File diff r5583:398b6d85e7a3 → r5584:545d748cc681
src/main_gui.cpp
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new file 100644
 
/* $Id$ */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "heightmap.h"
 
#include "currency.h"
 
#include "functions.h"
 
#include "spritecache.h"
 
#include "station.h"
 
#include "strings.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "player.h"
 
#include "command.h"
 
#include "news.h"
 
#include "town.h"
 
#include "vehicle.h"
 
#include "console.h"
 
#include "sound.h"
 
#include "network/network.h"
 
#include "signs.h"
 
#include "waypoint.h"
 
#include "variables.h"
 
#include "train.h"
 
#include "unmovable_map.h"
 
#include "string.h"
 
#include "screenshot.h"
 
#include "genworld.h"
 
#include "settings.h"
 
#include "date.h"
 
#include "vehicle_gui.h"
 
#include "newgrf_config.h"
 

	
 
#include "network/network_data.h"
 
#include "network/network_client.h"
 
#include "network/network_server.h"
 
#include "network/network_gui.h"
 
#include "industry.h"
 

	
 
static int _rename_id = 1;
 
static int _rename_what = -1;
 

	
 
static byte _terraform_size = 1;
 
RailType _last_built_railtype;
 
static int _scengen_town_size = 2; // depress medium-sized towns per default
 

	
 
extern void GenerateIndustries(void);
 
extern bool GenerateTowns(void);
 

	
 

	
 
void HandleOnEditText(const char *str)
 
{
 
	int id = _rename_id;
 
	_cmd_text = str;
 

	
 
	switch (_rename_what) {
 
	case 0: /* Rename a s sign, if string is empty, delete sign */
 
		DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
 
		break;
 
	case 1: /* Rename a waypoint */
 
		if (*str == '\0') return;
 
		DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
 
		break;
 
#ifdef ENABLE_NETWORK
 
	case 3: { /* Give money, you can only give money in excess of loan */
 
		const Player *p = GetPlayer(_current_player);
 
		int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate);
 
		char msg[20];
 

	
 
		money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
 

	
 
		// Give 'id' the money, and substract it from ourself
 
		if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
 

	
 
		// Inform the player of this action
 
		snprintf(msg, sizeof(msg), "%d", money);
 

	
 
		if (!_network_server) {
 
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg);
 
		} else {
 
			NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg, NETWORK_SERVER_INDEX);
 
		}
 
	}	break;
 
#endif /* ENABLE_NETWORK */
 
		default: NOT_REACHED();
 
	}
 

	
 
	_rename_id = _rename_what = -1;
 
}
 

	
 
/**
 
 * This code is shared for the majority of the pushbuttons.
 
 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
 
 *
 
 * @param w Window which called the function
 
 * @param widget ID of the widget (=button) that called this function
 
 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
 
 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
 
 * @param placeproc Procedure which will be called when someone clicks on the map
 

	
 
 * @return true if the button is clicked, false if it's unclicked
 
 */
 
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
 
{
 
	if (IsWindowWidgetDisabled(w, widget)) return false;
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	SetWindowDirty(w);
 

	
 
	if (IsWindowWidgetLowered(w, widget)) {
 
		ResetObjectToPlace();
 
		return false;
 
	}
 

	
 
	SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
 
	LowerWindowWidget(w, widget);
 
	_place_proc = placeproc;
 
	return true;
 
}
 

	
 

	
 
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
 
}
 

	
 

	
 
static void ToolbarPauseClick(Window *w)
 
{
 
	if (_networking && !_network_server) return; // only server can pause the game
 

	
 
	if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
 
}
 

	
 
static void ToolbarFastForwardClick(Window *w)
 
{
 
	_fast_forward ^= true;
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 

	
 
static void MenuClickSettings(int index)
 
{
 
	switch (index) {
 
		case 0: ShowGameOptions();      return;
 
		case 1: ShowGameDifficulty();   return;
 
		case 2: ShowPatchesSelection(); return;
 
		case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig);   return;
 

	
 
		case  5: _display_opt ^= DO_SHOW_TOWN_NAMES;    break;
 
		case  6: _display_opt ^= DO_SHOW_STATION_NAMES; break;
 
		case  7: _display_opt ^= DO_SHOW_SIGNS;         break;
 
		case  8: _display_opt ^= DO_WAYPOINTS;          break;
 
		case  9: _display_opt ^= DO_FULL_ANIMATION;     break;
 
		case 10: _display_opt ^= DO_FULL_DETAIL;        break;
 
		case 11: _display_opt ^= DO_TRANS_BUILDINGS;    break;
 
		case 12: _display_opt ^= DO_TRANS_SIGNS;        break;
 
	}
 
	MarkWholeScreenDirty();
 
}
 

	
 
static void MenuClickSaveLoad(int index)
 
{
 
	if (_game_mode == GM_EDITOR) {
 
		switch (index) {
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
 
			case 2: AskExitToGameMenu();                   break;
 
			case 4: HandleExitGameRequest();               break;
 
		}
 
	} else {
 
		switch (index) {
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
 
			case 2: AskExitToGameMenu();               break;
 
			case 3: HandleExitGameRequest();           break;
 
		}
 
	}
 
}
 

	
 
static void MenuClickMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
	}
 
}
 

	
 
static void MenuClickTown(int index)
 
{
 
	ShowTownDirectory();
 
}
 

	
 
static void MenuClickScenMap(int index)
 
{
 
	switch (index) {
 
		case 0: ShowSmallMap();            break;
 
		case 1: ShowExtraViewPortWindow(); break;
 
		case 2: ShowSignList();            break;
 
		case 3: ShowTownDirectory();       break;
 
	}
 
}
 

	
 
static void MenuClickSubsidies(int index)
 
{
 
	ShowSubsidiesList();
 
}
 

	
 
static void MenuClickStations(int index)
 
{
 
	ShowPlayerStations(index);
 
}
 

	
 
static void MenuClickFinances(int index)
 
{
 
	ShowPlayerFinances(index);
 
}
 

	
 
static void MenuClickCompany(int index)
 
{
 
	if (_networking && index == 0) {
 
		ShowClientList();
 
	} else {
 
		if (_networking) index--;
 
		ShowPlayerCompany(index);
 
	}
 
}
 

	
 
static void MenuClickGraphs(int index)
 
{
 
	switch (index) {
 
		case 0: ShowOperatingProfitGraph();    break;
 
		case 1: ShowIncomeGraph();             break;
 
		case 2: ShowDeliveredCargoGraph();     break;
 
		case 3: ShowPerformanceHistoryGraph(); break;
 
		case 4: ShowCompanyValueGraph();       break;
 
		case 5: ShowCargoPaymentRates();       break;
 
	}
 
}
 

	
 
static void MenuClickLeague(int index)
 
{
 
	switch (index) {
 
		case 0: ShowCompanyLeagueTable();      break;
 
		case 1: ShowPerformanceRatingDetail(); break;
 
	}
 
}
 

	
 
static void MenuClickIndustry(int index)
 
{
 
	switch (index) {
 
		case 0: ShowIndustryDirectory();   break;
 
		case 1: ShowBuildIndustryWindow(); break;
 
	}
 
}
 

	
 
static void MenuClickShowTrains(int index)
 
{
 
	ShowVehicleListWindow(index, INVALID_STATION, VEH_Train);
 
}
 

	
 
static void MenuClickShowRoad(int index)
 
{
 
	ShowVehicleListWindow(index, INVALID_STATION, VEH_Road);
 
}
 

	
 
static void MenuClickShowShips(int index)
 
{
 
	ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship);
 
}
 

	
 
static void MenuClickShowAir(int index)
 
{
 
	ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft);
 
}
 

	
 
static void MenuClickBuildRail(int index)
 
{
 
	_last_built_railtype = index;
 
	ShowBuildRailToolbar(_last_built_railtype, -1);
 
}
 

	
 
static void MenuClickBuildRoad(int index)
 
{
 
	ShowBuildRoadToolbar();
 
}
 

	
 
static void MenuClickBuildWater(int index)
 
{
 
	ShowBuildDocksToolbar();
 
}
 

	
 
static void MenuClickBuildAir(int index)
 
{
 
	ShowBuildAirToolbar();
 
}
 

	
 
#ifdef ENABLE_NETWORK
 
void ShowNetworkGiveMoneyWindow(PlayerID player)
 
{
 
	_rename_id = player;
 
	_rename_what = 3;
 
	ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
 
}
 
#endif /* ENABLE_NETWORK */
 

	
 
void ShowRenameSignWindow(const Sign *si)
 
{
 
	_rename_id = si->index;
 
	_rename_what = 0;
 
	ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, NULL, CS_ALPHANUMERAL);
 
}
 

	
 
void ShowRenameWaypointWindow(const Waypoint *wp)
 
{
 
	int id = wp->index;
 

	
 
	/* Are we allowed to change the name of the waypoint? */
 
	if (!CheckTileOwnership(wp->xy)) {
 
		ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
 
			TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
 
		return;
 
	}
 

	
 
	_rename_id = id;
 
	_rename_what = 1;
 
	SetDParam(0, id);
 
	ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
 
}
 

	
 
static void SelectSignTool(void)
 
{
 
	if (_cursor.sprite == SPR_CURSOR_SIGN) {
 
		ResetObjectToPlace();
 
	} else {
 
		SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
 
		_place_proc = PlaceProc_Sign;
 
	}
 
}
 

	
 
static void MenuClickForest(int index)
 
{
 
	switch (index) {
 
		case 0: ShowTerraformToolbar();  break;
 
		case 1: ShowBuildTreesToolbar(); break;
 
		case 2: SelectSignTool();        break;
 
	}
 
}
 

	
 
static void MenuClickMusicWindow(int index)
 
{
 
	ShowMusicWindow();
 
}
 

	
 
static void MenuClickNewspaper(int index)
 
{
 
	switch (index) {
 
		case 0: ShowLastNewsMessage(); break;
 
		case 1: ShowMessageOptions();  break;
 
		case 2: ShowMessageHistory();  break;
 
	}
 
}
 

	
 
static void MenuClickSmallScreenshot(void)
 
{
 
	SetScreenshotType(SC_VIEWPORT);
 
}
 

	
 
static void MenuClickWorldScreenshot(void)
 
{
 
	SetScreenshotType(SC_WORLD);
 
}
 

	
 
static void MenuClickHelp(int index)
 
{
 
	switch (index) {
 
		case 0: PlaceLandBlockInfo();       break;
 
		case 2: IConsoleSwitch();           break;
 
		case 3: MenuClickSmallScreenshot(); break;
 
		case 4: MenuClickWorldScreenshot(); break;
 
		case 5: ShowAboutWindow();          break;
 
	}
 
}
 

	
 

	
 
typedef void MenuClickedProc(int index);
 

	
 
static MenuClickedProc * const _menu_clicked_procs[] = {
 
	NULL,                 /* 0 */
 
	NULL,                 /* 1 */
 
	MenuClickSettings,    /* 2 */
 
	MenuClickSaveLoad,    /* 3 */
 
	MenuClickMap,         /* 4 */
 
	MenuClickTown,        /* 5 */
 
	MenuClickSubsidies,   /* 6 */
 
	MenuClickStations,    /* 7 */
 
	MenuClickFinances,    /* 8 */
 
	MenuClickCompany,     /* 9 */
 
	MenuClickGraphs,      /* 10 */
 
	MenuClickLeague,      /* 11 */
 
	MenuClickIndustry,    /* 12 */
 
	MenuClickShowTrains,  /* 13 */
 
	MenuClickShowRoad,    /* 14 */
 
	MenuClickShowShips,   /* 15 */
 
	MenuClickShowAir,     /* 16 */
 
	MenuClickScenMap,     /* 17 */
 
	NULL,                 /* 18 */
 
	MenuClickBuildRail,   /* 19 */
 
	MenuClickBuildRoad,   /* 20 */
 
	MenuClickBuildWater,  /* 21 */
 
	MenuClickBuildAir,    /* 22 */
 
	MenuClickForest,      /* 23 */
 
	MenuClickMusicWindow, /* 24 */
 
	MenuClickNewspaper,   /* 25 */
 
	MenuClickHelp,        /* 26 */
 
};
 

	
 
static void MenuWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_CREATE: w->widget[0].right = w->width - 1; break;
 

	
 
	case WE_PAINT: {
 
		int x, y;
 

	
 
		byte count = WP(w, menu_d).item_count;
 
		byte sel = WP(w, menu_d).sel_index;
 
		uint16 chk = WP(w, menu_d).checked_items;
 
		StringID string = WP(w, menu_d).string_id;
 
		byte dis = WP(w, menu_d).disabled_items;
 

	
 
		DrawWindowWidgets(w);
 

	
 
		x = 1;
 
		y = 1;
 

	
 
		for (; count != 0; count--, string++, sel--) {
 
			byte color = HASBIT(dis, 0) ? 14 : (sel == 0) ? 12 : 16;
 
			if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
 

	
 
			if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
 
			DrawString(x + 2, y, string, color);
 

	
 
			y += 10;
 
			chk >>= 1;
 
			dis >>= 1;
 
		}
 
	} break;
 

	
 
	case WE_DESTROY: {
 
			Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
			RaiseWindowWidget(v, WP(w,menu_d).main_button);
 
			SetWindowDirty(v);
 
			return;
 
		}
 

	
 
	case WE_POPUPMENU_SELECT: {
 
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 
		int action_id;
 

	
 

	
 
		if (index < 0) {
 
			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
 
			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
 
				index = WP(w,menu_d).sel_index;
 
		}
 

	
 
		action_id = WP(w,menu_d).action_id;
 
		DeleteWindow(w);
 

	
 
		if (index >= 0) {
 
			assert((uint)index <= lengthof(_menu_clicked_procs));
 
			_menu_clicked_procs[action_id](index);
 
		}
 

	
 
		break;
 
		}
 

	
 
	case WE_POPUPMENU_OVER: {
 
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 

	
 
		if (index == -1 || index == WP(w,menu_d).sel_index) return;
 

	
 
		WP(w,menu_d).sel_index = index;
 
		SetWindowDirty(w);
 
		return;
 
		}
 
	}
 
}
 

	
 
/* Dynamic widget length determined by toolbar-string length.
 
 * See PopupMainToolbMenu en MenuWndProc */
 
static const Widget _menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE, 14, 0,  0, 0, 0, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 

	
 
static const Widget _player_menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 

	
 
static int GetPlayerIndexFromMenu(int index)
 
{
 
	if (index >= 0) {
 
		const Player *p;
 

	
 
		FOR_ALL_PLAYERS(p) {
 
			if (p->is_active && --index < 0) return p->index;
 
		}
 
	}
 
	return -1;
 
}
 

	
 
static void UpdatePlayerMenuHeight(Window *w)
 
{
 
	byte num = ActivePlayerCount();
 

	
 
	// Increase one to fit in PlayerList in the menu when in network
 
	if (_networking && WP(w,menu_d).main_button == 9) num++;
 

	
 
	if (WP(w,menu_d).item_count != num) {
 
		WP(w,menu_d).item_count = num;
 
		SetWindowDirty(w);
 
		num = num * 10 + 2;
 
		w->height = num;
 
		w->widget[0].bottom = w->widget[0].top + num - 1;
 
		SetWindowDirty(w);
 
	}
 
}
 

	
 
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
 

	
 
static void PlayerMenuWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT: {
 
		int x,y;
 
		byte sel, color;
 
		Player *p;
 
		uint16 chk;
 

	
 
		UpdatePlayerMenuHeight(w);
 
		DrawWindowWidgets(w);
 

	
 
		x = 1;
 
		y = 1;
 
		sel = WP(w,menu_d).sel_index;
 
		chk = WP(w,menu_d).checked_items; // let this mean gray items.
 

