diff --git a/src/linkgraph/linkgraphschedule.cpp b/src/linkgraph/linkgraphschedule.cpp --- a/src/linkgraph/linkgraphschedule.cpp +++ b/src/linkgraph/linkgraphschedule.cpp @@ -16,6 +16,7 @@ #include "../framerate_type.h" #include "../command_func.h" #include "../network/network.h" +#include "../misc_cmd.h" #include "../safeguards.h" @@ -173,7 +174,7 @@ void StateGameLoop_LinkGraphPauseControl if (_pause_mode & PM_PAUSED_LINK_GRAPH) { /* We are paused waiting on a job, check the job every tick. */ if (!LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) { - DoCommandP(CMD_PAUSE, 0, PM_PAUSED_LINK_GRAPH, 0); + Command::Post(0, PM_PAUSED_LINK_GRAPH, 0, {}); } } else if (_pause_mode == PM_UNPAUSED && _date_fract == LinkGraphSchedule::SPAWN_JOIN_TICK - 2 && @@ -181,7 +182,7 @@ void StateGameLoop_LinkGraphPauseControl LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) { /* Perform check two _date_fract ticks before we would join, to make * sure it also works in multiplayer. */ - DoCommandP(CMD_PAUSE, 0, PM_PAUSED_LINK_GRAPH, 1); + Command::Post(0, PM_PAUSED_LINK_GRAPH, 1, {}); } }