diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -1186,8 +1186,8 @@ static void BuildRiver(TileIndex begin, */ static bool FlowRiver(TileIndex spring, TileIndex begin) { - #define SET_MARK(x) marks.insert(x) - #define IS_MARKED(x) (marks.find(x) != marks.end()) +# define SET_MARK(x) marks.insert(x) +# define IS_MARKED(x) (marks.find(x) != marks.end()) uint height = TileHeight(begin); if (IsWaterTile(begin)) return DistanceManhattan(spring, begin) > _settings_game.game_creation.min_river_length;