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@@ -2677,48 +2677,52 @@ STR_STATION_CLASS_WAYP
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# Signal window
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STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
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STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Toggle showing advanced signal types
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STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
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STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
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STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
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STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
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STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
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STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
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STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
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STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
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STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
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STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
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STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
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STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
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STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
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STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance
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STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance
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STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance
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# Bridge selection window
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STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
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STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
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STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
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STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
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STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
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STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
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STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
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STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
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STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
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STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
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STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
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STR_BRIDGE_NAME_WOODEN :Wooden
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STR_BRIDGE_NAME_CONCRETE :Concrete
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STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
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STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
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# Road construction toolbar
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STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
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STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Streetcar Construction
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build streetcar track. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build streetcar track using the Autostreet mode. Ctrl toggles build/remove for streetcar construction. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and maintaining vehicles). Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight streetcar station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
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STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
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