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@@ -170,7 +170,8 @@ STR_LITERS
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STR_ITEMS :{COMMA}{NBSP}item{P "" s}
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STR_CRATES :{COMMA}{NBSP}crate{P "" s}
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# Colours, do not shuffle
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STR_COLOUR_DEFAULT :Default
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###length 17
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STR_COLOUR_DARK_BLUE :Dark Blue
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STR_COLOUR_PALE_GREEN :Pale Green
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STR_COLOUR_PINK :Pink
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@@ -188,7 +189,6 @@ STR_COLOUR_BROWN
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STR_COLOUR_GREY :Grey
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STR_COLOUR_WHITE :White
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STR_COLOUR_RANDOM :Random
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STR_COLOUR_DEFAULT :Default
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# Units used in OpenTTD
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STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
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@@ -250,11 +250,13 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST
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STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
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# Show engines button
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###length VEHICLE_TYPES
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
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###length VEHICLE_TYPES
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed
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@@ -324,6 +326,7 @@ STR_GROUP_BY_NONE
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STR_GROUP_BY_SHARED_ORDERS :Shared orders
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# Tooltips for the main toolbar
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###length 31
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STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
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STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
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STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
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@@ -373,7 +376,8 @@ STR_SCENEDIT_TOOLBAR_PLANT_TREES
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STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
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STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
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############ range for SE file menu starts
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# Scenario editor file menu
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###length 7
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
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@@ -381,9 +385,9 @@ STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
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STR_SCENEDIT_FILE_MENU_SEPARATOR :
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STR_SCENEDIT_FILE_MENU_QUIT :Exit
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############ range for SE file menu starts
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############ range for settings menu starts
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# Settings menu
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###length 14
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STR_SETTINGS_MENU_GAME_OPTIONS :Game options
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STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
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STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
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@@ -398,89 +402,90 @@ STR_SETTINGS_MENU_FULL_ANIMATION
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STR_SETTINGS_MENU_FULL_DETAIL :Full detail
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STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings
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STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
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############ range ends here
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############ range for file menu starts
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# File menu
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###length 5
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STR_FILE_MENU_SAVE_GAME :Save game
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STR_FILE_MENU_LOAD_GAME :Load game
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STR_FILE_MENU_QUIT_GAME :Abandon game
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STR_FILE_MENU_SEPARATOR :
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STR_FILE_MENU_EXIT :Exit
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############ range ends here
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# map menu
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# Map menu
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###length 4
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STR_MAP_MENU_MAP_OF_WORLD :Map of world
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STR_MAP_MENU_EXTRA_VIEWPORT :Extra viewport
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STR_MAP_MENU_LINGRAPH_LEGEND :Cargo Flow Legend
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STR_MAP_MENU_SIGN_LIST :Sign list
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############ range for town menu starts
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# Town menu
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###length 2
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STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
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STR_TOWN_MENU_FOUND_TOWN :Found town
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############ range ends here
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############ range for subsidies menu starts
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# Subsidies menu
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###length 1
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STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
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############ range ends here
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############ range for graph menu starts
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# Graph menu
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###length 6
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STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
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STR_GRAPH_MENU_INCOME_GRAPH :Income graph
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STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
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STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
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STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
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STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
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############ range ends here
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############ range for company league menu starts
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# Company league menu
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###length 3
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STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
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STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
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STR_GRAPH_MENU_HIGHSCORE :Highscore table
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############ range ends here
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############ range for industry menu starts
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# Industry menu
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###length 3
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STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
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STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
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STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
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############ range ends here
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############ range for railway construction menu starts
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# URailway construction menu
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###length 4
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STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
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STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction
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STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
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STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
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############ range ends here
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############ range for road construction menu starts
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# Road construction menu
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###length 2
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STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
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STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
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############ range ends here
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############ range for waterways construction menu starts
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# Waterways construction menu
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###length 1
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STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
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############ range ends here
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############ range for airport construction menu starts
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# Aairport construction menu
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###length 1
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STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
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############ range ends here
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############ range for landscaping menu starts
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# Landscaping menu
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###length 3
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STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
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STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
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STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
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############ range ends here
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############ range for music menu starts
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# Music menu
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###length 1
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STR_TOOLBAR_SOUND_MUSIC :Sound/music
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############ range ends here
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############ range for message menu starts
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# Message menu
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###length 3
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STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
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STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
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STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
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############ range ends here
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############ range for about menu starts
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# About menu
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###length 10
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STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
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STR_ABOUT_MENU_SEPARATOR :
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STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
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@@ -491,9 +496,9 @@ STR_ABOUT_MENU_ABOUT_OPENTTD
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STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
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STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
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STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Toggle colouring of dirty blocks
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############ range ends here
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############ range for ordinal numbers used for the place in the highscore window
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# Place in highscore window
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###length 15
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STR_ORDINAL_NUMBER_1ST :1st
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STR_ORDINAL_NUMBER_2ND :2nd
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STR_ORDINAL_NUMBER_3RD :3rd
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@@ -509,9 +514,8 @@ STR_ORDINAL_NUMBER_12TH
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STR_ORDINAL_NUMBER_13TH :13th
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STR_ORDINAL_NUMBER_14TH :14th
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STR_ORDINAL_NUMBER_15TH :15th
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############ range for ordinal numbers ends
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############ range for days starts
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###length 31
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STR_DAY_NUMBER_1ST :1st
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STR_DAY_NUMBER_2ND :2nd
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STR_DAY_NUMBER_3RD :3rd
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@@ -543,9 +547,8 @@ STR_DAY_NUMBER_28TH
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STR_DAY_NUMBER_29TH :29th
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STR_DAY_NUMBER_30TH :30th
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STR_DAY_NUMBER_31ST :31st
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############ range for days ends
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############ range for months starts
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###length 12
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STR_MONTH_ABBREV_JAN :Jan
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STR_MONTH_ABBREV_FEB :Feb
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STR_MONTH_ABBREV_MAR :Mar
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@@ -559,6 +562,7 @@ STR_MONTH_ABBREV_OCT
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STR_MONTH_ABBREV_NOV :Nov
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STR_MONTH_ABBREV_DEC :Dec
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###length 12
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STR_MONTH_JAN :January
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STR_MONTH_FEB :February
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STR_MONTH_MAR :March
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@@ -571,7 +575,6 @@ STR_MONTH_SEP
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STR_MONTH_OCT :October
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STR_MONTH_NOV :November
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STR_MONTH_DEC :December
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############ range for months ends
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# Graph window
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STR_GRAPH_KEY_BUTTON :{BLACK}Key
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@@ -623,7 +626,8 @@ STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY
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STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
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STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
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STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
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############ Those following lines need to be in this order!!
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###length 10
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STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
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STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
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STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
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@@ -634,7 +638,8 @@ STR_PERFORMANCE_DETAIL_CARGO
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STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
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STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
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STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
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############ End of order list
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###length 10
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STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
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STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
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STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
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@@ -710,6 +715,7 @@ STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIE
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# Smallmap window
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STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
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###length 7
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STR_SMALLMAP_TYPE_CONTOURS :Contours
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STR_SMALLMAP_TYPE_VEHICLES :Vehicles
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STR_SMALLMAP_TYPE_INDUSTRIES :Industries
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@@ -717,6 +723,7 @@ STR_SMALLMAP_TYPE_ROUTEMAP
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STR_SMALLMAP_TYPE_ROUTES :Routes
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STR_SMALLMAP_TYPE_VEGETATION :Vegetation
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STR_SMALLMAP_TYPE_OWNERS :Owners
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STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
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STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
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STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
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@@ -849,10 +856,12 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GE
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STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
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STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%!
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###length VEHICLE_TYPES
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STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
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STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
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STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
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STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
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###next-name-looks-similar
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# Order review system / warnings
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STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
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@@ -886,6 +895,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_C
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STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy
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STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING2} to {STRING2} is no longer subsidised
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STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a {NUM} year subsidy from the local authority!
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###length 4
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STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay 50% extra for the next {NUM} year{P "" s}!
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STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay double rates for the next {NUM} year{P "" s}!
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STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay triple rates for the next {NUM} year{P "" s}!
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@@ -907,7 +917,7 @@ STR_GAME_OPTIONS_CAPTION
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STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
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STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
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############ start of currency region
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###length 42
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STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP)
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STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD)
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STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
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@@ -950,15 +960,15 @@ STR_GAME_OPTIONS_CURRENCY_HKD
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STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
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STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
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STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
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############ end of currency region
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###length 2
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STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
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STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
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STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names:
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STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
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############ start of townname region
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###length 21
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STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
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STR_GAME_OPTIONS_TOWN_NAME_FRENCH :French
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STR_GAME_OPTIONS_TOWN_NAME_GERMAN :German
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@@ -980,18 +990,17 @@ STR_GAME_OPTIONS_TOWN_NAME_DANISH
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STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkish
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STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italian
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STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan
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############ end of townname region
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STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
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############ start of autosave dropdown
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# Autosave dropdown
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###length 5
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
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STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
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############ end of autosave dropdown
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STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
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STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
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@@ -1097,12 +1106,14 @@ STR_VARIETY_MEDIUM
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STR_VARIETY_HIGH :High
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STR_VARIETY_VERY_HIGH :Very High
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###length 5
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STR_AI_SPEED_VERY_SLOW :Very Slow
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STR_AI_SPEED_SLOW :Slow
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STR_AI_SPEED_MEDIUM :Medium
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STR_AI_SPEED_FAST :Fast
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STR_AI_SPEED_VERY_FAST :Very Fast
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###length 6
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STR_SEA_LEVEL_VERY_LOW :Very Low
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STR_SEA_LEVEL_LOW :Low
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STR_SEA_LEVEL_MEDIUM :Medium
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@@ -1110,20 +1121,24 @@ STR_SEA_LEVEL_HIGH
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STR_SEA_LEVEL_CUSTOM :Custom
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STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
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###length 4
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STR_RIVERS_NONE :None
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STR_RIVERS_FEW :Few
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STR_RIVERS_MODERATE :Medium
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STR_RIVERS_LOT :Many
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###length 3
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STR_DISASTER_NONE :None
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STR_DISASTER_REDUCED :Reduced
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STR_DISASTER_NORMAL :Normal
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###length 4
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STR_SUBSIDY_X1_5 :x1.5
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STR_SUBSIDY_X2 :x2
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STR_SUBSIDY_X3 :x3
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STR_SUBSIDY_X4 :x4
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###length 7
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STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
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STR_TERRAIN_TYPE_FLAT :Flat
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STR_TERRAIN_TYPE_HILLY :Hilly
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@@ -1132,6 +1147,7 @@ STR_TERRAIN_TYPE_ALPINIST
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STR_TERRAIN_TYPE_CUSTOM :Custom height
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STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
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###length 3
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STR_CITY_APPROVAL_PERMISSIVE :Permissive
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STR_CITY_APPROVAL_TOLERANT :Tolerant
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STR_CITY_APPROVAL_HOSTILE :Hostile
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@@ -1171,147 +1187,206 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_ME
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STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
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STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
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STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
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STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
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###length 3
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STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
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STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
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STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
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STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
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###length 3
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STR_CONFIG_SETTING_OFF :Off
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STR_CONFIG_SETTING_ON :On
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STR_CONFIG_SETTING_DISABLED :Disabled
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###length 3
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STR_CONFIG_SETTING_COMPANIES_OFF :Off
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STR_CONFIG_SETTING_COMPANIES_OWN :Own company
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STR_CONFIG_SETTING_COMPANIES_ALL :All companies
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###length 3
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STR_CONFIG_SETTING_NONE :None
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STR_CONFIG_SETTING_ORIGINAL :Original
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STR_CONFIG_SETTING_REALISTIC :Realistic
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###length 3
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STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
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STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
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STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
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STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2}
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STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
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STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING2}
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STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintenance and running costs of vehicles and infrastructure
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STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING2}
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STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs
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STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING2}
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STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Control how often inadequately serviced vehicles may break down
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STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidy multiplier: {STRING2}
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STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Set how much is paid for subsidised connections
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STR_CONFIG_SETTING_SUBSIDY_DURATION :Subsidy duration: {STRING2}
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STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Set the number of years for which a subsidy is awarded
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STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} year{P "" s}
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###setting-zero-is-special
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STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :No subsidies
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STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Construction costs: {STRING2}
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STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Set level of construction and purchase costs
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STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING2}
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STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :If enabled, recessions may occur every few years. During a recession all production is significantly lower (it returns to previous level when the recession is over)
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STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train reversing in stations: {STRING2}
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STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
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STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING2}
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STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
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STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING2}
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STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING2}
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
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###setting-zero-is-special
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
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STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
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STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING2}
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STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
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STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING2}
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STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
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STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries with attached neutral stations: {STRING2}
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STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
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STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2}
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STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
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STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2}
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STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
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STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
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STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING2}
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STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Set how much smoke or how many sparks are emitted by vehicles
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STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING2}
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STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Select the physics model for train acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes and curves depending on various properties of the consist, like length and tractive effort
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STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING2}
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STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Select the physics model for road vehicle acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes depending on various properties of the engine, for example 'tractive effort'
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STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING2}
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STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
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STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
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STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING2}
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STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
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STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING2}
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STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations.
