File diff r15971:c045a48c36b4 → r15972:6463015373ad
src/lang/english.txt
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@@ -331,12 +331,13 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP
 
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landscape generation
 
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
 
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
 
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
 
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees
 
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
 
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT                               :{BLACK}Place object
 

	
 
############ range for SE file menu starts
 
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
 
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
 
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Load heightmap
 
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
 
@@ -2057,12 +2058,19 @@ STR_STATION_BUILD_NOISE                 
 
STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landscaping
 
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND                  :{BLACK}Lower a corner of land
 
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND                  :{BLACK}Raise a corner of land
 
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP                              :{BLACK}Level land
 
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND                           :{BLACK}Purchase land for future use
 

	
 
# Object construction window
 
STR_OBJECT_BUILD_CAPTION                                        :{WHITE}Object Selection
 
STR_OBJECT_BUILD_TOOLTIP                                        :{BLACK}Select object to build
 
STR_OBJECT_BUILD_CLASS_LABEL                                    :{BLACK}Object class
 
STR_OBJECT_BUILD_PREVIEW_TOOLTIP                                :{BLACK}Preview of the object
 
STR_OBJECT_BUILD_SIZE                                           :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
 

	
 
STR_OBJECT_CLASS_LTHS                                           :Lighthouses
 
STR_OBJECT_CLASS_TRNS                                           :Transmitters
 

	
 
# Tree planting window (last two for SE only)
 
STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
 
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant