File diff r27052:33d07e028216 → r27053:3baf48ed9bca
src/lang/english_AU.txt
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@@ -1799,24 +1799,25 @@ STR_CONFIG_SETTING_ENDING_YEAR_ZERO     
 
STR_CONFIG_SETTING_ECONOMY_TYPE                                 :Economy type: {STRING}
 
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT                        :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
 
###length 3
 
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL                        :Original
 
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH                          :Smooth
 
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN                          :Frozen
 

	
 
STR_CONFIG_SETTING_ALLOW_SHARES                                 :Allow buying shares from other companies: {STRING}
 
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT                        :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
 

	
 
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES                         :Minimum company age to trade shares: {STRING}
 
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT                :Set the minimum age of a company for others to be able to buy and sell shares from them.
 
###setting-zero-is-special
 

	
 
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE                         :Percentage of leg profit to pay in feeder systems: {STRING}
 
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT                :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
 

	
 
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY                         :When dragging, place signals every: {STRING}
 
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT                :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
 
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE                   :{COMMA} tile{P 0 "" s}
 
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE                  :When dragging, keep fixed distance between signals: {STRING}
 
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT         :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
 

	
 
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE                  :Automatically build semaphores before: {STRING}
 
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT         :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
 
@@ -1944,25 +1945,25 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY   
 
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT                  :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
 

	
 
STR_CONFIG_SETTING_DEMAND_DISTANCE                              :Effect of distance on demands: {STRING}
 
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT                     :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
 
STR_CONFIG_SETTING_DEMAND_SIZE                                  :Amount of returning cargo for symmetric mode: {STRING}
 
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT                         :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
 

	
 
STR_CONFIG_SETTING_SHORT_PATH_SATURATION                        :Saturation of short paths before using high-capacity paths: {STRING}
 
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT               :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
 

	
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY                  :Speed units: {STRING}
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT         :Whenever a speed is shown in the user interface, show it in the selected units
 
###length 4
 
###length 5
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL         :Imperial (mph)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC           :Metric (km/h)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI               :SI (m/s)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS        :Game units (tiles/day)
 

	
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER                     :Vehicle power units: {STRING}
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT            :Whenever a vehicle's power is shown in the user interface, show it in the selected units
 
###length 3
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL            :Imperial (hp)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC              :Metric (hp)
 
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI                  :SI (kW)
 

	
 
@@ -4575,38 +4576,39 @@ STR_AI_GAME_SCRIPT_TOOLTIP              
 
STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
 
STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
 
STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI / GameScript Debug window is only available for the server
 

	
 
# AI configuration window
 
STR_AI_CONFIG_CAPTION_AI                                        :{WHITE}AI Configuration
 
STR_AI_CONFIG_CAPTION_GAMESCRIPT                                :{WHITE}Game Script Configuration
 
STR_AI_CONFIG_GAMELIST_TOOLTIP                                  :{BLACK}The Game Script that will be loaded in the next game
 
STR_AI_CONFIG_AILIST_TOOLTIP                                    :{BLACK}The AIs that will be loaded in the next game
 
STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
 
STR_AI_CONFIG_RANDOM_AI                                         :Random AI
 
STR_AI_CONFIG_NONE                                              :(none)
 
STR_AI_CONFIG_NAME_VERSION                                      :{STRING} {YELLOW}v{NUM}
 
STR_AI_CONFIG_MAX_COMPETITORS                                   :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
 

	
 
STR_AI_CONFIG_MOVE_UP                                           :{BLACK}Move Up
 
STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Move selected AI up in the list
 
STR_AI_CONFIG_MOVE_DOWN                                         :{BLACK}Move Down
 
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP                                 :{BLACK}Move selected AI down in the list
 

	
 
STR_AI_CONFIG_GAMESCRIPT                                        :{SILVER}Game Script
 
STR_AI_CONFIG_GAMESCRIPT_PARAM                                  :{SILVER}Parameters
 
STR_AI_CONFIG_AI                                                :{SILVER}AIs
 

	
 
STR_AI_CONFIG_CHANGE_AI                                         :{BLACK}Select AI
 
STR_AI_CONFIG_CHANGE_GAMESCRIPT                                 :{BLACK}Select Game Script
 
STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another script
 
STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another script. Ctrl+Click to show all available versions
 
STR_AI_CONFIG_CONFIGURE                                         :{BLACK}Configure
 
STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}Configure the parameters of the Script
 

	
 
# Available AIs window
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available {STRING}
 
STR_AI_LIST_CAPTION_AI                                          :AIs
 
STR_AI_LIST_CAPTION_GAMESCRIPT                                  :Game Scripts
 
STR_AI_LIST_TOOLTIP                                             :{BLACK}Click to select a script
 

	
 
STR_AI_LIST_AUTHOR                                              :{LTBLUE}Author: {ORANGE}{STRING}
 
STR_AI_LIST_VERSION                                             :{LTBLUE}Version: {ORANGE}{NUM}
 
STR_AI_LIST_URL                                                 :{LTBLUE}URL: {ORANGE}{STRING}