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@@ -331,12 +331,13 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP
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STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
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STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
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STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees
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STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
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STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
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STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
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@@ -2057,12 +2058,19 @@ STR_STATION_BUILD_NOISE
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STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
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STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
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STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
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STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land
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STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
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# Object construction window
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STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
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STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build
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STR_OBJECT_BUILD_CLASS_LABEL :{BLACK}Object class
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STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
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STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
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STR_OBJECT_CLASS_LTHS :Lighthouses
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STR_OBJECT_CLASS_TRNS :Transmitters
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# Tree planting window (last two for SE only)
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STR_PLANT_TREE_CAPTION :{WHITE}Trees
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STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant
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