	
 
		// 9 = playerlist
 
		if (_networking && WP(w,menu_d).main_button == 9) {
 
			if (sel == 0) {
 
				GfxFillRect(x, y, x + 238, y + 9, 0);
 
			}
 
			DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0);
 
			y += 10;
 
			sel--;
 
		}
 

	
 
		FOR_ALL_PLAYERS(p) {
 
			if (p->is_active) {
 
				if (p->index == sel) {
 
					GfxFillRect(x, y, x + 238, y + 9, 0);
 
				}
 

	
 
				DrawPlayerIcon(p->index, x + 2, y + 1);
 

	
 
				SetDParam(0, p->name_1);
 
				SetDParam(1, p->name_2);
 
				SetDParam(2, GetPlayerNameString(p->index, 3));
 

	
 
				color = (p->index == sel) ? 0xC : 0x10;
 
				if (chk&1) color = 14;
 
				DrawString(x + 19, y, STR_7021, color);
 

	
 
				y += 10;
 
			}
 
			chk >>= 1;
 
		}
 

	
 
		break;
 
		}
 

	
 
	case WE_DESTROY: {
 
		Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
		RaiseWindowWidget(v, WP(w,menu_d).main_button);
 
		SetWindowDirty(v);
 
		return;
 
		}
 

	
 
	case WE_POPUPMENU_SELECT: {
 
		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 
		int action_id = WP(w,menu_d).action_id;
 

	
 
		// We have a new entry at the top of the list of menu 9 when networking
 
		//  so keep that in count
 
		if (_networking && WP(w,menu_d).main_button == 9) {
 
			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
		} else {
 
			index = GetPlayerIndexFromMenu(index);
 
		}
 

	
 
		if (index < 0) {
 
			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
 
			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
 
				index = WP(w,menu_d).sel_index;
 
		}
 

	
 
		DeleteWindow(w);
 

	
 
		if (index >= 0) {
 
			assert(index >= 0 && index < 30);
 
			_menu_clicked_procs[action_id](index);
 
		}
 
		break;
 
		}
 
	case WE_POPUPMENU_OVER: {
 
		int index;
 
		UpdatePlayerMenuHeight(w);
 
		index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
 

	
 
		// We have a new entry at the top of the list of menu 9 when networking
 
		//  so keep that in count
 
		if (_networking && WP(w,menu_d).main_button == 9) {
 
			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
		} else {
 
			index = GetPlayerIndexFromMenu(index);
 
		}
 

	
 
		if (index == -1 || index == WP(w,menu_d).sel_index) return;
 

	
 
		WP(w,menu_d).sel_index = index;
 
		SetWindowDirty(w);
 
		return;
 
		}
 
	}
 
}
 

	
 
/** Get the maximum length of a given string in a string-list. This is an
 
 * implicit string-list where the ID's are consecutive
 
 * @param base_string StringID of the first string in the list
 
 * @param count amount of StringID's in the list
 
 * @return the length of the longest string */
 
static int GetStringListMaxWidth(StringID base_string, byte count)
 
{
 
	char buffer[512];
 
	int width, max_width;
 
	byte i;
 

	
 
	max_width = 0;
 
	for (i = 0; i != count; i++) {
 
		GetString(buffer, base_string + i, lastof(buffer));
 
		width = GetStringBoundingBox(buffer).width;
 
		if (width > max_width) max_width = width;
 
	}
 

	
 
	return max_width;
 
}
 

	
 
/** Show a general dropdown menu. The positioning of the dropdown menu
 
 * defaults to the left side of the parent_button, eg the button that caused
 
 * this window to appear. The only exceptions are when the right side of this
 
 * dropdown would fall outside the main toolbar window, in that case it is
 
 * aligned with the toolbar's right side.
 
 * Since the disable-mask is only 8 bits right now, these dropdowns are
 
 * restricted to 8 items max if any bits of disabled_mask are active.
 
 * @param w Pointer to a window this dropdown menu belongs to. Has no effect
 
 * whatsoever, only graphically for positioning.
 
 * @param parent_button The widget identifier of the button that was clicked for
 
 * this dropdown. The created dropdown then knows what button to raise (button) on
 
 * action and whose function to execute (action).
 
 * It is possible to appoint another button for an action event by setting the
 
 * upper 8 bits of this parameter. If non is set, action is presumed to be the same
 
 * as button. So<br>
 
 * button bits 0 -  7 - widget clicked to get dropdown
 
 * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
 
 * @param base_string The first StringID shown in the dropdown list. All others are
 
 * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
 
 * @param item_count Number of strings in the list, see previous parameter
 
 * @param disabled_mask Bitmask of disabled strings in the list
 
 * @return Return a pointer to the newly created dropdown window */
 
static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
 
{
 
	int width;
 
	int x = w->widget[GB(parent_button, 0, 8)].left;
 

	
 
	assert(disabled_mask == 0 || item_count <= 8);
 
	LowerWindowWidget(w, parent_button);
 
	InvalidateWidget(w, parent_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 

	
 
	/* Extend the dropdown toolbar to the longest string in the list and
 
	 * also make sure the dropdown is fully visible within the window.
 
	 * x + w->left because x is supposed to be the offset of the toolbar-button
 
	 * we clicked on and w->left the toolbar window itself. So meaning that
 
	 * the default position is aligned with the left side of the clicked button */
 
	width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
 
	x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
 

	
 
	w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
 
	w->widget[0].bottom = item_count * 10 + 1;
 
	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 

	
 
	WP(w,menu_d).item_count = item_count;
 
	WP(w,menu_d).sel_index = 0;
 
	WP(w,menu_d).main_button = GB(parent_button, 0, 8);
 
	WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
 
	WP(w,menu_d).string_id = base_string;
 
	WP(w,menu_d).checked_items = 0;
 
	WP(w,menu_d).disabled_items = disabled_mask;
 

	
 
	_popup_menu_active = true;
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	return w;
 
}
 

	
 
static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray)
 
{
 
	x += w->left;
 

	
 
	LowerWindowWidget(w, main_button);
 
	InvalidateWidget(w, main_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 
	w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
 
	w->flags4 &= ~WF_WHITE_BORDER_MASK;
 
	WP(w,menu_d).item_count = 0;
 
	WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
 
	if (_networking && main_button == 9) {
 
		if (_local_player != PLAYER_SPECTATOR) {
 
			WP(w,menu_d).sel_index++;
 
		} else {
 
			/* Select client list by default for spectators */
 
			WP(w,menu_d).sel_index = 0;
 
		}
 
	}
 
	WP(w,menu_d).action_id = main_button;
 
	WP(w,menu_d).main_button = main_button;
 
	WP(w,menu_d).checked_items = gray;
 
	WP(w,menu_d).disabled_items = 0;
 
	_popup_menu_active = true;
 
	SndPlayFx(SND_15_BEEP);
 
	return w;
 
}
 

	
 
static void ToolbarSaveClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
 
}
 

	
 
static void ToolbarMapClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
 
}
 

	
 
static void ToolbarTownClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
 
}
 

	
 
static void ToolbarSubsidiesClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
 
}
 

	
 
static void ToolbarStationsClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 162, 7, 0);
 
}
 

	
 
static void ToolbarMoneyClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 191, 8, 0);
 
}
 

	
 
static void ToolbarPlayersClick(Window *w)
 
{
 
	PopupMainPlayerToolbMenu(w, 213, 9, 0);
 
}
 

	
 
static void ToolbarGraphsClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
 
}
 

	
 
static void ToolbarLeagueClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
 
}
 

	
 
static void ToolbarIndustryClick(Window *w)
 
{
 
	/* Disable build-industry menu if we are a spectator */
 
	PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
 
}
 

	
 
static void ToolbarTrainClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 310, 13, dis);
 
}
 

	
 
static void ToolbarRoadClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Road) CLRBIT(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 332, 14, dis);
 
}
 

	
 
static void ToolbarShipClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Ship) CLRBIT(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 354, 15, dis);
 
}
 

	
 
static void ToolbarAirClick(Window *w)
 
{
 
	const Vehicle *v;
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 376, 16, dis);
 
}
 

	
 
/* Zooms a viewport in a window in or out */
 
/* No button handling or what so ever */
 
bool DoZoomInOutWindow(int how, Window *w)
 
{
 
	ViewPort *vp;
 

	
 
	assert(w != NULL);
 
	vp = w->viewport;
 

	
 
	switch (how) {
 
		case ZOOM_IN:
 
			if (vp->zoom == 0) return false;
 
			vp->zoom--;
 
			vp->virtual_width >>= 1;
 
			vp->virtual_height >>= 1;
 

	
 
			WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
 
			WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
 
			break;
 
		case ZOOM_OUT:
 
			if (vp->zoom == 2) return false;
 
			vp->zoom++;
 

	
 
			WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
 
			WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
 

	
 
			vp->virtual_width <<= 1;
 
			vp->virtual_height <<= 1;
 
			break;
 
	}
 
	if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
 
		vp->virtual_left = WP(w, vp_d).scrollpos_x;
 
		vp->virtual_top = WP(w, vp_d).scrollpos_y;
 
	}
 
	SetWindowDirty(w);
 
	/* Update the windows that have zoom-buttons to perhaps disable their buttons */
 
	SendWindowMessageClass(w->window_class, how, w->window_number, 0);
 
	return true;
 
