@@ -190,7 +190,7 @@ struct SelectGameWindow : public Window
this->mouse_idle_pos = _cursor.pos;
}
void OnRealtimeTick([[maybe_unused]] uint delta_ms) override
void OnRealtimeTick(uint delta_ms) override
{
/* Move the main game viewport according to intro viewport commands. */
@@ -252,7 +252,7 @@ struct SelectGameWindow : public Window
/* Update the viewport position. */
mw->viewport->dest_scrollpos_x = mw->viewport->scrollpos_x = pos.x;
mw->viewport->dest_scrollpos_y = mw->viewport->scrollpos_y = pos.y;
UpdateViewportPosition(mw);
UpdateViewportPosition(mw, delta_ms);
mw->SetDirty(); // Required during panning, otherwise logo graphics disappears
/* If there is only one command, we just executed it and don't need to do any more */