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@@ -1432,6 +1432,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING}
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STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from.
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STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargoes the vehicles can carry in the list windows {STRING}
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STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :If enabled, the vehicle's transportable load will appear above it in the vehicle lists
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STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
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STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though
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@@ -3802,6 +3804,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP
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STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
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STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing
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STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
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STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
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STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
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STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
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STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
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@@ -5025,6 +5029,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING
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STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
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STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No vehicles will be available at all
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STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
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STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
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