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STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING2}
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STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts
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STR_CONFIG_SETTING_INFLATION :Inflation: {STRING2}
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STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflation in the economy, where costs are slightly faster rising than payments
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STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING2}
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STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges
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STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum bridge height: {STRING2}
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STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum height for building bridges
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STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING2}
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STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING2}
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
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###length 3
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :None
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :As other industries
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STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecting
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STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING2}
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STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
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STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING2}
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STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
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STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING2}
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STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Select on which side of the track to place signals
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###length 3
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STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left
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STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side
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STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right
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STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING2}
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STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
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STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING2}
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STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
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STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING2} of the platform
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STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
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###length 3
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STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
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STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
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STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
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STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING2}
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STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :When enabled, viewports will start to scroll when the mouse is near the edge of the window
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###length 4
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STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Disabled
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STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Main viewport, full-screen only
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STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Main viewport
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STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Every viewport
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STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING2}
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STR_CONFIG_SETTING_BRIBE_HELPTEXT :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
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STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING2}
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STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :If a company buys exclusive transport rights for a town, opponents' stations (passenger and cargo) won't receive any cargo for a whole year
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STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING2}
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STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Allow companies to give money to towns for funding new houses
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STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING2}
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STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Allow companies to give money to towns for road re-construction to sabotage road-based services in the town
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STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING2}
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STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Allow transfer of money between companies in multiplayer mode
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STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING2}
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STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
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STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING2}
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STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
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STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
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STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING2}
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STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of a random aircraft crash happening.{}* Large airplanes always have a risk of crashing when landing on small airports
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###length 3
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STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None*
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STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced
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STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
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STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING2}
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STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Allow construction of drive-through road stops on town-owned roads
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STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING2}
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STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by other companies
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STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
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STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING2}
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STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
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@@ -1323,118 +1398,167 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS
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STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING2}
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STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Trigger messages about vehicles unable to find a path to their ordered destination
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STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING2}
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STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
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###length 3
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STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No
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STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Yes, but exclude stopped vehicles
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STR_CONFIG_SETTING_ORDER_REVIEW_ON :Of all vehicles
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STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING2}
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STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :When enabled, a news message gets sent when a vehicle has not made any profit within a calendar year
|
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2}
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
|
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STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
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STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
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STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} maximum age
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STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
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###length 2
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STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
|
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STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
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STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING2}
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STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimal amount of money that must remain in the bank before considering auto-renewing vehicles
|
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STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING2}
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STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
|
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STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} second{P 0 "" s}
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STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING2}
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STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.
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STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
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###setting-zero-is-special
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STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
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STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING2}
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STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
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STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
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STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING2}
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
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STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
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STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
|
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STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
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STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
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###length 2
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STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
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STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
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STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
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STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
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STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
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STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING2}
|
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
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STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING2}
|
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
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|
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
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STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING2}
|
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
|
|
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
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###length 4
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
|
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
|
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
|
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|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
|
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|
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
|
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
|
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STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
|
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STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
|
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|
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
|
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STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
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###length 3
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STR_CONFIG_SETTING_TREE_PLACER_NONE :None
|
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STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
|
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STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
|
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STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2}
|
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|
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
|
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|
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
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###length 2
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STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
|
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|
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
|
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|
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :The height level a flat scenario map gets: {STRING2}
|
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###length 2
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STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
|
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|
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
|
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STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING2}
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STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
|
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STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING2}
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STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
|
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STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING2}
|
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|
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
|
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|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land colour used at the smallmap: {STRING2}
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STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Colour of the terrain in the smallmap
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###length 3
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STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
|
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|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
|
|
|
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
|
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STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING2}
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STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behaviour when scrolling the map
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###length 4
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STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
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|
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
|
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STR_CONFIG_SETTING_SCROLLMODE_RMB :Move map with RMB
|
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|
STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with LMB
|
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|
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING2}
|
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|
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
|
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STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING2}
|
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STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
|
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|
STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING2}
|
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|
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
|
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|
###length 3
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STR_CONFIG_SETTING_LIVERIES_NONE :None
|
|
|
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
|
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|
STR_CONFIG_SETTING_LIVERIES_ALL :All companies
|
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|
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with <ENTER>: {STRING2}
|
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|
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
|
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|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING2}
|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
|
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|
|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING2}
|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Enable scrolling with two-dimensional mouse-wheels
|
|
|
###length 3
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|
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING2}
|
|
|
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
|
|
|
|
|
|
STR_CONFIG_SETTING_OSK_ACTIVATION :On screen keyboard: {STRING2}
|
|
|
STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Select the method to open the on screen keyboard for entering text into editboxes only using the pointing device. This is meant for small devices without actual keyboard
|
|
|
###length 4
|
|
|
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Disabled
|
|
|
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click
|
|
|
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focussed)
|
|
@@ -1442,12 +1566,14 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE
|
|
|
|
|
|
STR_CONFIG_SETTING_USE_RELAY_SERVICE :Use relay service: {STRING2}
|
|
|
STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :If creating a connection to the server fails, one can use a relay service to create a connection. "Never" disallows this, "ask" will ask first, "allow" will allow it without asking
|
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|
###length 3
|
|
|
STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Never
|
|
|
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :Ask
|
|
|
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Allow
|
|
|
|
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING2}
|
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks
|
|
|
###length 3
|
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
|
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
|
|
|
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
|
|
@@ -1460,89 +1586,120 @@ STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT
|
|
|
|
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING2} date format for savegame names
|
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
|
|
|
###length 3
|
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
|
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
|
|
|
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
|
|
|
|
|
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING2}
|
|
|
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
|
|
|
|
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING2}
|
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Select what actions may be done while the game is paused
|
|
|
###length 4
|
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
|
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
|
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
|
|
|
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
|
|
|
|
|
|
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING2}
|
|
|
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
|
|
|
|
|
|
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING2}
|
|
|
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
|
|
|
|
|
|
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING2}
|
|
|
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
|
|
|
|
|
|
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING2}
|
|
|
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
|
|
|
|
|
|
STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING2}
|
|
|
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-select the 'goto cursor' when opening the orders window
|
|
|
|
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING2}
|
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
|
|
|
###length 3
|
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
|
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
|
|
|
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
|
|
|
|
|
|
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING2}
|
|
|
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
|
|
|
|
|
|
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING2}
|
|
|
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
|
|
|
|
|
|
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING2}
|
|
|
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
|
|
|
|
|
|
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during rail construction: {STRING2}
|
|
|
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes.