}
 

	
 
static void ToolbarZoomInClick(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		HandleButtonClick(w, 17);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
static void ToolbarZoomOutClick(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		HandleButtonClick(w, 18);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
static void ToolbarBuildRailClick(Window *w)
 
{
 
	const Player *p = GetPlayer(_local_player);
 
	Window *w2;
 
	w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
 
	WP(w2,menu_d).sel_index = _last_built_railtype;
 
}
 

	
 
static void ToolbarBuildRoadClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0);
 
}
 

	
 
static void ToolbarBuildWaterClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
 
}
 

	
 
static void ToolbarBuildAirClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
 
}
 

	
 
static void ToolbarForestClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
 
}
 

	
 
static void ToolbarMusicClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
 
}
 

	
 
static void ToolbarNewspaperClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
 
}
 

	
 
static void ToolbarHelpClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
 
}
 

	
 
static void ToolbarOptionsClick(Window *w)
 
{
 
	uint16 x = 0;
 

	
 
	w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 13, 0);
 

	
 
	if (_display_opt & DO_SHOW_TOWN_NAMES)    SETBIT(x,  5);
 
	if (_display_opt & DO_SHOW_STATION_NAMES) SETBIT(x,  6);
 
	if (_display_opt & DO_SHOW_SIGNS)         SETBIT(x,  7);
 
	if (_display_opt & DO_WAYPOINTS)          SETBIT(x,  8);
 
	if (_display_opt & DO_FULL_ANIMATION)     SETBIT(x,  9);
 
	if (_display_opt & DO_FULL_DETAIL)        SETBIT(x, 10);
 
	if (_display_opt & DO_TRANS_BUILDINGS)    SETBIT(x, 11);
 
	if (_display_opt & DO_TRANS_SIGNS)        SETBIT(x, 12);
 
	WP(w,menu_d).checked_items = x;
 
}
 

	
 

	
 
static void ToolbarScenSaveOrLoad(Window *w)
 
{
 
	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0);
 
}
 

	
 
static void ToolbarScenDateBackward(Window *w)
 
{
 
	// don't allow too fast scrolling
 
	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 
		HandleButtonClick(w, 6);
 
		SetWindowDirty(w);
 

	
 
		_patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
 
		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 
	}
 
	_left_button_clicked = false;
 
}
 

	
 
static void ToolbarScenDateForward(Window *w)
 
{
 
	// don't allow too fast scrolling
 
	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 
		HandleButtonClick(w, 7);
 
		SetWindowDirty(w);
 

	
 
		_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
 
		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 
	}
 
	_left_button_clicked = false;
 
}
 

	
 
static void ToolbarScenMapTownDir(Window *w)
 
{
 
	/* Scenario editor button, *hack*hack* use different button to activate */
 
	PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
 
}
 

	
 
static void ToolbarScenZoomIn(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		HandleButtonClick(w, 9);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
static void ToolbarScenZoomOut(Window *w)
 
{
 
	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
 
		HandleButtonClick(w, 10);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 
}
 

	
 
void ZoomInOrOutToCursorWindow(bool in, Window *w)
 
{
 
	ViewPort *vp;
 
	Point pt;
 

	
 
	assert(w != 0);
 

	
 
	vp = w->viewport;
 

	
 
	if (_game_mode != GM_MENU) {
 
		if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
 
			return;
 

	
 
		pt = GetTileZoomCenterWindow(in,w);
 
		if (pt.x != -1) {
 
			ScrollWindowTo(pt.x, pt.y, w);
 

	
 
			DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
 
		}
 
	}
 
}
 

	
 
// TODO - Incorporate into game itself to allow for ingame raising/lowering of
 
// larger chunks at the same time OR remove altogether, as we have 'level land' ?
 
/**
 
 * Raise/Lower a bigger chunk of land at the same time in the editor. When
 
 * raising get the lowest point, when lowering the highest point, and set all
 
 * tiles in the selection to that height.
 
 * @param tile The top-left tile where the terraforming will start
 
 * @param mode 1 for raising, 0 for lowering land
 
 */
 
static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
 
{
 
	int sizex, sizey;
 
	byte h;
 

	
 
	_generating_world = true; // used to create green terraformed land
 

	
 
	if (_terraform_size == 1) {
 
		StringID msg =
 
			mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
 

	
 
		DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg));
 
	} else {
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 

	
 
		assert(_terraform_size != 0);
 
		// check out for map overflows
 
		sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
 
		sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
 

	
 
		if (sizex == 0 || sizey == 0) return;
 

	
 
		if (mode != 0) {
 
			/* Raise land */
 
			h = 15; // XXX - max height
 
			BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
 
				h = min(h, TileHeight(tile2));
 
			} END_TILE_LOOP(tile2, sizex, sizey, tile)
 
		} else {
 
			/* Lower land */
 
			h = 0;
 
			BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
 
				h = max(h, TileHeight(tile2));
 
			} END_TILE_LOOP(tile2, sizex, sizey, tile)
 
		}
 

	
 
		BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
 
			if (TileHeight(tile2) == h) {
 
				DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO);
 
			}
 
		} END_TILE_LOOP(tile2, sizex, sizey, tile)
 
	}
 

	
 
	_generating_world = false;
 
}
 

	
 
static void PlaceProc_RaiseBigLand(TileIndex tile)
 
{
 
	CommonRaiseLowerBigLand(tile, 1);
 
}
 

	
 
static void PlaceProc_LowerBigLand(TileIndex tile)
 
{
 
	CommonRaiseLowerBigLand(tile, 0);
 
}
 

	
 
static void PlaceProc_RockyArea(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea);
 
}
 

	
 
static void PlaceProc_LightHouse(TileIndex tile)
 
{
 
	if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
 
		return;
 
	}
 

	
 
	MakeLighthouse(tile);
 
	MarkTileDirtyByTile(tile);
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
}
 

	
 
static void PlaceProc_Transmitter(TileIndex tile)
 
{
 
	if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
 
		return;
 
	}
 

	
 
	MakeTransmitter(tile);
 
	MarkTileDirtyByTile(tile);
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
}
 

	
 
static void PlaceProc_DesertArea(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea);
 
}
 

	
 
static void PlaceProc_WaterArea(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea);
 
}
 

	
 
static const Widget _scen_edit_land_gen_widgets[] = {
 
{  WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                  STR_018B_CLOSE_WINDOW},
 
{   WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_0223_LAND_GENERATION,  STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{ WWT_STICKYBOX,   RESIZE_NONE,     7,   170,   181,     0,    13, STR_NULL,                  STR_STICKY_BUTTON},
 
{     WWT_PANEL,   RESIZE_NONE,     7,     0,   181,    14,    95, 0x0,                       STR_NULL},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,     2,    23,    14,    35, SPR_IMG_DYNAMITE,          STR_018D_DEMOLISH_BUILDINGS_ETC},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,    24,    45,    14,    35, SPR_IMG_TERRAFORM_DOWN,    STR_018E_LOWER_A_CORNER_OF_LAND},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,    46,    67,    14,    35, SPR_IMG_TERRAFORM_UP,      STR_018F_RAISE_A_CORNER_OF_LAND},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,    68,    89,    14,    35, SPR_IMG_LEVEL_LAND,        STR_LEVEL_LAND_TOOLTIP},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,    90,   111,    14,    35, SPR_IMG_BUILD_CANAL,       STR_CREATE_LAKE},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,   112,   134,    14,    35, SPR_IMG_ROCKS,             STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,   135,   157,    14,    35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    14,    35, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
 
{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    43,    54, STR_0224,                  STR_0228_INCREASE_SIZE_OF_LAND_AREA},
 
{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    56,    67, STR_0225,                  STR_0229_DECREASE_SIZE_OF_LAND_AREA},
 
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   149,    75,    86, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
 
{   WIDGETS_END},
 
};
 

	
 
static const int8 _multi_terraform_coords[][2] = {
 
	{  0, -2},
 
	{  4,  0}, { -4,  0}, {  0,  2},
 
	{ -8,  2}, { -4,  4}, {  0,  6}, {  4,  4}, {  8,  2},
 
	{-12,  0}, { -8, -2}, { -4, -4}, {  0, -6}, {  4, -4}, {  8, -2}, { 12,  0},
 
	{-16,  2}, {-12,  4}, { -8,  6}, { -4,  8}, {  0, 10}, {  4,  8}, {  8,  6}, { 12,  4}, { 16,  2},
 
