File diff r15088:f118295b3c28 → r15089:2afeef88a64e
src/lang/spanish.txt
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@@ -440,12 +440,13 @@ STR_ABOUT_MENU_LAND_BLOCK_INFO                                  :Información sobre terreno
 
STR_ABOUT_MENU_SEPARATOR                                        :
 
STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Activar consola
 
STR_ABOUT_MENU_AI_DEBUG                                         :Depuración de IA
 
STR_ABOUT_MENU_SCREENSHOT                                       :Captura de pantalla (Ctrl-S)
 
STR_ABOUT_MENU_GIANT_SCREENSHOT                                 :Captura gigante (Ctrl+G)
 
STR_ABOUT_MENU_ABOUT_OPENTTD                                    :Acerca de 'OpenTTD'
 
STR_ABOUT_MENU_SPRITE_ALIGNER                                   :Alineador de sprites
 
############ range ends here
 

	
 
############ range for days starts (also used for the place in the highscore window)
 
STR_ORDINAL_NUMBER_1ST                                          :1º
 
STR_ORDINAL_NUMBER_2ND                                          :2º
 
STR_ORDINAL_NUMBER_3RD                                          :3º
 
@@ -2373,12 +2374,26 @@ STR_NEWGRF_INSPECT_PARENT_TOOLTIP       
 

	
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT                            :{STRING} en {HEX}
 
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE                  :Tipo de rail
 

	
 
STR_NEWGRF_INSPECT_QUERY_CAPTION                                :{WHITE}Parámetro de variable NewGRF 60+x (hexadecimal)
 

	
 
# Sprite aligner window
 
STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}Alinear sprite {COMMA} ({STRING})
 
STR_SPRITE_ALIGNER_NEXT_BUTTON                                  :{BLACK}Siguiente sprite
 
STR_SPRITE_ALIGNER_NEXT_TOOLTIP                                 :{BLACK}Ir al sprite siguiente, ignorando pseudosprites, sprites recoloreados y sprites de fuente
 
STR_SPRITE_ALIGNER_GOTO_BUTTON                                  :{BLACK}Ir a sprite
 
STR_SPRITE_ALIGNER_GOTO_TOOLTIP                                 :{BLACK}Ir al sprite indicado. Si el sprite no es un sprite normal, ir al siguiente sprite normal
 
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON                              :{BLACK}Sprite anterior
 
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP                             :{BLACK}Saltar al sprite anterior, ignorando pseudosprites, sprites recoloreados y sprites de fuente
 
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP                               :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo
 
STR_SPRITE_ALIGNER_MOVE_TOOLTIP                                 :{BLACK}Mover el sprite, cambiando los ajustes X e Y
 
STR_SPRITE_ALIGNER_OFFSETS                                      :{BLACK}Ajuste X: {NUM}, Ajuste Y: {NUM}
 

	
 
STR_SPRITE_ALIGNER_GOTO_CAPTION                                 :{WHITE}Ir a sprite
 

	
 
# NewGRF (self) generated warnings/errors
 
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Atención: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Error Fatal: {SILVER}{STRING}
 
STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}Un error fatal de NewGRF ha ocurrido: {}{STRING}
 
@@ -2965,12 +2980,18 @@ STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE       :{LTBLUE}Mantenimiento en el depósito de {TOWN}
 
STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL   :{LTBLUE}Mantenimiento en el depósito de {TOWN}, {VELOCITY}
 
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE               :{LTBLUE}Mantenimiento en el astillero de {TOWN}
 
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL           :{LTBLUE}Mantenimiento en el astillero de {TOWN}, {VELOCITY}
 
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE                   :{LTBLUE}Mantenimiento en el hangar de {STATION}
 
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL               :{LTBLUE}Mantenimiento en el hangar de {STATION}, {VELOCITY}
 

	
 
# Vehicle stopped/started animations
 
STR_VEHICLE_COMMAND_STOPPED_SMALL                               :{TINYFONT}{RED}Detenido
 
STR_VEHICLE_COMMAND_STOPPED                                     :{RED}Detenido
 
STR_VEHICLE_COMMAND_STARTED_SMALL                               :{TINYFONT}{GREEN}Arrancado
 
STR_VEHICLE_COMMAND_STARTED                                     :{GREEN}Arrancado
 

	
 
# Vehicle details
 
STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Detalles)
 
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Nombre
 

	
 
STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Nombrar tren
 
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Nombrar vehículo