|
|
|
|
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING2}
|
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game.
|
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
|
|
|
###setting-zero-is-special
|
|
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarised news messages
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_NEWS :Newspaper: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Play sound upon display of newspapers
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_NEW_YEAR :End of year: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Play sound at the end of a year summarising the company's performance during the year compared to the previous year
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_CONFIRM :Construction: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Play sound on successful constructions or other actions
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_CLICK :Button clicks: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep when clicking buttons
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_DISASTER :Disasters/accidents: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Play sound effects of accidents and disasters
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicles: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Play sound effects of vehicles
|
|
|
|
|
|
STR_CONFIG_SETTING_SOUND_AMBIENT :Ambient: {STRING2}
|
|
|
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient sounds of landscape, industries and towns
|
|
|
|
|
|
STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING2}
|
|
|
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
|
|
|
|
|
|
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING2}
|
|
|
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
|
|
|
|
|
|
STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING2}
|
|
|
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
|
|
|
|
|
|
STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING2}
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STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
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STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING2}
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STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Enabling this setting makes building trains impossible for a computer player
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STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING2}
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STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Enabling this setting makes building road vehicles impossible for a computer player
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STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING2}
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STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this setting makes building aircraft impossible for a computer player
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STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING2}
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STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
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STR_CONFIG_SETTING_AI_PROFILE :Default settings profile: {STRING2}
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STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
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###length 3
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STR_CONFIG_SETTING_AI_PROFILE_EASY :Easy
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STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
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STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
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STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING2}
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STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
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STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING2}
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STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
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STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING2}
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@@ -1551,54 +1708,73 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VAL
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STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING2}
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STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
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STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING2}
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STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
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STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}day{P 0 "" s}/%
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STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
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STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default service interval for road vehicles: {STRING2}
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STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default service interval for new road vehicles, if no explicit service interval is set for the vehicle
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STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default service interval for aircraft: {STRING2}
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STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default service interval for new aircraft, if no explicit service interval is set for the vehicle
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STR_CONFIG_SETTING_SERVINT_SHIPS :Default service interval for ships: {STRING2}
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STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Set the default service interval for new ships, if no explicit service interval is set for the vehicle
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STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}day{P 0 "" s}/%
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###setting-zero-is-special
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STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
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STR_CONFIG_SETTING_NOSERVICE :Disable servicing when breakdowns set to none: {STRING2}
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STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
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STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2}
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STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
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STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING2}
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STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
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STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Arrival of first vehicle at player's station: {STRING2}
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STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Display a newspaper when the first vehicle arrives at a new player's station
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STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arrival of first vehicle at competitor's station: {STRING2}
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STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newspaper when the first vehicle arrives at a new competitor's station
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STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING2}
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STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur
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STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING2}
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STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are risking to bankrupt
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STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Opening of industries: {STRING2}
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STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Display a newspaper when new industries open
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Closing of industries: {STRING2}
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Display a newspaper when industries close down
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STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Economy changes: {STRING2}
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STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Display a newspaper about global changes to economy
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Production changes of industries served by the company: {STRING2}
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the company
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Production changes of industries served by competitor(s): {STRING2}
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the competitors
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Other industry production changes: {STRING2}
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STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Display a newspaper when the production level of industries change, which are not served by the company or competitors
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STR_CONFIG_SETTING_NEWS_ADVICE :Advice / information on company's vehicles: {STRING2}
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STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Display messages about vehicles needing attention
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STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :New vehicles: {STRING2}
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STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Display a newspaper when a new vehicle type becomes available
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STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Changes to cargo acceptance: {STRING2}
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STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Display messages about stations changing acceptance of some cargoes
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STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidies: {STRING2}
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STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Display a newspaper about subsidy related events
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STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :General information: {STRING2}
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STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Display newspaper about general events, such as purchase of exclusive rights or funding of road reconstruction
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###length 3
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STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Off
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STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Summary
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STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Full
|
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@@ -1606,66 +1782,88 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL
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STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Coloured news appears in: {STRING2}
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STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white
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STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING2}
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STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING2}
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STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
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STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
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###setting-zero-is-special
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STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
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STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING2}
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STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
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###length 3
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STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
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STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
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STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen
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STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING2}
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STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING2}
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Set the minimum age of a company for others to be able to buy and sell shares from them.
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STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING2}
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STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
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STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING2}
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STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
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STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING2}
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STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
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STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Enable the signal GUI: {STRING2}
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STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Display a window for choosing signal types to build, instead of only window-less signal-type rotation with Ctrl+clicking on built signals
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STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Signal type to build by default: {STRING2}
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STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Default signal type to use
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###length 3
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STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals
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STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals
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STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals
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STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING2}
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STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through, when Ctrl+clicking on a build signal with the signal tool
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###length 3
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STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only
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STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
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STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All
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STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING2}
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STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns
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###length 5
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STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
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|
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Better roads
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STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
|
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STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
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STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Random
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STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING2}
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STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to build roads for growth. Disable to prevent town authorities from building roads themselves
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|
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING2}
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STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
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STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING2}
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STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
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STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING2}
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STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
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###length 3
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STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
|
|
|
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
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|
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
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STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING2}
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STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers.