	{-20,  0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, {  0,-10}, {  4, -8}, {  8, -6}, { 12, -4}, { 16, -2}, { 20,  0},
 
	{-24,  2}, {-20,  4}, {-16,  6}, {-12,  8}, { -8, 10}, { -4, 12}, {  0, 14}, {  4, 12}, {  8, 10}, { 12,  8}, { 16,  6}, { 20,  4}, { 24,  2},
 
	{-28,  0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, {  0,-14}, {  4,-12}, {  8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28,  0},
 
};
 

	
 
// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness
 
// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater
 
static void EditorTerraformClick_Dynamite(Window *w)
 
{
 
	HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
 
}
 

	
 
static void EditorTerraformClick_LowerBigLand(Window *w)
 
{
 
	HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
 
}
 

	
 
static void EditorTerraformClick_RaiseBigLand(Window *w)
 
{
 
	HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
 
}
 

	
 
static void EditorTerraformClick_LevelLand(Window *w)
 
{
 
	HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand);
 
}
 

	
 
static void EditorTerraformClick_WaterArea(Window *w)
 
{
 
	HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea);
 
}
 

	
 
static void EditorTerraformClick_RockyArea(Window *w)
 
{
 
	HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea);
 
}
 

	
 
static void EditorTerraformClick_DesertLightHouse(Window *w)
 
{
 
	HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
 
}
 

	
 
static void EditorTerraformClick_Transmitter(Window *w)
 
{
 
	HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter);
 
}
 

	
 
static const uint16 _editor_terraform_keycodes[] = {
 
	'D',
 
	'Q',
 
	'W',
 
	'E',
 
	'R',
 
	'T',
 
	'Y',
 
	'U'
 
};
 

	
 
typedef void OnButtonClick(Window *w);
 
static OnButtonClick * const _editor_terraform_button_proc[] = {
 
	EditorTerraformClick_Dynamite,
 
	EditorTerraformClick_LowerBigLand,
 
	EditorTerraformClick_RaiseBigLand,
 
	EditorTerraformClick_LevelLand,
 
	EditorTerraformClick_WaterArea,
 
	EditorTerraformClick_RockyArea,
 
	EditorTerraformClick_DesertLightHouse,
 
	EditorTerraformClick_Transmitter
 
};
 

	
 
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_CREATE:
 
		// XXX - lighthouse button is widget 10!! Don't forget when changing
 
		w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
 
		break;
 

	
 
	case WE_PAINT:
 
		DrawWindowWidgets(w);
 

	
 
		{
 
			int n = _terraform_size * _terraform_size;
 
			const int8 *coords = &_multi_terraform_coords[0][0];
 

	
 
			assert(n != 0);
 
			do {
 
				DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
 
				coords += 2;
 
			} while (--n);
 
		}
 

	
 
		if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected
 
			SetTileSelectSize(_terraform_size, _terraform_size);
 

	
 
		break;
 

	
 
	case WE_KEYPRESS: {
 
		uint i;
 

	
 
		for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
 
			if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) {
 
				e->we.keypress.cont = false;
 
				_editor_terraform_button_proc[i](w);
 
				break;
 
			}
 
		}
 
	} break;
 

	
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
		case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
 
			_editor_terraform_button_proc[e->we.click.widget - 4](w);
 
			break;
 
		case 12: case 13: { /* Increase/Decrease terraform size */
 
			int size = (e->we.click.widget == 12) ? 1 : -1;
 
			HandleButtonClick(w, e->we.click.widget);
 
			size += _terraform_size;
 

	
 
			if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
 
			_terraform_size = size;
 

	
 
			SndPlayFx(SND_15_BEEP);
 
			SetWindowDirty(w);
 
		} break;
 
		case 14: /* gen random land */
 
			HandleButtonClick(w, 14);
 
			ShowCreateScenario();
 
			break;
 
		}
 
		break;
 

	
 
	case WE_TIMEOUT: {
 
		uint i;
 
		for (i = 0; i < w->widget_count; i++) {
 
			if (IsWindowWidgetLowered(w, i)) {
 
				RaiseWindowWidget(w, i);
 
				InvalidateWidget(w, i);
 
			}
 
			if (i == 3) i = 11;
 
		}
 
		break;
 
	}
 
	case WE_PLACE_OBJ:
 
		_place_proc(e->we.place.tile);
 
		break;
 
	case WE_PLACE_DRAG:
 
		VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata & 0xF);
 
		break;
 

	
 
	case WE_PLACE_MOUSEUP:
 
		if (e->we.place.pt.x != -1) {
 
			if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions
 
				GUIPlaceProcDragXY(e);
 
		}
 
		break;
 

	
 
	case WE_ABORT_PLACE_OBJ:
 
		RaiseWindowButtons(w);
 
		SetWindowDirty(w);
 
		break;
 
	}
 
}
 

	
 
static const WindowDesc _scen_edit_land_gen_desc = {
 
	WDP_AUTO, WDP_AUTO, 182, 96,
 
	WC_SCEN_LAND_GEN,0,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
 
	_scen_edit_land_gen_widgets,
 
	ScenEditLandGenWndProc,
 
};
 

	
 
static inline void ShowEditorTerraformToolBar(void)
 
{
 
	AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
 
}
 

	
 
static void ToolbarScenGenLand(Window *w)
 
{
 
	HandleButtonClick(w, 11);
 
	SndPlayFx(SND_15_BEEP);
 

	
 
	ShowEditorTerraformToolBar();
 
}
 

	
 
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 
		ResetObjectToPlace();
 
	}
 
}
 

	
 
static void PlaceProc_Town(TileIndex tile)
 
{
 
	DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
 
}
 

	
 

	
 
static const Widget _scen_edit_town_gen_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   147,     0,    13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{  WWT_STICKYBOX,   RESIZE_NONE,     7,   148,   159,     0,    13, 0x0,                      STR_STICKY_BUTTON},
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   159,    14,    81, 0x0,                      STR_NULL},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    16,    27, STR_0234_NEW_TOWN,        STR_0235_CONSTRUCT_NEW_TOWN},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    29,    40, STR_023D_RANDOM_TOWN,     STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    42,    53, STR_MANY_RANDOM_TOWNS,    STR_RANDOM_TOWNS_TIP},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,    53,    68,    79, STR_02A1_SMALL,           STR_02A4_SELECT_TOWN_SIZE},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,    54,   105,    68,    79, STR_02A2_MEDIUM,          STR_02A4_SELECT_TOWN_SIZE},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,   106,   157,    68,    79, STR_02A3_LARGE,           STR_02A4_SELECT_TOWN_SIZE},
 
{      WWT_LABEL,   RESIZE_NONE,     7,     0,   147,    54,    67, STR_02A5_TOWN_SIZE,       STR_NULL},
 
{   WIDGETS_END},
 
};
 

	
 
static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT:
 
		DrawWindowWidgets(w);
 
		break;
 

	
 
	case WE_CREATE:
 
		LowerWindowWidget(w, (_scengen_town_size - 1)+ 7);
 
		break;
 

	
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
		case 4: /* new town */
 
			HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town);
 
			break;
 
		case 5: {/* random town */
 
			Town *t;
 

	
 
			HandleButtonClick(w, 5);
 
			_generating_world = true;
 
			t = CreateRandomTown(20, _scengen_town_size);
 
			_generating_world = false;
 

	
 
			if (t == NULL) {
 
				ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
 
			} else {
 
				ScrollMainWindowToTile(t->xy);
 
			}
 

	
 
			break;
 
		}
 
		case 6: {/* many random towns */
 
			HandleButtonClick(w, 6);
 

	
 
			_generating_world = true;
 
			if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
 
			_generating_world = false;
 
			break;
 
		}
 

	
 
		case 7: case 8: case 9:
 
			RaiseWindowWidget(w, (_scengen_town_size - 1) + 7);
 
			_scengen_town_size = (e->we.click.widget - 7) + 1;
 
			LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
 
			SetWindowDirty(w);
 
			break;
 
		}
 
		break;
 

	
 
	case WE_TIMEOUT:
 
		RaiseWindowWidget(w, 5);
 
		RaiseWindowWidget(w, 6);
 
		SetWindowDirty(w);
 
		break;
 
	case WE_PLACE_OBJ:
 
		_place_proc(e->we.place.tile);
 
		break;
 
	case WE_ABORT_PLACE_OBJ:
 
