File diff r27049:913f3ce60451 → r27050:d85c65824c1e
src/lang/english.txt
Show inline comments
 
@@ -192,12 +192,13 @@ STR_COLOUR_RANDOM                       
 

	
 
# Units used in OpenTTD
 
STR_UNITS_VELOCITY_IMPERIAL                                     :{COMMA}{NBSP}mph
 
STR_UNITS_VELOCITY_METRIC                                       :{COMMA}{NBSP}km/h
 
STR_UNITS_VELOCITY_SI                                           :{COMMA}{NBSP}m/s
 
STR_UNITS_VELOCITY_GAMEUNITS                                    :{DECIMAL}{NBSP}tiles/day
 
STR_UNITS_VELOCITY_KNOTS                                        :{COMMA}{NBSP}knots
 

	
 
STR_UNITS_POWER_IMPERIAL                                        :{COMMA}{NBSP}hp
 
STR_UNITS_POWER_METRIC                                          :{COMMA}{NBSP}hp
 
STR_UNITS_POWER_SI                                              :{COMMA}{NBSP}kW
 

	
 
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL                     :{DECIMAL}{NBSP}hp/t
 
@@ -1948,19 +1949,21 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPT
 
STR_CONFIG_SETTING_DEMAND_SIZE                                  :Amount of returning cargo for symmetric mode: {STRING2}
 
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT                         :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
 

	
 
STR_CONFIG_SETTING_SHORT_PATH_SATURATION                        :Saturation of short paths before using high-capacity paths: {STRING2}
 
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT               :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
 

	
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY                  :Speed units: {STRING2}
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY                  :Speed units (land): {STRING2}
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL         :Speed units (nautical): {STRING2}
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT         :Whenever a speed is shown in the user interface, show it in the selected units
 
###length 4
 
###length 5
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL         :Imperial (mph)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC           :Metric (km/h)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI               :SI (m/s)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS        :Game units (tiles/day)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS            :Knots
 

	
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER                     :Vehicle power units: {STRING2}
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT            :Whenever a vehicle's power is shown in the user interface, show it in the selected units
 
###length 3
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL            :Imperial (hp)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC              :Metric (hp)