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###length 2
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STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
|
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|
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
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STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
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STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
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###length 4
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STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill)
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|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests
|
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|
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere
|
|
@@ -1678,36 +1876,46 @@ STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEX
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STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING2}
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|
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distance between windows before the window being moved is automatically aligned to nearby windows
|
|
|
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
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|
###setting-zero-is-special
|
|
|
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Disabled
|
|
|
STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING2}
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|
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
|
|
|
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
|
|
|
###setting-zero-is-special
|
|
|
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled
|
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|
|
STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING2}
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|
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
|
|
|
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
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|
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
|
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
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|
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
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###length 6
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STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
|
|
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
|
|
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
|
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
|
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
|
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
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|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
|
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
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|
###length 3
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|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
|
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
|
|
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|
|
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
|
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
|
|
|
###length 5
|
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
|
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
|
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
|
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
|
|
|
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
|
|
|
|
|
|
STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING2}
|
|
|
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Amount of towns which will become a city, thus a town which starts out larger and grows faster
|
|
|
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
|
|
|
###setting-zero-is-special
|
|
|
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :None
|
|
|
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING2}
|
|
|
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
|
|
@@ -1716,9 +1924,7 @@ STR_CONFIG_SETTING_LINKGRAPH_INTERVAL
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|
|
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
|
|
|
STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING2}{NBSP}day{P 0:2 "" s} for recalculation of distribution graph
|
|
|
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
|
|
|
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
|
|
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
|
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STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
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STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING2}
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STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
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STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING2}
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@@ -1727,17 +1933,25 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED
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STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
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STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
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STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
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###length 3
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STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
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STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
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STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
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STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING2}
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STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
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STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING2}
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STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
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STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING2}
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STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
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STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING2}
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STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING2}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
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###length 4
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
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@@ -1745,30 +1959,35 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VE
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING2}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
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###length 3
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Weights units: {STRING2}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Whenever a weight is shown in the user interface, show it in the selected units
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###length 3
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STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumes units: {STRING2}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Whenever a volume is shown in the user interface, show it in the selected units
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###length 3
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Tractive effort units: {STRING2}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Whenever a tractive effort (also known as tractive force) is shown in the user interface, show it in the selected units
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###length 3
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STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Heights units: {STRING2}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever a height is shown in the user interface, show it in the selected units
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###length 3
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
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|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
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|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
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@@ -1798,9 +2017,6 @@ STR_CONFIG_SETTING_AI
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STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
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STR_CONFIG_SETTING_NETWORK :{ORANGE}Network
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STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
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STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended)
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|
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING2}
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|
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Path finder to use for trains
|
|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder for road vehicles: {STRING2}
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|
@@ -1809,6 +2025,9 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS
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|
|
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Path finder to use for ships
|
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|
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING2}
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STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to reverse on a signal, if they waited there a long time
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###length 2
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|
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
|
|
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended)
|
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|
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
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|
@@ -1899,13 +2118,15 @@ STR_CHEAT_CROSSINGTUNNELS
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|
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
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|
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
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|
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Edit the maximum height of mountains on the map
|
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STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
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STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
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STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
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###length 4
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STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
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STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
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STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
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STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
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STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
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STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
|
|
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STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
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|
# Livery window
|
|
|
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Colour Scheme
|
|
@@ -1919,6 +2140,7 @@ STR_LIVERY_PRIMARY_TOOLTIP
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|
|
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
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|
|
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
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###length 23
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STR_LIVERY_DEFAULT :Standard Livery
|
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STR_LIVERY_STEAM :Steam Engine
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|
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STR_LIVERY_DIESEL :Diesel Engine
|
|
@@ -2001,11 +2223,11 @@ STR_FACE_TIE
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|
|
STR_FACE_EARRING :Earring:
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|
|
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
|
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|
############ Next lines match ServerGameType
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|
|
# Matches ServerGameType
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###length 3
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STR_NETWORK_SERVER_VISIBILITY_LOCAL :Local
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STR_NETWORK_SERVER_VISIBILITY_PUBLIC :Public
|
|
|
STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY :Invite only
|
|
|
############ End of leave-in-this-order
|
|
|
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|
|
# Network server list
|
|
|
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
|
|
@@ -2085,20 +2307,19 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_O
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|
|
# Network connecting window
|
|
|
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
|
|
|
|
|
|
############ Leave those lines in this order!!
|
|
|
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
|
|
|
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
|
|
|
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
|
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|
|
###length 8
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|
|
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting...
|
|
|
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising...
|
|
|
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting...
|
|
|
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map...
|
|
|
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data...
|
|
|
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering...
|
|
|
|
|
|
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info...
|
|
|
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info...
|
|
|
############ End of leave-in-this-order
|
|
|
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
|
|
|
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
|
|
|
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
|
|
|
|
|
|
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
|
|
|
|
|
@@ -2139,13 +2360,13 @@ STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF
|
|
|
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game
|
|
|
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} / {NUM} compan{P y ies}
|
|
|
|
|
|
############ Begin of ConnectionType
|
|
|
# Matches ConnectionType
|
|
|
###length 5
|
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN :{BLACK}Local
|
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Remote players can't connect
|
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Public
|
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Behind NAT
|
|
|
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Via relay
|
|
|
############ End of ConnectionType
|
|
|
|
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Kick
|
|
|
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Ban
|
|
@@ -2218,7 +2439,10 @@ STR_NETWORK_ERROR_TIMEOUT_MAP
|
|
|
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
|
|
|
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
|
|
|
|
|
|
############ Leave those lines in this order!!
|
|
|
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
|
|
|
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
|
|
|
|
|
|
###length 21
|
|
|
STR_NETWORK_ERROR_CLIENT_GENERAL :general error
|
|
|
STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
|
|
|
STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
|
|
@@ -2240,14 +2464,11 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTE
|
|
|
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
|
|
|
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
|
|
|
STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name
|
|
|
############ End of leave-in-this-order
|
|
|
|
|
|
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
|
|
|
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
|
|
|
|
|
|
# Network related errors
|
|
|
STR_NETWORK_SERVER_MESSAGE :*** {1:RAW_STRING}
|
|
|
############ Leave those lines in this order!!
|
|
|
|
|
|
###length 12
|
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING})
|
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
|
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
|
|
@@ -2260,7 +2481,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_C
|
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
|
|
|
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update
|
|
|
############ End of leave-in-this-order
|
|
|
|
|
|
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
|
|
|
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
|
|
|
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {RAW_STRING} has joined the game (Client #{2:NUM})
|
|
@@ -2303,11 +2524,14 @@ STR_CONTENT_DOWNLOAD_CAPTION
|
|
|
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
|
|
|
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
|
|
|
STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
|
|
|
|
|
|
###length 5
|
|
|
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
|
|
|
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
|
|
|
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
|
|
|
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
|
|
|
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
|
|
|
|
|
|
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
|
|
|
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
|
|
|
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
|
|
@@ -2828,7 +3052,8 @@ STR_FRAMERATE_FPS_BAD
|
|
|
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
|
|
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
|
|
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
|
|
############ Leave those lines in this order!!
|
|
|
|
|
|
###length 15
|
|
|
STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
|
|
|
STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
|
|
|
STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
|
|
@@ -2844,8 +3069,8 @@ STR_FRAMERATE_SOUND
|
|
|
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
|
|
|
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
|
|
|
STR_FRAMERATE_AI :{BLACK} AI {NUM} {RAW_STRING}
|
|
|
############ End of leave-in-this-order
|
|
|
############ Leave those lines in this order!!
|
|
|
|
|
|
###length 15
|
|
|
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
|
|
|
STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
|
|
|
STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
|
|
@@ -2861,7 +3086,6 @@ STR_FRAMETIME_CAPTION_SOUND
|
|
|
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
|
|
|
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
|
|
|
STR_FRAMETIME_CAPTION_AI :AI {NUM} {RAW_STRING}
|
|
|
############ End of leave-in-this-order
|
|
|
|
|
|
|
|
|
# Save/load game/scenario
|
|
@@ -3118,6 +3342,7 @@ STR_NEWGRF_UNPAUSE_WARNING
|
|
|
|
|
|
# NewGRF status
|
|
|
STR_NEWGRF_LIST_NONE :None
|
|
|
###length 3
|
|
|
STR_NEWGRF_LIST_ALL_FOUND :All files present
|
|
|
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
|
|
|
STR_NEWGRF_LIST_MISSING :{RED}Missing files
|
|
@@ -3210,6 +3435,7 @@ STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP
|
|
|
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
|
|
|
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
|
|
|
|
|
|
###length 8
|
|
|
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
|
|
|
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
|
|
|
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
|
|
@@ -3219,6 +3445,7 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS
|
|
|
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
|
|
|
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
|
|
|
|
|
|
###length 8
|
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG}
|
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG}
|
|
|
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG}
|
|
@@ -3248,7 +3475,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION
|
|
|
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warning
|
|
|
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Error
|
|
|
|
|
|
############ Start of Goal Question button list
|
|
|
# Goal Question button list
|
|
|
###length 18
|
|
|
STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
|
|
|
STR_GOAL_QUESTION_BUTTON_OK :OK
|
|
|
STR_GOAL_QUESTION_BUTTON_NO :No
|
|
@@ -3267,7 +3495,6 @@ STR_GOAL_QUESTION_BUTTON_RESTART
|
|
|
STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
|
|
|
STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
|
|
|
STR_GOAL_QUESTION_BUTTON_CLOSE :Close
|
|
|
############ End of Goal Question button list
|
|
|
|
|
|
# Subsidies window
|
|
|
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
|
|
@@ -3342,7 +3569,7 @@ STR_STATION_VIEW_GROUP_V_D_S
|
|
|
STR_STATION_VIEW_GROUP_D_S_V :Destination-Source-Via
|
|
|
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
|
|
|
|
|
|
############ range for rating starts
|
|
|
###length 8
|
|
|
STR_CARGO_RATING_APPALLING :Appalling
|
|
|
STR_CARGO_RATING_VERY_POOR :Very Poor
|
|
|
STR_CARGO_RATING_POOR :Poor
|
|
@@ -3351,7 +3578,6 @@ STR_CARGO_RATING_GOOD
|
|
|
STR_CARGO_RATING_VERY_GOOD :Very Good
|
|
|
STR_CARGO_RATING_EXCELLENT :Excellent
|
|
|
STR_CARGO_RATING_OUTSTANDING :Outstanding
|
|
|
############ range for rating ends
|
|
|
|
|
|
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location
|
|
|
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
|
|
@@ -3379,6 +3605,8 @@ STR_EDIT_WAYPOINT_NAME
|
|
|
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
|
|
|
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income
|
|
|
STR_FINANCES_YEAR :{WHITE}{NUM}
|
|
|
|
|
|
###length 13
|
|
|
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
|
|
|
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
|
|
|
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
|
|
@@ -3392,6 +3620,7 @@ STR_FINANCES_SECTION_AIRCRAFT_INCOME
|
|
|
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income
|
|
|
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
|
|
|
STR_FINANCES_SECTION_OTHER :{GOLD}Other
|
|
|
|
|
|
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
|
|
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
|
|
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
|
@@ -3506,28 +3735,29 @@ STR_CONFIG_GAME_PRODUCTION
|
|
|
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
|
|
|
|
|
|
# Vehicle lists
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING2} - {COMMA} Train{P "" s}
|
|
|
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING2} - {COMMA} Road Vehicle{P "" s}
|
|
|
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING2} - {COMMA} Ship{P "" s}
|
|
|
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING2} - {COMMA} Aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information
|
|
|
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information
|
|
|
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information
|
|
|
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
|
|
|
|
|
|
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains
|
|
|
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Vehicles
|
|
|
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships
|
|
|
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft
|
|
|
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type
|
|
|
|
|
|
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
|
|
|
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
|
|
|
STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
|
|
|
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing
|
|
|
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
|
|
|
|
|
|
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
|
|
|
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
|
|
@@ -3536,15 +3766,18 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR
|
|
|
|
|
|
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all the vehicles in the list
|
|
|
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list
|
|
|
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type
|
|
|
|
|
|
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
|
|
|
|
|
|
# Group window
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_GROUP_ALL_TRAINS :All trains
|
|
|
STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
|
|
|
STR_GROUP_ALL_SHIPS :All ships
|
|
|
STR_GROUP_ALL_AIRCRAFTS :All aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
|
|
|
STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
|
|
|
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
|
|
@@ -3573,6 +3806,7 @@ STR_GROUP_OCCUPANCY
|
|
|
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
|
|
|
|
|
# Build vehicle window
|
|
|
###length 4
|
|
|
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
|
|
|
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
|
|
|
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
|
|
@@ -3581,12 +3815,12 @@ STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
|
|
|
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Tram Vehicles
|
|
|
|
|
|
############ range for vehicle availability starts
|
|
|
# Vehicle availability
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
|
|
|
STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
|
|
|
############ range for vehicle availability ends
|
|
|
|
|
|
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
|
|
|
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
|
|
@@ -3615,56 +3849,67 @@ STR_PURCHASE_INFO_MAX_TE
|
|
|
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
|
|
|
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
|
|
|
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click for toggling hiding of the ship type
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click for toggling hiding of the aircraft type
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
|
|
|
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
|
|
|
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
|
|
|
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase
|
|
|
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
|
|
|
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
|
|
|
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
|
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Hide
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
|
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Display
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the train vehicle type
|
|
|
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the road vehicle type
