@@ -34,48 +34,49 @@ enum LiveryScheme {
LS_PASSENGER_WAGON_MAGLEV,
LS_FREIGHT_WAGON,
/* Road vehicles */
LS_BUS,
LS_TRUCK,
/* Ships */
LS_PASSENGER_SHIP,
LS_FREIGHT_SHIP,
/* Aircraft */
LS_HELICOPTER,
LS_SMALL_PLANE,
LS_LARGE_PLANE,
/* Trams (appear on Road Vehicles tab) */
LS_PASSENGER_TRAM,
LS_FREIGHT_TRAM,
LS_END
};
DECLARE_POSTFIX_INCREMENT(LiveryScheme)
template <> struct EnumPropsT<LiveryScheme> : MakeEnumPropsT<LiveryScheme, byte, LS_BEGIN, LS_END, LS_END, 8> {};
/* List of different livery classes, used only by the livery GUI. */
enum LiveryClass {
LC_OTHER,
LC_RAIL,
LC_ROAD,
LC_SHIP,
LC_AIRCRAFT,
LC_END
struct Livery {
bool in_use; ///< Set if this livery should be used instead of the default livery.
byte colour1; ///< First colour, for all vehicles.
byte colour2; ///< Second colour, for vehicles with 2CC support.
/**
* Reset the livery schemes to the company's primary colour.
* This is used on loading games without livery information and on new company start up.
* @param c Company to reset.
*/
void ResetCompanyLivery(Company *c);