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@@ -224,26 +224,25 @@ void LinkRefresher::RefreshStats(const O
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/* This estimates the travel time of the link as the time needed
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* to travel between the stations at half the max speed of the consist.
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* The result is in tiles/tick (= 2048 km-ish/h). */
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uint32_t time_estimate = DistanceManhattan(st->xy, st_to->xy) * 4096U / this->vehicle->GetDisplayMaxSpeed();
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/* If the vehicle is currently full loading, increase the capacities at the station
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* where it is loading by an estimate of what it would have transported if it wasn't
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* loading. Don't do that if the vehicle has been waiting for longer than the entire
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* order list is supposed to take, though. If that is the case the total duration is
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* probably far off and we'd greatly overestimate the capacity by increasing.*/
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if (this->is_full_loading && this->vehicle->orders != nullptr &&
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st->index == vehicle->last_station_visited &&
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this->vehicle->orders->GetTotalDuration() >
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(TimerGameTick::Ticks)this->vehicle->current_order_time) {
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this->vehicle->orders->GetTotalDuration() > this->vehicle->current_order_time) {
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uint effective_capacity = cargo_quantity * this->vehicle->load_unload_ticks;
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if (effective_capacity > (uint)this->vehicle->orders->GetTotalDuration()) {
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IncreaseStats(st, c, next_station, effective_capacity /
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this->vehicle->orders->GetTotalDuration(), 0, 0,
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EUM_INCREASE | restricted_mode);
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} else if (RandomRange(this->vehicle->orders->GetTotalDuration()) < effective_capacity) {
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IncreaseStats(st, c, next_station, 1, 0, 0, EUM_INCREASE | restricted_mode);
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} else {
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IncreaseStats(st, c, next_station, cargo_quantity, 0, time_estimate, EUM_REFRESH | restricted_mode);
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}
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} else {
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IncreaseStats(st, c, next_station, cargo_quantity, 0, time_estimate, EUM_REFRESH | restricted_mode);
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