@@ -41,6 +41,14 @@ void GetSlopeZOnEdge(Slope tileh, DiagDi
int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlope(TileIndex tile, uint *z);
/**
* Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
* @param x X world or tile coordinate (runs in SW direction in the 2D view).
* @param y Y world or tile coordinate (runs in SE direction in the 2D view).
* @param z Z world or tile coordinate (runs in N direction in the 2D view).
* @return Equivalent coordinate in the 2D view.
* @see RemapCoords2
*/
static inline Point RemapCoords(int x, int y, int z)
{
Point pt;
@@ -49,6 +57,14 @@ static inline Point RemapCoords(int x, i
return pt;
}
* Same as #RemapCoords, except the Z coordinate is read from the map.
* @see RemapCoords
static inline Point RemapCoords2(int x, int y)
return RemapCoords(x, y, GetSlopeZ(x, y));