@@ -1080,8 +1080,7 @@ static uint River_Hash(uint tile, uint d
*/
static void BuildRiver(TileIndex begin, TileIndex end)
{
AyStar finder;
MemSetT(&finder, 0);
AyStar finder = {};
finder.CalculateG = River_CalculateG;
finder.CalculateH = River_CalculateH;
finder.GetNeighbours = River_GetNeighbours;