@@ -94,13 +94,13 @@ struct SelectGameWindow : public Window
}
textdim.width += padding.width;
textdim.height += padding.height;
*size = maxdim(*size, textdim);
virtual void OnClick(Point pt, int widget)
virtual void OnClick(Point pt, int widget, int click_count)
{
#ifdef ENABLE_NETWORK
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
#endif /* ENABLE_NETWORK */