diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -53,13 +53,13 @@ static inline void SetNewLandscapeType(b static void SelectGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; + case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break; case WE_PAINT: - SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE); - SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC); - SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC); - SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND); + w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_TEMPERATE); + w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_ARCTIC); + w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC); + w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); break; @@ -85,7 +85,7 @@ static void SelectGameWndProc(Window *w, } break; case 8: case 9: case 10: case 11: - RaiseWindowWidget(w, _opt_newgame.landscape + 8); + w->RaiseWidget(_opt_newgame.landscape + 8); SetNewLandscapeType(e->we.click.widget - 8); break; case 12: ShowGameOptions(); break;