diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -172,7 +172,7 @@ static Slope GetFoundationSlope(TileInde Slope tileh = GetTileSlope(tile, z); Slope slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh); - // Flatter slope -> higher base height + /* Flatter slope -> higher base height */ if (slope < tileh) *z += TILE_HEIGHT; return slope; } @@ -223,7 +223,7 @@ void DrawFoundation(TileInfo *ti, uint f if (IsSteepSlope(ti->tileh)) { SpriteID lower_base; - // Lower part of foundation + /* Lower part of foundation */ lower_base = sprite_base; if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE; AddSortableSpriteToDraw( @@ -232,24 +232,24 @@ void DrawFoundation(TileInfo *ti, uint f ti->z += TILE_HEIGHT; ti->tileh = _inclined_tileh[f - 15]; if (f < 15 + 8) { - // inclined + /* inclined */ AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); OffsetGroundSprite(31, 9); } else if (f >= 15 + 8 + 4) { - // three corners raised + /* three corners raised */ SpriteID upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2; AddSortableSpriteToDraw(upper, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); AddChildSpriteScreen(upper + 1, PAL_NONE, 31, 9); OffsetGroundSprite(31, 9); } else { - // one corner raised + /* one corner raised */ OffsetGroundSprite(31, 1); } } else { if (f < 15) { - // leveled foundation - // Use the original slope sprites if NW and NE borders should be visible + /* leveled foundation + * Use the original slope sprites if NW and NE borders should be visible */ if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE; AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z); @@ -257,7 +257,7 @@ void DrawFoundation(TileInfo *ti, uint f ti->tileh = SLOPE_FLAT; OffsetGroundSprite(31, 1); } else { - // inclined foundation + /* inclined foundation */ AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); ti->tileh = _inclined_tileh[f - 15]; OffsetGroundSprite(31, 9); @@ -304,6 +304,7 @@ void GetTileDesc(TileIndex tile, TileDes /** Clear a piece of landscape * @param tile tile to clear + * @param flags of operation to conduct * @param p1 unused * @param p2 unused */ @@ -317,6 +318,7 @@ int32 CmdLandscapeClear(TileIndex tile, /** Clear a big piece of landscape * @param tile end tile of area dragging * @param p1 start tile of area dragging + * @param flags of operation to conduct * @param p2 unused */ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -332,7 +334,7 @@ int32 CmdClearArea(TileIndex tile, uint3 SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - // make sure sx,sy are smaller than ex,ey + /* make sure sx,sy are smaller than ex,ey */ ex = TileX(tile); ey = TileY(tile); sx = TileX(p1); @@ -357,9 +359,9 @@ int32 CmdClearArea(TileIndex tile, uint3 } DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR); - // draw explosion animation... + /* draw explosion animation... */ if ((x == sx || x == ex) && (y == sy || y == ey)) { - // big explosion in each corner, or small explosion for single tiles + /* big explosion in each corner, or small explosion for single tiles */ CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2, sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE ); @@ -390,7 +392,7 @@ void RunTileLoop(void) _tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile); if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) { - tile += TILELOOP_SIZE; /* no overflow */ + tile += TILELOOP_SIZE; // no overflow } else { tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */ }