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@@ -192,12 +192,13 @@ STR_COLOUR_RANDOM
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# Units used in OpenTTD
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STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
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STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
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STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
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STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}tiles/day
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STR_UNITS_VELOCITY_KNOTS :{COMMA}{NBSP}knots
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STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
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STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
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STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
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STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
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@@ -340,25 +341,25 @@ STR_GOTO_ORDER_VIEW
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STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open the order view
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# Tooltips for the main toolbar
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###length 31
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STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
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STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
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STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
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STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, exit
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STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
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STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options and settings
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STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save, load or abandon game, exit program
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STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport, cargo flow or list of signs
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STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
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STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
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STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Display story book
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STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
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STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
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STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display company graphs and cargo payment rates
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
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STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
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STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Examine industries or fund construction of a new industry
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
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STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
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@@ -366,14 +367,14 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK
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STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
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STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build tramways
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STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
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STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
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STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
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STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
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STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
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STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
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STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, messages history or delete all messages
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STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, screenshot, about OpenTTD and developer tools
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STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
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# Extra tooltips for the scenario editor toolbar
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STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, exit
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STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
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STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
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@@ -1805,13 +1806,15 @@ STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN
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STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING}
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STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING}
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Set the minimum age of a company for others to be able to buy and sell shares from them.
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_VALUE :{COMMA} year{P "" s}
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###setting-zero-is-special
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STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_NO_MIN :No minimum
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STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING}
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STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING}
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STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
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@@ -1949,19 +1952,21 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPT
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STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
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STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
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STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
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STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units (land): {STRING}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Speed units (nautical): {STRING}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
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###length 5
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Game units (tiles/day)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Knots
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING}
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
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###length 3
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
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