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@@ -422,48 +422,49 @@ STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION
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############ range for landscaping menu starts
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STR_LANDSCAPING_MENU_LANDSCAPING :Paisaje
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STR_LANDSCAPING_MENU_PLANT_TREES :Plantar árboles
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STR_LANDSCAPING_MENU_PLACE_SIGN :Colocar cartel
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############ range ends here
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############ range for music menu starts
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STR_TOOLBAR_SOUND_MUSIC :Sonido/música
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############ range ends here
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############ range for message menu starts
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STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Último mensaje/noticia
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STR_NEWS_MENU_MESSAGE_SETTINGS :Opciones de mensajes
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STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de mensajes
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############ range ends here
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############ range for about menu starts
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STR_ABOUT_MENU_LAND_BLOCK_INFO :Información sobre terreno
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STR_ABOUT_MENU_SEPARATOR :
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STR_ABOUT_MENU_TOGGLE_CONSOLE :Activar consola
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STR_ABOUT_MENU_AI_DEBUG :Depuración de IA
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STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla (Ctrl-S)
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STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura gigante (Ctrl+G)
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STR_ABOUT_MENU_ABOUT_OPENTTD :Acerca de 'OpenTTD'
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STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites
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############ range ends here
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############ range for days starts (also used for the place in the highscore window)
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STR_ORDINAL_NUMBER_1ST :1º
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STR_ORDINAL_NUMBER_2ND :2º
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STR_ORDINAL_NUMBER_3RD :3º
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STR_ORDINAL_NUMBER_4TH :4º
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STR_ORDINAL_NUMBER_5TH :5º
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STR_ORDINAL_NUMBER_6TH :6º
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STR_ORDINAL_NUMBER_7TH :7º
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STR_ORDINAL_NUMBER_8TH :8º
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STR_ORDINAL_NUMBER_9TH :9º
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STR_ORDINAL_NUMBER_10TH :10º
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STR_ORDINAL_NUMBER_11TH :11º
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STR_ORDINAL_NUMBER_12TH :12º
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STR_ORDINAL_NUMBER_13TH :13º
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STR_ORDINAL_NUMBER_14TH :14º
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STR_ORDINAL_NUMBER_15TH :15º
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STR_ORDINAL_NUMBER_16TH :16º
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STR_ORDINAL_NUMBER_17TH :17º
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STR_ORDINAL_NUMBER_18TH :18º
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STR_ORDINAL_NUMBER_19TH :19º
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STR_ORDINAL_NUMBER_20TH :20º
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STR_ORDINAL_NUMBER_21ST :21º
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@@ -2355,48 +2356,62 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
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STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No tiene información disponible
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STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fichero no encontrado
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STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivado
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STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Introduce los parámetros del NewGRF
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# NewGRF add window
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STR_NEWGRF_ADD_CAPTION :{WHITE}Ficheros NewGRF disponibles
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STR_NEWGRF_ADD_FILE :{BLACK}Añadir a la selección
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STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Añade el NewGRF seleccionado a tu configuración
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STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Actualizar ficheros
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STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Actualiza la lista de ficheros NewGRF disponibles
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# NewGRF inspect window
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STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspeccionar - {STRING}
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STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Superior
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STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspeccionar objeto del entorno del superior
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STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} en {HEX}
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STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tipo de rail
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STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parámetro de variable NewGRF 60+x (hexadecimal)
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# Sprite aligner window
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STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinear sprite {COMMA} ({STRING})
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STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Siguiente sprite
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STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ir al sprite siguiente, ignorando pseudosprites, sprites recoloreados y sprites de fuente
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STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir a sprite
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STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ir al sprite indicado. Si el sprite no es un sprite normal, ir al siguiente sprite normal
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STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite anterior
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STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior, ignorando pseudosprites, sprites recoloreados y sprites de fuente
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STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo
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STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y
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STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Ajuste X: {NUM}, Ajuste Y: {NUM}
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STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Ir a sprite
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# NewGRF (self) generated warnings/errors
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STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
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STR_NEWGRF_ERROR_MSG_WARNING :{RED}Atención: {SILVER}{STRING}
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STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING}
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STR_NEWGRF_ERROR_MSG_FATAL :{RED}Error Fatal: {SILVER}{STRING}
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STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Un error fatal de NewGRF ha ocurrido: {}{STRING}
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STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionará con la con la versión TTDPatch reportada por OpenTTD.