|
|
|
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the ship type
|
|
|
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the aircraft type
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
|
|
|
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
|
|
|
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
|
|
@@ -3681,68 +3926,79 @@ STR_DEPOT_VEHICLE_TOOLTIP
|
|
|
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
|
|
|
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
|
|
|
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
|
|
|
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
|
|
|
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
|
|
|
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
|
|
|
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
|
|
|
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
|
|
|
|
|
|
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
|
|
|
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
|
|
|
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
|
|
|
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
|
|
|
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
|
|
|
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
|
|
|
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
|
|
|
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
|
|
|
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
|
|
|
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle
|
|
|
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle
|
|
|
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship
|
|
|
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
|
|
|
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
|
|
|
STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
|
|
|
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location
|
|
|
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
|
|
|
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
|
|
|
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
|
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
|
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
|
|
|
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot
|
|
|
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot
|
|
|
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot
|
|
|
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot
|
|
|
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
|
|
|
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot
|
|
|
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar
|
|
|
|
|
|
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
|
|
|
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
|
|
|
|
|
|
# Engine preview window
|
|
@@ -3770,16 +4026,18 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_R
|
|
|
|
|
|
# Autoreplace window
|
|
|
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING1}
|
|
|
STR_REPLACE_VEHICLE_TRAIN :Train
|
|
|
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
|
|
|
STR_REPLACE_VEHICLE_SHIP :Ship
|
|
|
STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
|
|
|
|
|
|
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicles in use
|
|
|
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Column with vehicles that you own
|
|
|
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Available vehicles
|
|
|
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Column with vehicles available for replacement
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_REPLACE_VEHICLE_TRAIN :Train
|
|
|
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
|
|
|
STR_REPLACE_VEHICLE_SHIP :Ship
|
|
|
STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
|
|
|
|
|
|
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
|
|
|
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
|
|
|
|
|
@@ -3799,8 +4057,11 @@ STR_REPLACE_WAGONS
|
|
|
STR_REPLACE_ALL_RAILTYPE :All rail vehicles
|
|
|
STR_REPLACE_ALL_ROADTYPE :All road vehicles
|
|
|
|
|
|
###length 2
|
|
|
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
|
|
|
STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
|
|
|
###next-name-looks-similar
|
|
|
|
|
|
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
|
|
|
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
|
|
|
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
|
|
@@ -3817,48 +4078,53 @@ STR_REPLACE_REMOVE_WAGON_GROUP_HELP
|
|
|
# Vehicle view
|
|
|
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centre main view on train's location. Double click will follow train in main view. Ctrl+Click opens a new viewport on train's location
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centre main view on vehicle's location. Double click will follow vehicle in main view. Ctrl+Click opens a new viewport on vehicle's location
|
|
|
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centre main view on ship's location. Double click will follow ship in main view. Ctrl+Click opens a new viewport on ship's location
|
|
|
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centre main view on aircraft's location. Double click will follow aircraft in main view. Ctrl+Click opens a new viewport on aircraft's location
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service
|
|
|
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service
|
|
|
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
|
|
|
|
|
|
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it
|
|
|
|
|
|
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
|
|
|
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centre main view on order destination. Ctrl+Click opens a new viewport on the order destination's location
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
|
|
|
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type
|
|
|
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
|
|
|
|
|
|
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
|
|
|
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
|
|
|
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
|
|
|
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
|
|
|
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train
|
|
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle
|
|
|
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship
|
|
|
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft
|
|
|
|
|
|
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Centre main view on order destination. Ctrl+Click opens a new viewport on the order destination's location
|
|
|
|
|
|
# Messages in the start stop button in the vehicle view
|
|
|
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
|
|
|
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
|
|
@@ -3877,21 +4143,24 @@ STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL
|
|
|
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Service at {DEPOT}, {VELOCITY}
|
|
|
|
|
|
# Vehicle stopped/started animations
|
|
|
###length 2
|
|
|
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped
|
|
|
STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped
|
|
|
|
|
|
###length 2
|
|
|
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started
|
|
|
STR_VEHICLE_COMMAND_STARTED :{GREEN}Started
|
|
|
|
|
|
# Vehicle details
|
|
|
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
|
|
|
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
|
|
|
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
|
|
|
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
|
|
|
|
|
|
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/yr
|
|
|
# The next two need to stay in this order
|
|
|
STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
|
|
|
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
|
|
|
|
|
@@ -3922,6 +4191,7 @@ STR_VEHICLE_DETAILS_DEFAULT
|
|
|
STR_VEHICLE_DETAILS_DAYS :Days
|
|
|
STR_VEHICLE_DETAILS_PERCENT :Percentage
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
|
|
|
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
|
|
|
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
|
|
@@ -3959,16 +4229,19 @@ STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_
|
|
|
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
|
|
|
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
|
|
|
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
|
|
|
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
|
|
|
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
|
|
|
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
|
|
|
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
|
|
|
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
|
|
|
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
|
|
|
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
|
|
@@ -4024,6 +4297,7 @@ STR_ORDER_SERVICE_TOOLTIP
|
|
|
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
|
|
|
|
|
|
# Conditional order variables, must follow order of OrderConditionVariable enum
|
|
|
###length 8
|
|
|
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
|
|
|
STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
|
|
|
STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
|
|
@@ -4032,6 +4306,7 @@ STR_ORDER_CONDITIONAL_REQUIRES_SERVICE
|
|
|
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
|
|
|
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
|
|
|
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability
|
|
|
###next-name-looks-similar
|
|
|
|
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
|
|
|
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
|
|
@@ -4073,9 +4348,12 @@ STR_ORDER_SERVICE_NON_STOP_AT
|
|
|
|
|
|
STR_ORDER_NEAREST_DEPOT :the nearest
|
|
|
STR_ORDER_NEAREST_HANGAR :the nearest Hangar
|
|
|
###length 3
|
|
|
STR_ORDER_TRAIN_DEPOT :Train Depot
|
|
|
STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
|
|
|
STR_ORDER_SHIP_DEPOT :Ship Depot
|
|
|
###next-name-looks-similar
|
|
|
|
|
|
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
|
|
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
|
|
|
|
|
@@ -4119,6 +4397,7 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT
|
|
|
|
|
|
STR_ORDER_AUTO_REFIT_ANY :available cargo
|
|
|
|
|
|
###length 3
|
|
|
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
|
|
|
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
|
|
|
STR_ORDER_STOP_LOCATION_FAR_END :[far end]
|
|
@@ -4282,14 +4561,15 @@ STR_AI_SETTINGS_START_DELAY
|
|
|
|
|
|
|
|
|
# Textfile window
|
|
|
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {RAW_STRING}
|
|
|