		RaiseWindowButtons(w);
 
		LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
 
		SetWindowDirty(w);
 
		break;
 
	}
 
}
 

	
 
static const WindowDesc _scen_edit_town_gen_desc = {
 
	WDP_AUTO, WDP_AUTO, 160, 82,
 
	WC_SCEN_TOWN_GEN,0,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
 
	_scen_edit_town_gen_widgets,
 
	ScenEditTownGenWndProc,
 
};
 

	
 
static void ToolbarScenGenTown(Window *w)
 
{
 
	HandleButtonClick(w, 12);
 
	SndPlayFx(SND_15_BEEP);
 

	
 
	AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
 
}
 

	
 

	
 
static const Widget _scenedit_industry_normal_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                          STR_NULL},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,   STR_RANDOM_INDUSTRIES_TIP},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0240_COAL_MINE,           STR_0262_CONSTRUCT_COAL_MINE},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0241_POWER_STATION,       STR_0263_CONSTRUCT_POWER_STATION},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_0242_SAWMILL,             STR_0264_CONSTRUCT_SAWMILL},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_0243_FOREST,              STR_0265_PLANT_FOREST},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_0244_OIL_REFINERY,        STR_0266_CONSTRUCT_OIL_REFINERY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_0245_OIL_RIG,             STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_0246_FACTORY,             STR_0268_CONSTRUCT_FACTORY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_0247_STEEL_MILL,          STR_0269_CONSTRUCT_STEEL_MILL},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_0248_FARM,                STR_026A_CONSTRUCT_FARM},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_0249_IRON_ORE_MINE,       STR_026B_CONSTRUCT_IRON_ORE_MINE},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_024A_OIL_WELLS,           STR_026C_CONSTRUCT_OIL_WELLS},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   185,   196, STR_024B_BANK,                STR_026D_CONSTRUCT_BANK_CAN_ONLY},
 
{   WIDGETS_END},
 
};
 

	
 

	
 
static const Widget _scenedit_industry_hilly_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                       STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION,   STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                            STR_NULL},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,     STR_RANDOM_INDUSTRIES_TIP},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0240_COAL_MINE,             STR_0262_CONSTRUCT_COAL_MINE},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0241_POWER_STATION,         STR_0263_CONSTRUCT_POWER_STATION},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_024C_PAPER_MILL,            STR_026E_CONSTRUCT_PAPER_MILL},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_0243_FOREST,                STR_0265_PLANT_FOREST},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_0244_OIL_REFINERY,          STR_0266_CONSTRUCT_OIL_REFINERY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_024E_PRINTING_WORKS,        STR_0270_CONSTRUCT_PRINTING_WORKS},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_024F_GOLD_MINE,             STR_0271_CONSTRUCT_GOLD_MINE},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_0248_FARM,                  STR_026A_CONSTRUCT_FARM},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_024B_BANK,                  STR_0272_CONSTRUCT_BANK_CAN_ONLY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_024A_OIL_WELLS,             STR_026C_CONSTRUCT_OIL_WELLS},
 
{   WIDGETS_END},
 
};
 

	
 
static const Widget _scenedit_industry_desert_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                        STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION,    STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                             STR_NULL},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,      STR_RANDOM_INDUSTRIES_TIP},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0250_LUMBER_MILL,            STR_0273_CONSTRUCT_LUMBER_MILL_TO},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0251_FRUIT_PLANTATION,       STR_0274_PLANT_FRUIT_PLANTATION},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_0252_RUBBER_PLANTATION,      STR_0275_PLANT_RUBBER_PLANTATION},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_0244_OIL_REFINERY,           STR_0266_CONSTRUCT_OIL_REFINERY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_024D_FOOD_PROCESSING_PLANT,  STR_026F_CONSTRUCT_FOOD_PROCESSING},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_0246_FACTORY,                STR_0268_CONSTRUCT_FACTORY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_0253_WATER_SUPPLY,           STR_0276_CONSTRUCT_WATER_SUPPLY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_0248_FARM,                   STR_026A_CONSTRUCT_FARM},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_0254_WATER_TOWER,            STR_0277_CONSTRUCT_WATER_TOWER_CAN},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_024A_OIL_WELLS,              STR_026C_CONSTRUCT_OIL_WELLS},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_024B_BANK,                   STR_0272_CONSTRUCT_BANK_CAN_ONLY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   185,   196, STR_0255_DIAMOND_MINE,           STR_0278_CONSTRUCT_DIAMOND_MINE},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   198,   209, STR_0256_COPPER_ORE_MINE,        STR_0279_CONSTRUCT_COPPER_ORE_MINE},
 
{   WIDGETS_END},
 
};
 

	
 
static const Widget _scenedit_industry_candy_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                          STR_NULL},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,   STR_RANDOM_INDUSTRIES_TIP},
 

	
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0258_CANDY_FACTORY,       STR_027B_CONSTRUCT_CANDY_FACTORY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_0259_BATTERY_FARM,        STR_027C_CONSTRUCT_BATTERY_FARM},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_025A_COLA_WELLS,          STR_027D_CONSTRUCT_COLA_WELLS},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_025B_TOY_SHOP,            STR_027E_CONSTRUCT_TOY_SHOP},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_025C_TOY_FACTORY,         STR_027F_CONSTRUCT_TOY_FACTORY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_025D_PLASTIC_FOUNTAINS,   STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_025F_BUBBLE_GENERATOR,    STR_0282_CONSTRUCT_BUBBLE_GENERATOR},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_0260_TOFFEE_QUARRY,       STR_0283_CONSTRUCT_TOFFEE_QUARRY},
 
{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_0261_SUGAR_MINE,          STR_0284_CONSTRUCT_SUGAR_MINE},
 
{   WIDGETS_END},
 
};
 

	
 

	
 
static bool AnyTownExists(void)
 
{
 
	const Town *t;
 

	
 
	FOR_ALL_TOWNS(t) return true;
 

	
 
	return false;
 
}
 

	
 
extern Industry *CreateNewIndustry(TileIndex tile, int type);
 

	
 
/**
 
 * Search callback function for TryBuildIndustry
 
 * @param tile to test
 
 * @param data that is passed by the caller.  In this case, the type of industry been tested
 
 * @result of the operation
 
 */
 
static bool SearchTileForIndustry(TileIndex tile, uint32 data)
 
{
 
	return CreateNewIndustry(tile, data) != NULL;
 
}
 

	
 
/**
 
 * Perform a 9*9 tiles circular search around a tile
 
 * in order to find a suitable zone to create the desired industry
 
 * @param tile to start search for
 
 * @param type of the desired industry
 
 */
 
static bool TryBuildIndustry(TileIndex tile, int type)
 
{
 
	return CircularTileSearch(tile, 9, SearchTileForIndustry, type);
 
}
 

	
 

	
 
static const byte _industry_type_list[4][16] = {
 
	{ 0,  1,  2,  3,  4,  5,  6,  8,  9, 18, 11, 12},
 
	{ 0,  1, 14,  3,  4, 13,  7, 15,  9, 16, 11, 12},
 
	{25, 19, 20,  4, 13, 23, 21, 24, 22, 11, 16, 17, 10},
 
	{26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
 
};
 

	
 
static int _industry_type_to_place;
 
bool _ignore_restrictions;
 

	
 
static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
 
{
 
	int button;
 

	
 
	switch (e->event) {
 
	case WE_PAINT:
 
		DrawWindowWidgets(w);
 
		break;
 

	
 
	case WE_CLICK:
 
		if (e->we.click.widget == 3) {
 
			HandleButtonClick(w, 3);
 

	
 
			if (!AnyTownExists()) {
 
				ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
 
				return;
 
			}
 

	
 
			_generating_world = true;
 
			GenerateIndustries();
 
			_generating_world = false;
 
		}
 

	
 
		if ((button=e->we.click.widget) >= 4) {
 
			if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL))
 
				_industry_type_to_place = _industry_type_list[_opt.landscape][button - 4];
 
		}
 
		break;
 
	case WE_PLACE_OBJ: {
 
		int type;
 

	
 
		// Show error if no town exists at all
 
		type = _industry_type_to_place;
 
		if (!AnyTownExists()) {
 
			SetDParam(0, GetIndustrySpec(type)->name);
 
			ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
 
			return;
 
		}
 

	
 
		_current_player = OWNER_NONE;
 
		_generating_world = true;
 
