File diff r26613:35f34aec3be8 → r26614:896d4c1132ea
src/lang/english_AU.txt
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@@ -1429,12 +1429,14 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_H
 

	
 
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS                         :Thickness of lines in graphs: {STRING}
 
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT                :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
 

	
 
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME                             :Show the NewGRF's name in the build vehicle window: {STRING}
 
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT                    :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
 
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS                          :Show the cargoes the vehicles can carry in the list windows {STRING}
 
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT                 :If enabled, the vehicle's transportable load will appear above it in the vehicle lists
 

	
 
STR_CONFIG_SETTING_LANDSCAPE                                    :Landscape: {STRING}
 
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT                           :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
 

	
 
STR_CONFIG_SETTING_LAND_GENERATOR                               :Land generator: {STRING}
 
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT                      :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
 
@@ -3799,12 +3801,14 @@ STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT     
 

	
 
STR_VEHICLE_LIST_MANAGE_LIST                                    :{BLACK}Manage list
 
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP                            :{BLACK}Send instructions to all vehicles in this list
 
STR_VEHICLE_LIST_REPLACE_VEHICLES                               :Replace vehicles
 
STR_VEHICLE_LIST_SEND_FOR_SERVICING                             :Send for Servicing
 
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
 
STR_VEHICLE_LIST_CARGO                                          :{TINY_FONT}{BLACK}[{CARGO_LIST}]
 
STR_VEHICLE_LIST_NAME_AND_CARGO                                 :{TINY_FONT}{BLACK}{STRING} {STRING}
 

	
 
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT                            :Send to Depot
 
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT                     :Send to Depot
 
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT                             :Send to Depot
 
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR                        :Send to Hangar
 

	
 
@@ -5022,12 +5026,13 @@ STR_ERROR_CAN_T_SELL_AIRCRAFT           
 

	
 
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
 
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
 

	
 
STR_ERROR_VEHICLE_IS_DESTROYED                                  :{WHITE}... vehicle is destroyed
 

	
 

	
 
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL                          :{WHITE}No vehicles will be available at all
 
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION              :{WHITE}Change your NewGRF configuration
 
STR_ERROR_NO_VEHICLES_AVAILABLE_YET                             :{WHITE}No vehicles are available yet
 
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION                 :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF which provides early vehicles
 

	
 
# Specific vehicle errors