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@@ -1117,6 +1117,8 @@ STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
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STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
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STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
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STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
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STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
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STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
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STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
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@@ -1272,10 +1274,10 @@ STR_CONFIG_SETTING_INFINITE_MONEY
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STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Allow unlimited spending and disable bankruptcy of companies
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account). If set to "No loan", no money will be available unless provided by a Game Script or the "Infinite money" setting.
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
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###setting-zero-is-special
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
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STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan
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STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
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STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
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@@ -1492,7 +1494,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING}
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, vehicle movement, cargo production, and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure.
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###length 2
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendar
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wallclock
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@@ -5808,6 +5810,10 @@ STR_TOWN_NAME
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STR_VEHICLE_NAME :{VEHICLE}
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STR_WAYPOINT_NAME :{WAYPOINT}
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STR_CURRENCY_SHORT_KILO :{NBSP}k
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STR_CURRENCY_SHORT_MEGA :{NBSP}m
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STR_CURRENCY_SHORT_GIGA :{NBSP}bn
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STR_CURRENCY_SHORT_TERA :{NBSP}tn
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STR_JUST_CARGO :{CARGO_LONG}
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STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
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