		_ignore_restrictions = true;
 
		if (!TryBuildIndustry(e->we.place.tile,type)) {
 
			SetDParam(0, GetIndustrySpec(type)->name);
 
			ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
 
		}
 
		_ignore_restrictions = false;
 
		_generating_world = false;
 
		break;
 
	}
 
	case WE_ABORT_PLACE_OBJ:
 
		RaiseWindowButtons(w);
 
		SetWindowDirty(w);
 
		break;
 
	case WE_TIMEOUT:
 
		RaiseWindowWidget(w, 3);
 
		InvalidateWidget(w, 3);
 
		break;
 
	}
 
}
 

	
 
static const WindowDesc _scenedit_industry_normal_desc = {
 
	WDP_AUTO, WDP_AUTO, 170, 225,
 
	WC_SCEN_INDUSTRY,0,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
 
	_scenedit_industry_normal_widgets,
 
	ScenEditIndustryWndProc,
 
};
 

	
 
static const WindowDesc _scenedit_industry_hilly_desc = {
 
	WDP_AUTO, WDP_AUTO, 170, 225,
 
	WC_SCEN_INDUSTRY,0,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
 
	_scenedit_industry_hilly_widgets,
 
	ScenEditIndustryWndProc,
 
};
 

	
 
static const WindowDesc _scenedit_industry_desert_desc = {
 
	WDP_AUTO, WDP_AUTO, 170, 225,
 
	WC_SCEN_INDUSTRY,0,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
 
	_scenedit_industry_desert_widgets,
 
	ScenEditIndustryWndProc,
 
};
 

	
 
static const WindowDesc _scenedit_industry_candy_desc = {
 
	WDP_AUTO, WDP_AUTO, 170, 225,
 
	WC_SCEN_INDUSTRY,0,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
 
	_scenedit_industry_candy_widgets,
 
	ScenEditIndustryWndProc,
 
};
 

	
 
static const WindowDesc * const _scenedit_industry_descs[] = {
 
	&_scenedit_industry_normal_desc,
 
	&_scenedit_industry_hilly_desc,
 
	&_scenedit_industry_desert_desc,
 
	&_scenedit_industry_candy_desc,
 
};
 

	
 

	
 
static void ToolbarScenGenIndustry(Window *w)
 
{
 
	HandleButtonClick(w, 13);
 
	SndPlayFx(SND_15_BEEP);
 
	AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0);
 
}
 

	
 
static void ToolbarScenBuildRoad(Window *w)
 
{
 
	HandleButtonClick(w, 14);
 
	SndPlayFx(SND_15_BEEP);
 
	ShowBuildRoadScenToolbar();
 
}
 

	
 
static void ToolbarScenPlantTrees(Window *w)
 
{
 
	HandleButtonClick(w, 15);
 
	SndPlayFx(SND_15_BEEP);
 
	ShowBuildTreesScenToolbar();
 
}
 

	
 
static void ToolbarScenPlaceSign(Window *w)
 
{
 
	HandleButtonClick(w, 16);
 
	SndPlayFx(SND_15_BEEP);
 
	SelectSignTool();
 
}
 

	
 
static void ToolbarBtn_NULL(Window *w)
 
{
 
}
 

	
 

	
 
typedef void ToolbarButtonProc(Window *w);
 

	
 
static ToolbarButtonProc * const _toolbar_button_procs[] = {
 
	ToolbarPauseClick,
 
	ToolbarFastForwardClick,
 
	ToolbarOptionsClick,
 
	ToolbarSaveClick,
 
	ToolbarMapClick,
 
	ToolbarTownClick,
 
	ToolbarSubsidiesClick,
 
	ToolbarStationsClick,
 
	ToolbarMoneyClick,
 
	ToolbarPlayersClick,
 
	ToolbarGraphsClick,
 
	ToolbarLeagueClick,
 
	ToolbarIndustryClick,
 
	ToolbarTrainClick,
 
	ToolbarRoadClick,
 
	ToolbarShipClick,
 
	ToolbarAirClick,
 
	ToolbarZoomInClick,
 
	ToolbarZoomOutClick,
 
	ToolbarBuildRailClick,
 
	ToolbarBuildRoadClick,
 
	ToolbarBuildWaterClick,
 
	ToolbarBuildAirClick,
 
	ToolbarForestClick,
 
	ToolbarMusicClick,
 
	ToolbarNewspaperClick,
 
	ToolbarHelpClick,
 
};
 

	
 
static void MainToolbarWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT:
 
		// Draw brown-red toolbar bg.
 
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
 
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
 

	
 
		/* If spectator, disable all construction buttons
 
		 * ie : Build road, rail, ships, airports and landscaping
 
		 * Since enabled state is the default, just disable when needed */
 
		SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
 
		/* disable company list drop downs, if there are no companies */
 
		SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
 

	
 
		DrawWindowWidgets(w);
 
		break;
 

	
 
	case WE_CLICK: {
 
		if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget))
 
			_toolbar_button_procs[e->we.click.widget](w);
 
	} break;
 

	
 
	case WE_KEYPRESS: {
 
		switch (e->we.keypress.keycode) {
 
		case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
 
		case WKC_F2: ShowGameOptions(); break;
 
		case WKC_F3: MenuClickSaveLoad(0); break;
 
		case WKC_F4: ShowSmallMap(); break;
 
		case WKC_F5: ShowTownDirectory(); break;
 
		case WKC_F6: ShowSubsidiesList(); break;
 
		case WKC_F7: ShowPlayerStations(_local_player); break;
 
		case WKC_F8: ShowPlayerFinances(_local_player); break;
 
		case WKC_F9: ShowPlayerCompany(_local_player); break;
 
		case WKC_F10:ShowOperatingProfitGraph(); break;
 
		case WKC_F11: ShowCompanyLeagueTable(); break;
 
		case WKC_F12: ShowBuildIndustryWindow(); break;
 
		case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break;
 
		case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break;
 
		case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break;
 
		case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break;
 
		case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
 
		case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
 
		case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
 
		case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
 
		case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
 
		case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
 
		case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
 
		case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
 
		case WKC_CTRL  | 'S': MenuClickSmallScreenshot(); break;
 
		case WKC_CTRL  | 'G': MenuClickWorldScreenshot(); break;
 
		case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
 
		case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
 
		case 'L': ShowTerraformToolbar(); break;
 
		default: return;
 
		}
 
		e->we.keypress.cont = false;
 
	} break;
 

	
 
	case WE_PLACE_OBJ: {
 
		_place_proc(e->we.place.tile);
 
	} break;
 

	
 
	case WE_ABORT_PLACE_OBJ: {
 
		RaiseWindowWidget(w, 25);
 
		SetWindowDirty(w);
 
	} break;
 

	
 
	case WE_MOUSELOOP:
 
		if (IsWindowWidgetLowered(w, 0) != !!_pause) {
 
			ToggleWidgetLoweredState(w, 0);
 
			InvalidateWidget(w, 0);
 
		}
 

	
 
		if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
 
			ToggleWidgetLoweredState(w, 1);
 
			InvalidateWidget(w, 1);
 
		}
 
		break;
 

	
 
	case WE_TIMEOUT: {
 
		uint i;
 
		for (i = 2; i < w->widget_count; i++) {
 
			if (IsWindowWidgetLowered(w, i)) {
 
				RaiseWindowWidget(w, i);
 
				InvalidateWidget(w, i);
 
			}
 
		}
 
		break;
 
	}
 

	
 
		case WE_MESSAGE:
 
			HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
 
			break;
 
	}
 
}
 

	
 
static const Widget _toolb_normal_widgets[] = {
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,    21,     0,    21, SPR_IMG_PAUSE,           STR_0171_PAUSE_GAME},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,    22,    43,     0,    21, SPR_IMG_FASTFORWARD,     STR_FAST_FORWARD},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,    44,    65,     0,    21, SPR_IMG_SETTINGS,        STR_0187_OPTIONS},
 
{   WWT_IMGBTN_2,   RESIZE_NONE,    14,    66,    87,     0,    21, SPR_IMG_SAVE,            STR_0172_SAVE_GAME_ABANDON_GAME},
 

	
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,    96,   117,     0,    21, SPR_IMG_SMALLMAP,        STR_0174_DISPLAY_MAP},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   118,   139,     0,    21, SPR_IMG_TOWN,            STR_0176_DISPLAY_TOWN_DIRECTORY},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   140,   161,     0,    21, SPR_IMG_SUBSIDIES,       STR_02DC_DISPLAY_SUBSIDIES},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   162,   183,     0,    21, SPR_IMG_COMPANY_LIST,    STR_0173_DISPLAY_LIST_OF_COMPANY},
 

