diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -1494,7 +1494,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING} -STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, vehicle movement, cargo production, and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure. +STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure. ###length 2 STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendar STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wallclock