File diff r23756:111ac5dfb696 → r23757:24f95af7cf69
src/lang/english_US.txt
Show inline comments
 
@@ -228,24 +228,26 @@ STR_UNITS_HEIGHT_SI                     
 
# Common window strings
 
STR_LIST_FILTER_TITLE                                           :{BLACK}Filter string:
 
STR_LIST_FILTER_OSKTITLE                                        :{BLACK}Enter filter string
 
STR_LIST_FILTER_TOOLTIP                                         :{BLACK}Enter a keyword to filter the list for
 

	
 
STR_TOOLTIP_GROUP_ORDER                                         :{BLACK}Select grouping order
 
STR_TOOLTIP_SORT_ORDER                                          :{BLACK}Select sorting order (descending/ascending)
 
STR_TOOLTIP_SORT_CRITERIA                                       :{BLACK}Select sorting criteria
 
STR_TOOLTIP_FILTER_CRITERIA                                     :{BLACK}Select filtering criteria
 
STR_BUTTON_SORT_BY                                              :{BLACK}Sort by
 
STR_BUTTON_LOCATION                                             :{BLACK}Location
 
STR_BUTTON_RENAME                                               :{BLACK}Rename
 
STR_BUTTON_CATCHMENT                                            :{BLACK}Coverage
 
STR_TOOLTIP_CATCHMENT                                           :{BLACK}Toggle coverage area display
 

	
 
STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
 
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
 
STR_TOOLTIP_SHADE                                               :{BLACK}Shade window - only show the title bar
 
STR_TOOLTIP_DEBUG                                               :{BLACK}Show NewGRF debug information
 
STR_TOOLTIP_DEFSIZE                                             :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
 
STR_TOOLTIP_STICKY                                              :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
 
STR_TOOLTIP_RESIZE                                              :{BLACK}Click and drag to resize this window
 
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW                           :{BLACK}Toggle large/small window size
 
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
 
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
 
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
 
@@ -256,24 +258,25 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEH
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP                            :{BLACK}Show hidden
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT                        :{BLACK}Show hidden
 

	
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP                   :{BLACK}By enabling this button, the hidden train vehicles are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP            :{BLACK}By enabling this button, the hidden road vehicles are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP                    :{BLACK}By enabling this button, the hidden ships are also displayed
 
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP                :{BLACK}By enabling this button, the hidden aircraft are also displayed
 

	
 
# Query window
 
STR_BUTTON_DEFAULT                                              :{BLACK}Default
 
STR_BUTTON_CANCEL                                               :{BLACK}Cancel
 
STR_BUTTON_OK                                                   :{BLACK}OK
 
STR_WARNING_PASSWORD_SECURITY                                   :{YELLOW}Warning: Server administrators may be able to read any text entered here.
 

	
 
# On screen keyboard window
 
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
 
STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .
 

	
 
# Measurement tooltip
 
STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
 
STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
 
STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
 
STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
 

	
 

	
 
@@ -329,44 +332,46 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK  
 
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST                          :{BLACK}Display goal list
 
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS                              :{BLACK}Display graphs
 
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE                      :{BLACK}Display company league table
 
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW                    :{BLACK}Fund construction of new industry or list all industries
 
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS              :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
 
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES       :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
 
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS               :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
 
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT            :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
 
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN                            :{BLACK}Zoom the view in
 
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT                           :{BLACK}Zoom the view out
 
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                        :{BLACK}Build railroad track
 
STR_TOOLBAR_TOOLTIP_BUILD_ROADS                                 :{BLACK}Build roads
 
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS                              :{BLACK}Build streetcar lines
 
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS                            :{BLACK}Build ship docks
 
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS                              :{BLACK}Build airports
 
STR_TOOLBAR_TOOLTIP_LANDSCAPING                                 :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
 
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW                     :{BLACK}Show sound/music window
 
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS                      :{BLACK}Show last message/news report, show message options
 
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION                      :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
 
