diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -526,7 +526,7 @@ void GetTileDesc(TileIndex tile, TileDes * @return true if the table has been loaded already. * @ingroup SnowLineGroup */ -bool IsSnowLineSet(void) +bool IsSnowLineSet() { return _snow_line != NULL; } @@ -555,7 +555,7 @@ void SetSnowLine(byte table[SNOW_LINE_MO * @return the snow line height. * @ingroup SnowLineGroup */ -byte GetSnowLine(void) +byte GetSnowLine() { if (_snow_line == NULL) return _settings_game.game_creation.snow_line; @@ -569,7 +569,7 @@ byte GetSnowLine(void) * @return the highest snow line height. * @ingroup SnowLineGroup */ -byte HighestSnowLine(void) +byte HighestSnowLine() { return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value; } @@ -579,7 +579,7 @@ byte HighestSnowLine(void) * @return the lowest snow line height. * @ingroup SnowLineGroup */ -byte LowestSnowLine(void) +byte LowestSnowLine() { return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value; } @@ -588,7 +588,7 @@ byte LowestSnowLine(void) * Clear the variable snow line table and free the memory. * @ingroup SnowLineGroup */ -void ClearSnowLine(void) +void ClearSnowLine() { free(_snow_line); _snow_line = NULL;