|
@@ -1429,12 +1429,14 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_H
|
|
|
|
|
|
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING}
|
|
|
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
|
|
|
|
|
|
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING}
|
|
|
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
|
|
|
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargoes the vehicles can carry in the list windows {STRING}
|
|
|
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :If enabled, the vehicle's transportable load will appear above it in the vehicle lists
|
|
|
|
|
|
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
|
|
|
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
|
|
|
|
|
|
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING}
|
|
|
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
|
|
@@ -3799,12 +3801,14 @@ STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT
|
|
|
|
|
|
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
|
|
|
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
|
|
|
STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
|
|
|
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing
|
|
|
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
|
|
|
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
|
|
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
|
|
|
|
|
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
|
|
|
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
|
|
|
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot
|
|
|
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
|
|
|
|
|
@@ -5022,12 +5026,13 @@ STR_ERROR_CAN_T_SELL_AIRCRAFT
|
|
|
|
|
|
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
|
|
|
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
|
|
|
|
|
|
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
|
|
|
|
|
|
|
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No vehicles will be available at all
|
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
|
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
|
|
|
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF which provides early vehicles
|
|
|
|
|
|
# Specific vehicle errors
|