diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1080,8 +1080,7 @@ static uint River_Hash(uint tile, uint d */ static void BuildRiver(TileIndex begin, TileIndex end) { - AyStar finder; - MemSetT(&finder, 0); + AyStar finder = {}; finder.CalculateG = River_CalculateG; finder.CalculateH = River_CalculateH; finder.GetNeighbours = River_GetNeighbours;