@@ -828,12 +828,14 @@ static void CreateDesertOrRainForest()
TileIndex update_freq = MapSize() / 4;
const TileIndexDiffC *data;
for (TileIndex tile = 0; tile != MapSize(); ++tile) {
if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
if (!IsValidTile(tile)) continue;
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
if (t != INVALID_TILE && (TileHeight(t) >= 4 || IsTileType(t, MP_WATER))) break;
}
if (data == endof(_make_desert_or_rainforest_data))
@@ -846,12 +848,14 @@ static void CreateDesertOrRainForest()
RunTileLoop();
if (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;