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR                              :{BLACK}Switch toolbars
 

	
 
# Extra tooltips for the scenario editor toolbar
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
 
STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
 
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Scenario Editor
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Move the starting date backward 1 year
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Move the starting date forward 1 year
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE                           :{BLACK}Click to enter the starting year
 
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY         :{BLACK}Display map, town directory
 
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landscape generation
 
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
 
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
 
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
 
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION                          :{BLACK}Streetcar line construction
 
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees. Shift toggles building/showing cost estimate
 
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
 
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT                               :{BLACK}Place object. Shift toggles building/showing cost estimate
 

	
 
############ range for SE file menu starts
 
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
 
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
 
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP                           :Save heightmap
 
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Load heightmap
 
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Abandon scenario editor
 
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
 
STR_SCENEDIT_FILE_MENU_QUIT                                     :Quit
 
@@ -924,24 +929,27 @@ STR_GAME_OPTIONS_CURRENCY_SEK           
 
STR_GAME_OPTIONS_CURRENCY_TRY                                   :Turkish Lira (TRY)
 
STR_GAME_OPTIONS_CURRENCY_SKK                                   :Slovak Koruna (SKK)
 
STR_GAME_OPTIONS_CURRENCY_BRL                                   :Brazilian Real (BRL)
 
STR_GAME_OPTIONS_CURRENCY_EEK                                   :Estonian Krooni (EEK)
 
STR_GAME_OPTIONS_CURRENCY_LTL                                   :Lithuanian Litas (LTL)
 
STR_GAME_OPTIONS_CURRENCY_KRW                                   :South Korean Won (KRW)
 
STR_GAME_OPTIONS_CURRENCY_ZAR                                   :South African Rand (ZAR)
 
STR_GAME_OPTIONS_CURRENCY_CUSTOM                                :Custom...
 
STR_GAME_OPTIONS_CURRENCY_GEL                                   :Georgian Lari (GEL)
 
STR_GAME_OPTIONS_CURRENCY_IRR                                   :Iranian Rial (IRR)
 
STR_GAME_OPTIONS_CURRENCY_RUB                                   :New Russian Ruble (RUB)
 
STR_GAME_OPTIONS_CURRENCY_MXN                                   :Mexican Peso (MXN)
 
STR_GAME_OPTIONS_CURRENCY_NTD                                   :New Taiwan Dollar (NTD)
 
STR_GAME_OPTIONS_CURRENCY_CNY                                   :Chinese Renminbi (CNY)
 
STR_GAME_OPTIONS_CURRENCY_HKD                                   :Hong Kong Dollar (HKD)
 
############ end of currency region
 

	
 
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME                            :{BLACK}Road vehicles
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP                 :{BLACK}Select side of road for vehicles to drive on
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
 
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right
 

	
 
STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names
 
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names
 

	
 
############ start of townname region
 
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH                     :English (Original)
 
@@ -1474,24 +1482,27 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS      
 
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT                     :Enabling this setting makes building ships impossible for a computer player
 

	
 
STR_CONFIG_SETTING_AI_PROFILE                                   :Default settings profile: {STRING}
 
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT                          :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
 
STR_CONFIG_SETTING_AI_PROFILE_EASY                              :Easy
 
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM                            :Medium
 
STR_CONFIG_SETTING_AI_PROFILE_HARD                              :Hard
 

	
 
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :Allow AIs in multiplayer: {STRING}
 
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT                   :Allow AI computer players to participate in multiplayer games
 
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES                           :#opcodes before scripts are suspended: {STRING}
 
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT                  :Maximum number of computation steps that a script can take in one turn
 
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY                            :Max memory usage per script: {STRING}
 
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT                   :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
 
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE                      :{COMMA} MiB
 

	
 
STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :Maintenance intervals are in percents: {STRING}
 
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT                   :Choose whether maintenance of vehicles is triggered by the time passed since last maintenance or by reliability dropping by a certain percentage of the maximum reliability
 
STR_CONFIG_SETTING_SERVINT_TRAINS                               :Default maintenance interval for trains: {STRING}
 
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT                      :Set the default maintenance interval for new rail vehicles, if no explicit maintenance interval is set for the vehicle
 
STR_CONFIG_SETTING_SERVINT_VALUE                                :{COMMA}{NBSP}day{P 0 "" s}/%
 
STR_CONFIG_SETTING_SERVINT_DISABLED                             :Disabled
 
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES                        :Default maintenance interval for road vehicles: {STRING}
 
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT               :Set the default maintenance interval for new road vehicles, if no explicit maintenance interval is set for the vehicle
 
STR_CONFIG_SETTING_SERVINT_AIRCRAFT                             :Default maintenance interval for aircraft: {STRING}
 
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT                    :Set the default maintenance interval for new aircraft, if no explicit maintenance interval is set for the vehicle
 
STR_CONFIG_SETTING_SERVINT_SHIPS                                :Default maintenance interval for ships: {STRING}
 
@@ -2422,25 +2433,29 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHI
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Build passenger streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Build truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Build freight streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Activate/Deactivate one way roads
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Build streetcar bridge. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build streetcar tunnel. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
 
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for streetcar track construction
 

	
 
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD                           :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
 
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM                           :{BLACK}Convert/Upgrade the type of streetcar. Shift toggles building/showing cost estimate
 

	
 
STR_ROAD_NAME_ROAD                                              :Road
 
STR_ROAD_NAME_TRAM                                              :Streetcar line
 

	
 
# Road depot construction window
 
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Road Depot Orientation
 
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select road vehicle depot orientation
 
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}Streetcar Depot Orientation
 
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select streetcar depot orientation
 

	
 
# Road vehicle station construction window
 
STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Bus Station Orientation
 
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Select bus station orientation
 
STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Truck Station Orientation
 
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Select truck loading bay orientation
 
@@ -2607,26 +2622,29 @@ STR_LAND_AREA_INFORMATION_LOCAL_AUTHORIT
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
 
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS                       :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
 
STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}Built: {LTBLUE}{DATE_LONG}
 
STR_LAND_AREA_INFORMATION_STATION_CLASS                         :{BLACK}Station class: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_STATION_TYPE                          :{BLACK}Station type: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS                         :{BLACK}Airport class: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_AIRPORT_NAME                          :{BLACK}Airport name: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME                      :{BLACK}Airport tile name: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_NEWGRF_NAME                           :{BLACK}NewGRF: {LTBLUE}{STRING}
 
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
 
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
 
STR_LANG_AREA_INFORMATION_RAIL_TYPE                             :{BLACK}Rail type: {LTBLUE}{STRING}
 
STR_LANG_AREA_INFORMATION_ROAD_TYPE                             :{BLACK}Road type: {LTBLUE}{STRING}
 
STR_LANG_AREA_INFORMATION_TRAM_TYPE                             :{BLACK}Streetcar type: {LTBLUE}{STRING}
 
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT                      :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
 
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT                      :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
 
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT                      :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
 

	
 
# Description of land area of different tiles
 
STR_LAI_CLEAR_DESCRIPTION_ROCKS                                 :Rocks
 
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND                            :Rough land
 
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND                             :Bare land
 
STR_LAI_CLEAR_DESCRIPTION_GRASS                                 :Grass
 
STR_LAI_CLEAR_DESCRIPTION_FIELDS                                :Fields
 
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND                     :Snow-covered land
 
STR_LAI_CLEAR_DESCRIPTION_DESERT                                :Desert
 

	
 
STR_LAI_RAIL_DESCRIPTION_TRACK                                  :Railroad track
 
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS              :Railroad track with block signals
 
@@ -2718,31 +2736,35 @@ STR_ABOUT_COPYRIGHT_OPENTTD             
 

	
 
# Framerate display window
 
STR_FRAMERATE_CAPTION                                           :{WHITE}Frame rate
 
STR_FRAMERATE_CAPTION_SMALL                                     :{STRING}{WHITE} ({DECIMAL}x)
 
STR_FRAMERATE_RATE_GAMELOOP                                     :{BLACK}Simulation rate: {STRING}
 
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP                             :{BLACK}Number of game ticks simulated per second.
 
STR_FRAMERATE_RATE_BLITTER                                      :{BLACK}Graphics frame rate: {STRING}
 
STR_FRAMERATE_RATE_BLITTER_TOOLTIP                              :{BLACK}Number of video frames rendered per second.
 
STR_FRAMERATE_SPEED_FACTOR                                      :{BLACK}Current game speed factor: {DECIMAL}x
 
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP                              :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
 
STR_FRAMERATE_CURRENT                                           :{WHITE}Current
 
STR_FRAMERATE_AVERAGE                                           :{WHITE}Average
 
STR_FRAMERATE_MEMORYUSE                                         :{WHITE}Memory
 
STR_FRAMERATE_DATA_POINTS                                       :{BLACK}Data based on {COMMA} measurements
 
STR_FRAMERATE_MS_GOOD                                           :{LTBLUE}{DECIMAL} ms
 
STR_FRAMERATE_MS_WARN                                           :{YELLOW}{DECIMAL} ms
 
STR_FRAMERATE_MS_BAD                                            :{RED}{DECIMAL} ms
 
STR_FRAMERATE_FPS_GOOD                                          :{LTBLUE}{DECIMAL} frames/s
 
STR_FRAMERATE_FPS_WARN                                          :{YELLOW}{DECIMAL} frames/s
 
STR_FRAMERATE_FPS_BAD                                           :{RED}{DECIMAL} frames/s
 
STR_FRAMERATE_BYTES_GOOD                                        :{LTBLUE}{BYTES}
 
STR_FRAMERATE_BYTES_WARN                                        :{YELLOW}{BYTES}
 
STR_FRAMERATE_BYTES_BAD                                         :{RED}{BYTES}
 
STR_FRAMERATE_GRAPH_MILLISECONDS                                :{TINY_FONT}{COMMA} ms
 
STR_FRAMERATE_GRAPH_SECONDS                                     :{TINY_FONT}{COMMA} s
 
############ Leave those lines in this order!!
 
STR_FRAMERATE_GAMELOOP                                          :{BLACK}Game loop total:
 
STR_FRAMERATE_GL_ECONOMY                                        :{BLACK}  Cargo handling:
 
STR_FRAMERATE_GL_TRAINS                                         :{BLACK}  Train ticks:
 
STR_FRAMERATE_GL_ROADVEHS                                       :{BLACK}  Road vehicle ticks:
 
STR_FRAMERATE_GL_SHIPS                                          :{BLACK}  Ship ticks:
 
STR_FRAMERATE_GL_AIRCRAFT                                       :{BLACK}  Aircraft ticks:
 
STR_FRAMERATE_GL_LANDSCAPE                                      :{BLACK}  World ticks:
 
STR_FRAMERATE_GL_LINKGRAPH                                      :{BLACK}  Link graph delay:
 
STR_FRAMERATE_DRAWING                                           :{BLACK}Graphics rendering:
 
@@ -3348,24 +3370,25 @@ STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP      
 
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company. Shift+Click shows estimated income without selling any share
 

	
 
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION                     :Company Name
 
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION                 :President's Name
 

	
 
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
 

	
 
# Company infrastructure window
 
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION                         :{WHITE}Infrastructure of {COMPANY}
 
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT                       :{GOLD}Rail pieces:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS                         :{WHITE}Signals
 
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT                       :{GOLD}Road pieces:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT                       :{GOLD}Streetcar pieces:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT                      :{GOLD}Water tiles:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS                          :{WHITE}Canals
 
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT                    :{GOLD}Stations:
 
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS                        :{WHITE}Station tiles
 
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS                        :{WHITE}Airports
 
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL                           :{WHITE}{CURRENCY_LONG}/yr
 

	
 
# Industry directory
 
STR_INDUSTRY_DIRECTORY_CAPTION                                  :{WHITE}Industries
 
STR_INDUSTRY_DIRECTORY_NONE                                     :{ORANGE}- None -
 
STR_INDUSTRY_DIRECTORY_ITEM                                     :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transported)
 
STR_INDUSTRY_DIRECTORY_ITEM_TWO                                 :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
 
@@ -3456,27 +3479,29 @@ STR_GROUP_RENAME_CAPTION                
 
STR_GROUP_PROFIT_THIS_YEAR                                      :Profit this year:
 
STR_GROUP_PROFIT_LAST_YEAR                                      :Profit last year:
 
STR_GROUP_OCCUPANCY                                             :Current usage:
 
STR_GROUP_OCCUPANCY_VALUE                                       :{NUM}%
 

	
 
# Build vehicle window
 
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION                              :New Rail Vehicles
 
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION                            :New Electric Rail Vehicles
 
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION                          :New Monorail Vehicles
 
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :New Maglev Vehicles
 

	
 
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :New Road Vehicles
 
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION                            :New Streetcars
 

	
 
############ range for vehicle availability starts
 
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :New Rail Vehicles
 
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION                        :New Road Vehicles
 
STR_BUY_VEHICLE_SHIP_CAPTION                                    :New Ships
 
STR_BUY_VEHICLE_AIRCRAFT_CAPTION                                :New Aircraft
 
############ range for vehicle availability ends
 

	
 
STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
 
STR_PURCHASE_INFO_COST_REFIT_WEIGHT                             :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
 
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
 
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_SPEED_OCEAN                                   :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_SPEED_CANAL                                   :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
 
STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
 
@@ -3624,28 +3649,30 @@ STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP      
 
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP                        :{BLACK}Click to start all trains inside the depot
 
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP                 :{BLACK}Click to start all the road vehicles inside the depot
 
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP                         :{BLACK}Click to start all ships inside the depot
 
STR_DEPOT_MASS_START_HANGAR_TOOLTIP                             :{BLACK}Click to start all aircraft inside the hangar
 

	
 
STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
 

	
 
# Engine preview window
 
STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
 
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
 

	
 
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railroad locomotive
 
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE                            :electrified railway locomotive
 
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
 
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive
 

	
 
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
 
STR_ENGINE_PREVIEW_TRAM_VEHICLE                                 :streetcar
 

	
 
STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
 
STR_ENGINE_PREVIEW_SHIP                                         :ship
 

	
 
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER                      :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
 
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE               :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}  Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST                   :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST          :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST              :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST    :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST        :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
 

	
 
@@ -3669,32 +3696,36 @@ STR_REPLACE_VEHICLES_NOW                
 
STR_REPLACE_VEHICLES_WHEN_OLD                                   :Replace only old vehicles
 
STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
 
STR_REPLACE_NOT_REPLACING                                       :{BLACK}Not replacing
 
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED                      :{BLACK}No vehicle selected
 
STR_REPLACE_REPLACING_WHEN_OLD                                  :{ENGINE} when old
 
STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Replacing Vehicles
 
STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Press to stop the replacement of the engine type selected on the left
 

	
 
STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and car replacement windows
 
STR_REPLACE_ENGINES                                             :Engines
 
STR_REPLACE_WAGONS                                              :Cars
 
STR_REPLACE_ALL_RAILTYPE                                        :All rail vehicles
 
STR_REPLACE_ALL_ROADTYPE                                        :All road vehicles
 

	
 
STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the rail type you want to replace engines for
 
STR_REPLACE_HELP_ROADTYPE                                       :{BLACK}Choose the road type you want to replace engines for
 
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
 
STR_REPLACE_RAIL_VEHICLES                                       :Rail Vehicles
 
STR_REPLACE_ELRAIL_VEHICLES                                     :Electrified Rail Vehicles
 
STR_REPLACE_MONORAIL_VEHICLES                                   :Monorail Vehicles
 
STR_REPLACE_MAGLEV_VEHICLES                                     :Maglev Vehicles
 

	
 
STR_REPLACE_ROAD_VEHICLES                                       :Road Vehicles
 
STR_REPLACE_TRAM_VEHICLES                                       :Streetcars
 

	
 
STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Car removal: {ORANGE}{STRING}
 
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer
 

	
 
# Vehicle view
 
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
 

	
 
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Center main view on train's location. Ctrl+Click will follow train in main view
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Center main view on vehicle's location. Ctrl+Click will follow vehicle in main view
 
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Center main view on ship's location. Ctrl+Click will follow ship in main view
 
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Center main view on aircraft's location. Ctrl+Click will follow aircraft in main view
 

	
 
@@ -4400,43 +4431,50 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE        
 
# Autoreplace related errors
 
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
 
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied
 
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
 

	
 
# Rail construction errors
 
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
 
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST                             :{WHITE}Must remove signals first
 
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}No suitable railroad track
 
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railroad track first
 
STR_ERROR_CROSSING_ON_ONEWAY_ROAD                               :{WHITE}Road is one way or blocked
 
STR_ERROR_CROSSING_DISALLOWED_RAIL                              :{WHITE}Grade crossings not allowed for this rail type
 
STR_ERROR_CROSSING_DISALLOWED_ROAD                              :{WHITE}Level crossings not allowed for this road type
 
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
 
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railroad track here...
 
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railroad track from here...
 
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
 
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                     :{WHITE}Can't convert signals here...
 
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK                            :{WHITE}... there is no railroad track
 
STR_ERROR_THERE_ARE_NO_SIGNALS                                  :{WHITE}... there are no signals
 

	
 
STR_ERROR_CAN_T_CONVERT_RAIL                                    :{WHITE}Can't convert rail type here...
 

	
 
# Road construction errors
 
STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
 
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
 
STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
 
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build streetcar track here...
 
STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
 
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove streetcar track from here...
 
STR_ERROR_THERE_IS_NO_ROAD                                      :{WHITE}... there is no road
 
STR_ERROR_THERE_IS_NO_TRAMWAY                                   :{WHITE}... there is no streetcar track
 
STR_ERROR_CAN_T_CONVERT_ROAD                                    :{WHITE}Can't convert road type here...
 
STR_ERROR_CAN_T_CONVERT_TRAMWAY                                 :{WHITE}Can't convert streetcar type here...
 
STR_ERROR_NO_SUITABLE_ROAD                                      :{WHITE}No suitable road
 
STR_ERROR_NO_SUITABLE_TRAMWAY                                   :{WHITE}No suitable streetcar line
 
STR_ERROR_INCOMPATIBLE_ROAD                                     :{WHITE}... incompatible road
 
STR_ERROR_INCOMPATIBLE_TRAMWAY                                  :{WHITE}... incompatible streetcar line
 

	
 
# Waterway construction errors
 
STR_ERROR_CAN_T_BUILD_CANALS                                    :{WHITE}Can't build canals here...
 
STR_ERROR_CAN_T_BUILD_LOCKS                                     :{WHITE}Can't build locks here...
 
STR_ERROR_CAN_T_PLACE_RIVERS                                    :{WHITE}Can't place rivers here...
 
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}... must be built on water
 
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}... can't build on water
 
STR_ERROR_CAN_T_BUILD_ON_SEA                                    :{WHITE}... can't build on open sea
 
STR_ERROR_CAN_T_BUILD_ON_CANAL                                  :{WHITE}... can't build on canal
 
STR_ERROR_CAN_T_BUILD_ON_RIVER                                  :{WHITE}... can't build on river
 
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST                             :{WHITE}Must demolish canal first
 
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE                             :{WHITE}Can't build aqueduct here...