File diff r15004:6d3c53911372 → r15005:0cc08eca7483
src/lang/french.txt
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@@ -1757,13 +1757,13 @@ STR_NETWORK_ERROR_CLIENT_GENERAL                                :erreur générale
 
STR_NETWORK_ERROR_CLIENT_DESYNC                                 :erreur de désynchronisation
 
STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :chargement de la carte impossible
 
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :connection perdue
 
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :erreur de protocole
 
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :NewGRF requis
 
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :non autorisé
 
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :paquet étrange reçu
 
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :paquet invalide ou inattendu reçu
 
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :révision incorrecte
 
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :nom déjà utilisé
 
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :mot de passe de partie incorrect
 
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :mauvais company-id dans DoCommand
 
STR_NETWORK_ERROR_CLIENT_KICKED                                 :exclu par le serveur
 
STR_NETWORK_ERROR_CLIENT_CHEATER                                :a tenté de tricher
 
@@ -1775,13 +1775,13 @@ STR_NETWORK_SERVER_MESSAGE              
 
############ Leave those lines in this order!!
 
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :Partie suspendue ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Partie toujours suspendue ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Partie toujours suspendue ({STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Partie toujours suspendue ({STRING}, {STRING}, {STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Partie reprise ({STRING})
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :pas assez de joueurs
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :nombre de joueurs
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :connexion de clients
 
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :manuel
 
############ End of leave-in-this-order
 
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :départ
 
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} a rejoint la partie
 
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} a rejoint la partie (Client #{2:NUM})