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@@ -1799,24 +1799,25 @@ STR_CONFIG_SETTING_ENDING_YEAR_ZERO
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STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING}
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STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
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###length 3
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STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
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STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
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STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen
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STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING}
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STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING}
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Set the minimum age of a company for others to be able to buy and sell shares from them.
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###setting-zero-is-special
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STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING}
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STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING}
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
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STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING}
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STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
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STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING}
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STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
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@@ -1944,25 +1945,25 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY
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STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
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STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
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STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
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STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
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STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
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STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
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STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
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###length 4
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###length 5
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
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###length 3
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
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@@ -4575,38 +4576,39 @@ STR_AI_GAME_SCRIPT_TOOLTIP
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STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
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STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
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STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server
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# AI configuration window
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STR_AI_CONFIG_CAPTION_AI :{WHITE}AI Configuration
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STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Game Script Configuration
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STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
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STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
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STR_AI_CONFIG_HUMAN_PLAYER :Human player
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STR_AI_CONFIG_RANDOM_AI :Random AI
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STR_AI_CONFIG_NONE :(none)
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STR_AI_CONFIG_NAME_VERSION :{STRING} {YELLOW}v{NUM}
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STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
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STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
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STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
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STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
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STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
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STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
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STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameters
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STR_AI_CONFIG_AI :{SILVER}AIs
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STR_AI_CONFIG_CHANGE_AI :{BLACK}Select AI
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STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Select Game Script
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STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
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STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script. Ctrl+Click to show all available versions
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STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
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STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
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# Available AIs window
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STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
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STR_AI_LIST_CAPTION_AI :AIs
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STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
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STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
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STR_AI_LIST_AUTHOR :{LTBLUE}Author: {ORANGE}{STRING}
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STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
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STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
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