diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -690,9 +690,10 @@ CommandCost CmdClearArea(TileIndex tile, } DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - /* draw explosion animation... */ + /* draw explosion animation... + * Disable explosions when game is paused. Looks silly and blocks the view. */ TileIndex off = t - ta.tile; - if ((TileX(off) == 0 || TileX(off) == ta.w - 1U) && (TileY(off) == 0 || TileY(off) == ta.h - 1U)) { + if ((TileX(off) == 0 || TileX(off) == ta.w - 1U) && (TileY(off) == 0 || TileY(off) == ta.h - 1U) && _pause_mode == PM_UNPAUSED) { /* big explosion in each corner, or small explosion for single tiles */ CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2, ta.w == 1 && ta.h == 1 ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE