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@@ -228,24 +228,26 @@ STR_UNITS_HEIGHT_SI
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# Common window strings
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STR_LIST_FILTER_TITLE :{BLACK}Filter string:
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STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
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STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
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STR_TOOLTIP_GROUP_ORDER :{BLACK}Select grouping order
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STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
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STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
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STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
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STR_BUTTON_SORT_BY :{BLACK}Sort by
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STR_BUTTON_LOCATION :{BLACK}Location
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STR_BUTTON_RENAME :{BLACK}Rename
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STR_BUTTON_CATCHMENT :{BLACK}Coverage
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STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display
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STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
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STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
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STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
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STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
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STR_TOOLTIP_DEFSIZE :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
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STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
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STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
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STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
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STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
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STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
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STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
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@@ -256,24 +258,25 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEH
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed
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STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabling this button, the hidden aircraft are also displayed
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# Query window
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STR_BUTTON_DEFAULT :{BLACK}Default
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STR_BUTTON_CANCEL :{BLACK}Cancel
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STR_BUTTON_OK :{BLACK}OK
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STR_WARNING_PASSWORD_SECURITY :{YELLOW}Warning: Server administrators may be able to read any text entered here.
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# On screen keyboard window
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STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
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STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
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# Measurement tooltip
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STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
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STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
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STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
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STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
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@@ -329,44 +332,46 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK
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STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
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STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
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STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
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STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
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STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
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STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track
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STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
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STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build streetcar lines
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STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
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STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
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STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
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STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
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STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
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STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
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STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
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# Extra tooltips for the scenario editor toolbar
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STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
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STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
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STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
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STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
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STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
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STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
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STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
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STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
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STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
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STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Streetcar line construction
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STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
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STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
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STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
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STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
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STR_SCENEDIT_FILE_MENU_SEPARATOR :
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STR_SCENEDIT_FILE_MENU_QUIT :Quit
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@@ -924,24 +929,27 @@ STR_GAME_OPTIONS_CURRENCY_SEK
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STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
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STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK)
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STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL)
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STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK)
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STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Litas (LTL)
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STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW)
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STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR)
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STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
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STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
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STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
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STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
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STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
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STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
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STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
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STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
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############ end of currency region
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STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
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STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
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STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
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STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
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STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names
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STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
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############ start of townname region
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STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
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@@ -1474,24 +1482,27 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS
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STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
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STR_CONFIG_SETTING_AI_PROFILE :Default settings profile: {STRING}
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STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
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STR_CONFIG_SETTING_AI_PROFILE_EASY :Easy
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STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
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STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
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STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING}
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STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
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STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
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STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
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STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING}
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STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps.
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STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
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STR_CONFIG_SETTING_SERVINT_ISPERCENT :Maintenance intervals are in percents: {STRING}
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STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether maintenance of vehicles is triggered by the time passed since last maintenance or by reliability dropping by a certain percentage of the maximum reliability
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STR_CONFIG_SETTING_SERVINT_TRAINS :Default maintenance interval for trains: {STRING}
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STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default maintenance interval for new rail vehicles, if no explicit maintenance interval is set for the vehicle
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STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}day{P 0 "" s}/%
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STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
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STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default maintenance interval for road vehicles: {STRING}
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STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default maintenance interval for new road vehicles, if no explicit maintenance interval is set for the vehicle
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STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default maintenance interval for aircraft: {STRING}
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STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default maintenance interval for new aircraft, if no explicit maintenance interval is set for the vehicle
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STR_CONFIG_SETTING_SERVINT_SHIPS :Default maintenance interval for ships: {STRING}
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@@ -2422,25 +2433,29 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHI
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build streetcar bridge. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
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STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction
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STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of streetcar. Shift toggles building/showing cost estimate
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STR_ROAD_NAME_ROAD :Road
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STR_ROAD_NAME_TRAM :Streetcar line
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# Road depot construction window
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STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
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STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
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STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Streetcar Depot Orientation
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STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select streetcar depot orientation
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# Road vehicle station construction window
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STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
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STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
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STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orientation
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STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select truck loading bay orientation
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@@ -2607,26 +2622,29 @@ STR_LAND_AREA_INFORMATION_LOCAL_AUTHORIT
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STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
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STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Co-ordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
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STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
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STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
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STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
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STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
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STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
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STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Streetcar type: {LTBLUE}{STRING}
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STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
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STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
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STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
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# Description of land area of different tiles
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STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
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STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
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STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
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STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
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STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
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STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
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STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
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STR_LAI_RAIL_DESCRIPTION_TRACK :Railroad track
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STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railroad track with block signals
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@@ -2718,31 +2736,35 @@ STR_ABOUT_COPYRIGHT_OPENTTD
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# Framerate display window
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STR_FRAMERATE_CAPTION :{WHITE}Frame rate
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STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
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STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING}
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STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
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STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING}
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STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
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STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
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STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
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STR_FRAMERATE_CURRENT :{WHITE}Current
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STR_FRAMERATE_AVERAGE :{WHITE}Average
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STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
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STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
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STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
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STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
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STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
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STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
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STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
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STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
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STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
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STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
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STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
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STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
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STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
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############ Leave those lines in this order!!
