File diff r27941:fbe336fa8b4e → r27942:f7389062d120
src/intro_gui.cpp
Show inline comments
 
@@ -190,7 +190,7 @@ struct SelectGameWindow : public Window 
 
		this->mouse_idle_pos = _cursor.pos;
 
	}
 

	
 
	void OnRealtimeTick(uint delta_ms) override
 
	void OnRealtimeTick([[maybe_unused]] uint delta_ms) override
 
	{
 
		/* Move the main game viewport according to intro viewport commands. */
 

	
 
@@ -264,7 +264,7 @@ struct SelectGameWindow : public Window 
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
 
	void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
 
	{
 
		if (!gui_scope) return;
 
		this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
 
@@ -297,7 +297,7 @@ struct SelectGameWindow : public Window 
 
		}
 
	}
 

	
 
	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
 
	void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
 
	{
 
		StringID str = 0;
 
		switch (widget) {
 
@@ -326,7 +326,7 @@ struct SelectGameWindow : public Window 
 
		}
 
	}
 

	
 
	void OnClick(Point pt, int widget, int click_count) override
 
	void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
 
	{
 
		/* Do not create a network server when you (just) have closed one of the game
 
		 * creation/load windows for the network server. */
 
@@ -507,7 +507,7 @@ void ShowSelectGameWindow()
 
	new SelectGameWindow(&_select_game_desc);
 
}
 

	
 
static void AskExitGameCallback(Window *w, bool confirmed)
 
static void AskExitGameCallback(Window *, bool confirmed)
 
{
 
	if (confirmed) {
 
		_survey.Transmit(NetworkSurveyHandler::Reason::EXIT, true);
 
@@ -527,7 +527,7 @@ void AskExitGame()
 
}
 

	
 

	
 
static void AskExitToGameMenuCallback(Window *w, bool confirmed)
 
static void AskExitToGameMenuCallback(Window *, bool confirmed)
 
{
 
	if (confirmed) {
 
		_switch_mode = SM_MENU;