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {RAW_STRING}
|
|
|
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licence of {RAW_STRING}
|
|
|
STR_TEXTFILE_WRAP_TEXT :{WHITE}Wrap text
|
|
|
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Wrap the text of the window so it all fits without having to scroll
|
|
|
STR_TEXTFILE_VIEW_README :{BLACK}View readme
|
|
|
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog
|
|
|
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licence
|
|
|
###length 3
|
|
|
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {RAW_STRING}
|
|
|
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {RAW_STRING}
|
|
|
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licence of {RAW_STRING}
|
|
|
|
|
|
|
|
|
# Vehicle loading indicators
|
|
@@ -4630,51 +4910,61 @@ STR_ERROR_GROUP_CAN_T_ADD_VEHICLE
|
|
|
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
|
|
|
|
|
|
# Generic vehicle errors
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
|
|
|
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
|
|
|
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
|
|
|
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
|
|
|
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
|
|
|
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
|
|
|
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
|
|
|
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
|
|
|
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
|
|
|
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
|
|
|
|
|
|
###length VEHICLE_TYPES
|
|
|
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
|
|
|
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
|
|
|
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
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|
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
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###length VEHICLE_TYPES
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STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
|
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|
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
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|
|
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
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|
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
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###length VEHICLE_TYPES
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|
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
|
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|
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
|
|
|
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
|
|
|
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
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|
###length VEHICLE_TYPES
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|
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railway vehicle...
|
|
|
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle...
|
|
|
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship...
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|
|
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft...
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|
|
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|
|
###length VEHICLE_TYPES
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|
|
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
|
|
|
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
|
|
|
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
|
|
|
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
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|
###length VEHICLE_TYPES
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|
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railway vehicle...
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STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
|
|
|
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
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|
|
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
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|
|
|
|
|
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
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STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
|
|
|
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
|
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|
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
|
|
|
|
|
|
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
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STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
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|
|
@@ -4725,9 +5015,11 @@ STR_ERROR_CAN_T_CHANGE_SIGN_NAME
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STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
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|
|
|
|
|
# Translatable comment for OpenTTD's desktop shortcut
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|
|
###external 1
|
|
|
STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
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|
|
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|
|
# Translatable descriptions in media/baseset/*.ob* files
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|
|
###external 10
|
|
|
STR_BASEGRAPHICS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition graphics.
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|
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Original Transport Tycoon Deluxe DOS (German) edition graphics.
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|
|
STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition graphics.
|
|
@@ -4817,6 +5109,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE
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|
|
|
|
|
############ WARNING, using range 0x6000 for strings that are stored in the savegame
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|
|
############ These strings may never get a new id, or savegames will break!
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|
|
|
|
|
##id 0x6000
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|
|
STR_SV_EMPTY :
|
|
|
STR_SV_UNNAMED :Unnamed
|
|
@@ -4825,6 +5118,7 @@ STR_SV_ROAD_VEHICLE_NAME
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|
|
STR_SV_SHIP_NAME :Ship #{COMMA}
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|
|
STR_SV_AIRCRAFT_NAME :Aircraft #{COMMA}
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|
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|
|
###length 27
|
|
|
STR_SV_STNAME :{STRING1}
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|
|
STR_SV_STNAME_NORTH :{STRING1} North
|
|
|
STR_SV_STNAME_SOUTH :{STRING1} South
|
|
@@ -4853,9 +5147,11 @@ STR_SV_STNAME_LOWER
|
|
|
STR_SV_STNAME_HELIPORT :{STRING1} Heliport
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|
|
STR_SV_STNAME_FOREST :{STRING1} Forest
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|
|
STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
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|
|
|
|
|
############ end of savegame specific region!
|
|
|
|
|
|
##id 0x8000
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|
|
###length 116
|
|
|
# Vehicle names
|
|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
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|
|
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
|
|
@@ -4973,6 +5269,8 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_
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|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Truck
|
|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
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|
|
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Truck
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|
|
|
|
|
###length 88
|
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
|
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
|
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
|
|
@@ -5061,6 +5359,8 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_P
|
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
|
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
|
|
|
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
|
|
|
|
|
|
###length 11
|
|
|
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
|
|
|
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
|
|
|
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
|
|
@@ -5072,6 +5372,8 @@ STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP
|
|
|
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo Ship
|
|
|
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :MightyMover Cargo Ship
|
|
|
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo Ship
|
|
|
|
|
|
###length 41
|
|
|
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
|
|
|
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
|
|
|
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
|
|
@@ -5121,22 +5423,30 @@ STR_FORMAT_DATE_SHORT
|
|
|
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
|
|
|
STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
|
|
|
|
|
|
STR_FORMAT_BUOY_NAME :{TOWN} Buoy
|
|
|
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
|
|
|
STR_FORMAT_COMPANY_NUM :(Company {COMMA})
|
|
|
STR_FORMAT_GROUP_NAME :Group {COMMA}
|
|
|
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
|
|
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
|
|
|
|
|
|
###length 2
|
|
|
STR_FORMAT_BUOY_NAME :{TOWN} Buoy
|
|
|
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
|
|
|
|
|
|
###length 2
|
|
|
STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
|
|
|
STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
|
|
|
|
|
|
###length 6
|
|
|
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
|
|
|
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
|
|
|
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
|
|
|
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
|
|
|
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
|
|
|
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
|
|
|
###next-name-looks-similar
|
|
|
|
|
|
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
|
|
|
# _SERIAL version of AIRACRAFT doesn't exist
|
|
|
|
|
|
STR_UNKNOWN_STATION :unknown station
|
|
|
STR_DEFAULT_SIGN_NAME :Sign
|