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STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
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STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
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STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
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STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
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STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
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STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
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STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
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STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
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STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
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@@ -3348,24 +3370,25 @@ STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP
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STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows estimated income without selling any share
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STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
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STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :President's Name
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STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
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# Company infrastructure window
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STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY}
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STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
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STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
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STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
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STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Streetcar pieces:
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STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
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STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
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STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
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STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles
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STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports
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STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr
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# Industry directory
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STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries
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STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None -
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STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transported)
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STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
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@@ -3456,27 +3479,29 @@ STR_GROUP_RENAME_CAPTION
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STR_GROUP_PROFIT_THIS_YEAR :Profit this year:
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STR_GROUP_PROFIT_LAST_YEAR :Profit last year:
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STR_GROUP_OCCUPANCY :Current usage:
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STR_GROUP_OCCUPANCY_VALUE :{NUM}%
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# Build vehicle window
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STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
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STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
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STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
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STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
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STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
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STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Streetcars
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############ range for vehicle availability starts
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STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
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STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
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STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
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STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
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############ range for vehicle availability ends
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STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
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STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
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STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
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STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
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STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
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STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
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STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
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STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
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@@ -3624,28 +3649,30 @@ STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP
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STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all trains inside the depot
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STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
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STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all ships inside the depot
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STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all aircraft inside the hangar
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STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
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# Engine preview window
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STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
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STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
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STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive
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STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
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STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
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STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
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STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
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STR_ENGINE_PREVIEW_TRAM_VEHICLE :streetcar
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STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
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STR_ENGINE_PREVIEW_SHIP :ship
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STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
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STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
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STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
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STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
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STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
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STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
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STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
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@@ -3669,32 +3696,36 @@ STR_REPLACE_VEHICLES_NOW
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STR_REPLACE_VEHICLES_WHEN_OLD :Replace only old vehicles
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STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
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STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
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STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
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STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when old
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STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
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STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
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STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and car replacement windows
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STR_REPLACE_ENGINES :Engines
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STR_REPLACE_WAGONS :Cars
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STR_REPLACE_ALL_RAILTYPE :All rail vehicles
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STR_REPLACE_ALL_ROADTYPE :All road vehicles
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STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
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STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
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STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
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STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
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STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
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STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
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STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
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STR_REPLACE_ROAD_VEHICLES :Road Vehicles
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STR_REPLACE_TRAM_VEHICLES :Streetcars
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STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{STRING}
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STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer
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# Vehicle view
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STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
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STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train's location. Ctrl+Click will follow train in main view
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STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on vehicle's location. Ctrl+Click will follow vehicle in main view
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STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship's location. Ctrl+Click will follow ship in main view
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STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on aircraft's location. Ctrl+Click will follow aircraft in main view
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@@ -4400,43 +4431,50 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE
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# Autoreplace related errors
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STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
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STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied
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STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
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# Rail construction errors
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STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
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STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first
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STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
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STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
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STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
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STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Grade crossings not allowed for this rail type
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STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type
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STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
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STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
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STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
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STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
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STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
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STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railroad track
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STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
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STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
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# Road construction errors
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STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
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STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
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STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
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STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here...
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STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
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STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here...
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STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
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STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track
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STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
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STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert streetcar type here...
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STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
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STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable streetcar line
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STR_ERROR_INCOMPATIBLE_ROAD :{WHITE}... incompatible road
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STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... incompatible streetcar line
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# Waterway construction errors
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STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
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STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
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STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
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STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
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STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
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STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea
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STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal
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STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river
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STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
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STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
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