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STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} es la para la versión {STRING} de TTD.
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STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está diseñado para ser usado con {STRING}
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STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: párametro {STRING} ({NUM})
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STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe ser cargado antes de {STRING}.
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STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe ser cargado después de {STRING}.
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STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere OpenTTD versión {STRING} o superior.
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STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :el fichero GRF ha sido diseñado para ser traducido
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STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Demasiados NewGRFs han sido cargados.
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STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {STRING} como NewGRF estático con {STRING} puede causar desincronizaciones.
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STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado.
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STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Acción 0 con propiedad desconocida.
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STR_NEWGRF_ERROR_INVALID_ID :Intento de usar un ID incorrecto
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STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contiene un sprite corrupto. Todos los sprites corruptos serán mostrados como un interrogante rojo (?).
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STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contiene múltiples entradas Action 8.
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STR_NEWGRF_ERROR_READ_BOUNDS :Lectura después del final del pseudo-sprite.
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# NewGRF related 'general' warnings
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@@ -2947,48 +2962,54 @@ STR_VEHICLE_STATUS_HEADING_FOR_STATION_V
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STR_VEHICLE_STATUS_NO_ORDERS :{LTBLUE}Sin órdenes
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STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sin órdenes, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT :{LTBLUE}Hacia {WAYPOINT}
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STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Hacia {WAYPOINT}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Hacia el depósito de {TOWN}
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STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Hacia el depósito de {TOWN}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Hacia el depósito de {TOWN}
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STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Hacia el depósito de {TOWN}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT :{ORANGE}Hacia el astillero de {TOWN}
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STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Hacia el astillero de {TOWN}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_HANGAR :{ORANGE}Ir al hangar de {STATION}
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STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_VEL :{ORANGE}Ir al hangar de {STATION}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Mantenimiento en el depósito de trenes de {TOWN}
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STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Mantenimiento en el depósito de trenes de {TOWN}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Mantenimiento en el depósito de {TOWN}
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STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Mantenimiento en el depósito de {TOWN}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Mantenimiento en el astillero de {TOWN}
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STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Mantenimiento en el astillero de {TOWN}, {VELOCITY}
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STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Mantenimiento en el hangar de {STATION}
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STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Mantenimiento en el hangar de {STATION}, {VELOCITY}
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# Vehicle stopped/started animations
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STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINYFONT}{RED}Detenido
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STR_VEHICLE_COMMAND_STOPPED :{RED}Detenido
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STR_VEHICLE_COMMAND_STARTED_SMALL :{TINYFONT}{GREEN}Arrancado
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STR_VEHICLE_COMMAND_STARTED :{GREEN}Arrancado
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# Vehicle details
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STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalles)
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STR_VEHICLE_NAME_BUTTON :{BLACK}Nombre
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STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nombrar tren
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STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Nombrar vehículo
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STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Nombrar barco
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STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Nombrar aeronave
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STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Edad: {LTBLUE}{STRING}{BLACK} Coste Mantenimiento: {LTBLUE}{CURRENCY}/año
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# The next two need to stay in this order
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STR_VEHICLE_INFO_AGE :{COMMA} año{P "" s} ({COMMA})
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STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} año{P "" s} ({COMMA})
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STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidad Máx..: {LTBLUE}{VELOCITY}
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_S} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY}
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_S} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Max.: {LTBLUE}{VELOCITY} {BLACK}F.T. Max.: {LTBLUE}{FORCE}
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STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Beneficios este año: {LTBLUE}{CURRENCY} (último año: {CURRENCY})
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STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidad: {LTBLUE}{COMMA}% {BLACK}Averías desde el último mantenimiento: {LTBLUE}{COMMA}
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STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construido: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY}
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STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidad: {LTBLUE}Ninguna
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STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO}{3:STRING}
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