diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -118,7 +118,7 @@ struct SelectGameWindow : public Window case SGI_PLAY_NETWORK: if (!_network_available) { - ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); + ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0); } else { ShowNetworkGameWindow(); } @@ -137,7 +137,7 @@ struct SelectGameWindow : public Window case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; case SGI_CONTENT_DOWNLOAD: if (!_network_available) { - ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); + ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERROR_NOTAVAILABLE, 0, 0); } else { ShowNetworkContentListWindow(); } @@ -287,7 +287,7 @@ void AskExitGame() #endif ShowQuery( STR_QUIT_CAPTION, - STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD, + STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD, NULL, AskExitGameCallback ); @@ -303,7 +303,7 @@ void AskExitToGameMenu() { ShowQuery( STR_ABANDON_GAME_CAPTION, - (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, + (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY, NULL, AskExitToGameMenuCallback );