diff --git a/src/lang/english.txt b/src/lang/english.txt --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1001,6 +1001,10 @@ STR_GAME_OPTIONS_RESOLUTION STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use STR_GAME_OPTIONS_RESOLUTION_OTHER :other +STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration +STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart +STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use @@ -1787,6 +1791,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels +# Video initalization errors +STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings... +STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled + # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}