diff --git a/src/linkgraph/linkgraphschedule.cpp b/src/linkgraph/linkgraphschedule.cpp --- a/src/linkgraph/linkgraphschedule.cpp +++ b/src/linkgraph/linkgraphschedule.cpp @@ -178,7 +178,7 @@ void StateGameLoop_LinkGraphPauseControl } } else if (_pause_mode == PM_UNPAUSED && TimerGameCalendar::date_fract == LinkGraphSchedule::SPAWN_JOIN_TICK - 2 && - static_cast(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) == (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) / 2 && + static_cast(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) == (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) / 2 && LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) { /* Perform check two TimerGameCalendar::date_fract ticks before we would join, to make * sure it also works in multiplayer. */ @@ -205,10 +205,10 @@ void AfterLoad_LinkGraphPauseControl() void OnTick_LinkGraph() { if (TimerGameCalendar::date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return; - TimerGameCalendar::Date offset = static_cast(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY); + TimerGameCalendar::Date offset = static_cast(TimerGameCalendar::date) % (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY); if (offset == 0) { LinkGraphSchedule::instance.SpawnNext(); - } else if (offset == (_settings_game.linkgraph.recalc_interval / SECONDS_PER_DAY) / 2) { + } else if (offset == (_settings_game.linkgraph.recalc_interval / CalendarTime::SECONDS_PER_DAY) / 2) { if (!_networking || _network_server) { PerformanceMeasurer::SetInactive(PFE_GL_LINKGRAPH); LinkGraphSchedule::instance.JoinNext();