@@ -690,9 +690,9 @@ void InitializeLandscape()
uint sizex = MapSizeX();
uint y;
for (y = 0; y < maxy; y++) {
for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) {
uint x;
for (x = 0; x < maxx; x++) {
for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
SetTropicZone(sizex * y + x, TROPICZONE_NORMAL);