File diff r12621:386add954b41 → r12622:202e83a6cee7
src/intro_gui.cpp
Show inline comments
 
@@ -115,13 +115,13 @@ struct SelectGameWindow : public Window 
 
			case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
 
			case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
			case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
 

	
 
			case SGI_PLAY_NETWORK:
 
				if (!_network_available) {
 
					ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
 
					ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0);
 
				} else {
 
					ShowNetworkGameWindow();
 
				}
 
				break;
 

	
 
			case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
 
@@ -134,13 +134,13 @@ struct SelectGameWindow : public Window 
 
			case SGI_OPTIONS:         ShowGameOptions(); break;
 
			case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
 
			case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
 
			case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
 
			case SGI_CONTENT_DOWNLOAD:
 
				if (!_network_available) {
 
					ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
 
					ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0);
 
				} else {
 
					ShowNetworkContentListWindow();
 
				}
 
				break;
 
			case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
 
			case SGI_EXIT:            HandleExitGameRequest(); break;
 
@@ -284,13 +284,13 @@ void AskExitGame()
 
		SetDParam(0, STR_OSNAME_DOS);
 
#else
 
		SetDParam(0, STR_OSNAME_UNIX);
 
#endif
 
	ShowQuery(
 
		STR_QUIT_CAPTION,
 
		STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
 
		STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
 
		NULL,
 
		AskExitGameCallback
 
	);
 
}
 

	
 

	
 
@@ -300,11 +300,11 @@ static void AskExitToGameMenuCallback(Wi
 
}
 

	
 
void AskExitToGameMenu()
 
{
 
	ShowQuery(
 
		STR_ABANDON_GAME_CAPTION,
 
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
 
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
 
		NULL,
 
		AskExitToGameMenuCallback
 
	);
 
}