@@ -178,7 +178,7 @@ void StateGameLoop_LinkGraphPauseControl
}
} else if (_pause_mode == PM_UNPAUSED &&
TimerGameCalendar::date_fract == LinkGraphSchedule::SPAWN_JOIN_TICK - 2 &&
static_cast<int32_t>(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) == (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) / 2 &&
static_cast<int32_t>(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) == (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) / 2 &&
LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) {
/* Perform check two TimerGameCalendar::date_fract ticks before we would join, to make
* sure it also works in multiplayer. */
@@ -205,10 +205,10 @@ void AfterLoad_LinkGraphPauseControl()
void OnTick_LinkGraph()
{
if (TimerGameCalendar::date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return;
TimerGameCalendar::Date offset = static_cast<int32_t>(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY);
TimerGameCalendar::Date offset = static_cast<int32_t>(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY);
if (offset == 0) {
LinkGraphSchedule::instance.SpawnNext();
} else if (offset == (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) / 2) {
} else if (offset == (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) / 2) {
if (!_networking || _network_server) {
PerformanceMeasurer::SetInactive(PFE_GL_LINKGRAPH);
LinkGraphSchedule::instance.JoinNext();