	
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   191,   212,     0,    21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   213,   235,     0,    21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   236,   257,     0,    21, SPR_IMG_GRAPHS,          STR_0179_DISPLAY_GRAPHS},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   258,   279,     0,    21, SPR_IMG_COMPANY_LEAGUE,  STR_017A_DISPLAY_COMPANY_LEAGUE},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   280,   301,     0,    21, SPR_IMG_INDUSTRY,        STR_0312_FUND_CONSTRUCTION_OF_NEW},
 

	
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   310,   331,     0,    21, SPR_IMG_TRAINLIST,       STR_017B_DISPLAY_LIST_OF_COMPANY},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   332,   353,     0,    21, SPR_IMG_TRUCKLIST,       STR_017C_DISPLAY_LIST_OF_COMPANY},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   354,   375,     0,    21, SPR_IMG_SHIPLIST,        STR_017D_DISPLAY_LIST_OF_COMPANY},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   376,   397,     0,    21, SPR_IMG_AIRPLANESLIST,   STR_017E_DISPLAY_LIST_OF_COMPANY},
 

	
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   406,   427,     0,    21, SPR_IMG_ZOOMIN,          STR_017F_ZOOM_THE_VIEW_IN},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   428,   449,     0,    21, SPR_IMG_ZOOMOUT,         STR_0180_ZOOM_THE_VIEW_OUT},
 

	
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   457,   478,     0,    21, SPR_IMG_BUILDRAIL,       STR_0181_BUILD_RAILROAD_TRACK},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   479,   500,     0,    21, SPR_IMG_BUILDROAD,       STR_0182_BUILD_ROADS},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   501,   522,     0,    21, SPR_IMG_BUILDWATER,      STR_0183_BUILD_SHIP_DOCKS},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   523,   544,     0,    21, SPR_IMG_BUILDAIR,        STR_0184_BUILD_AIRPORTS},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   545,   566,     0,    21, SPR_IMG_LANDSCAPING,     STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
 

	
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   574,   595,     0,    21, SPR_IMG_MUSIC,           STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   596,   617,     0,    21, SPR_IMG_MESSAGES,        STR_0203_SHOW_LAST_MESSAGE_NEWS},
 
{     WWT_IMGBTN,   RESIZE_NONE,    14,   618,   639,     0,    21, SPR_IMG_QUERY,           STR_0186_LAND_BLOCK_INFORMATION},
 
{   WIDGETS_END},
 
};
 

	
 
static const WindowDesc _toolb_normal_desc = {
 
	0, 0, 640, 22,
 
	WC_MAIN_TOOLBAR,0,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
 
	_toolb_normal_widgets,
 
	MainToolbarWndProc
 
};
 

	
 

	
 
static const Widget _toolb_scen_widgets[] = {
 
{  WWT_IMGBTN, RESIZE_NONE, 14,   0,  21,  0, 21, SPR_IMG_PAUSE,       STR_0171_PAUSE_GAME},
 
{  WWT_IMGBTN, RESIZE_NONE, 14,  22,  43,  0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
 
{  WWT_IMGBTN, RESIZE_NONE, 14,  44,  65,  0, 21, SPR_IMG_SETTINGS,    STR_0187_OPTIONS},
 
{WWT_IMGBTN_2, RESIZE_NONE, 14,  66,  87,  0, 21, SPR_IMG_SAVE,        STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
 

	
 
{   WWT_PANEL, RESIZE_NONE, 14,  96, 225,  0, 21, 0x0,                 STR_NULL},
 

	
 
{   WWT_PANEL, RESIZE_NONE, 14, 233, 362,  0, 21, 0x0,                 STR_NULL},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 236, 247,  5, 16, SPR_ARROW_DOWN,      STR_029E_MOVE_THE_STARTING_DATE},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 347, 358,  5, 16, SPR_ARROW_UP,        STR_029F_MOVE_THE_STARTING_DATE},
 

	
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 371, 392,  0, 21, SPR_IMG_SMALLMAP,    STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
 

	
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 400, 421,  0, 21, SPR_IMG_ZOOMIN,      STR_017F_ZOOM_THE_VIEW_IN},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 422, 443,  0, 21, SPR_IMG_ZOOMOUT,     STR_0180_ZOOM_THE_VIEW_OUT},
 

	
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 452, 473,  0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 474, 495,  0, 21, SPR_IMG_TOWN,        STR_022F_TOWN_GENERATION},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 496, 517,  0, 21, SPR_IMG_INDUSTRY,    STR_0230_INDUSTRY_GENERATION},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 518, 539,  0, 21, SPR_IMG_BUILDROAD,   STR_0231_ROAD_CONSTRUCTION},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 540, 561,  0, 21, SPR_IMG_PLANTTREES,  STR_0288_PLANT_TREES},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 562, 583,  0, 21, SPR_IMG_SIGN,        STR_0289_PLACE_SIGN},
 

	
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 596, 617,  0, 21, SPR_IMG_MUSIC,       STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
 
{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
 
{  WWT_IMGBTN, RESIZE_NONE, 14, 618, 639,  0, 21, SPR_IMG_QUERY,       STR_0186_LAND_BLOCK_INFORMATION},
 
{WIDGETS_END},
 
};
 

	
 
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
 
	ToolbarPauseClick,
 
	ToolbarFastForwardClick,
 
	ToolbarOptionsClick,
 
	ToolbarScenSaveOrLoad,
 
	ToolbarBtn_NULL,
 
	ToolbarBtn_NULL,
 
	ToolbarScenDateBackward,
 
	ToolbarScenDateForward,
 
	ToolbarScenMapTownDir,
 
	ToolbarScenZoomIn,
 
	ToolbarScenZoomOut,
 
	ToolbarScenGenLand,
 
	ToolbarScenGenTown,
 
	ToolbarScenGenIndustry,
 
	ToolbarScenBuildRoad,
 
	ToolbarScenPlantTrees,
 
	ToolbarScenPlaceSign,
 
	NULL,
 
	NULL,
 
	NULL,
 
	NULL,
 
	NULL,
 
	NULL,
 
	NULL,
 
	ToolbarMusicClick,
 
	NULL,
 
	ToolbarHelpClick,
 
};
 

	
 
static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT:
 
		SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR);
 
		SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR);
 

	
 
		// Draw brown-red toolbar bg.
 
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
 
		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
 

	
 
		DrawWindowWidgets(w);
 

	
 
		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 
		DrawStringCentered(298, 6, STR_00AF, 0);
 

	
 
		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 
		DrawStringCentered(161, 1, STR_0221_OPENTTD, 0);
 
		DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0);
 

	
 
		break;
 

	
 
	case WE_CLICK: {
 
		if (_game_mode == GM_MENU) return;
 
		_scen_toolbar_button_procs[e->we.click.widget](w);
 
	} break;
 

	
 
	case WE_KEYPRESS:
 
		switch (e->we.keypress.keycode) {
 
			case WKC_F1: ToolbarPauseClick(w); break;
 
			case WKC_F2: ShowGameOptions(); break;
 
			case WKC_F3: MenuClickSaveLoad(0); break;
 
			case WKC_F4: ToolbarScenGenLand(w); break;
 
			case WKC_F5: ToolbarScenGenTown(w); break;
 
			case WKC_F6: ToolbarScenGenIndustry(w); break;
 
			case WKC_F7: ToolbarScenBuildRoad(w); break;
 
			case WKC_F8: ToolbarScenPlantTrees(w); break;
 
			case WKC_F9: ToolbarScenPlaceSign(w); break;
 
			case WKC_F10: ShowMusicWindow(); break;
 
			case WKC_F11: PlaceLandBlockInfo(); break;
 
			case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
 
			case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
 
			case 'L': ShowEditorTerraformToolBar(); break;
 
			default: return;
 
		}
 
		e->we.keypress.cont = false;
 
		break;
 

	
 
	case WE_PLACE_OBJ: {
 
		_place_proc(e->we.place.tile);
 
	} break;
 

	
 
	case WE_ABORT_PLACE_OBJ: {
 
		RaiseWindowWidget(w, 25);
 
		SetWindowDirty(w);
 
	} break;
 

	
 
	case WE_MOUSELOOP:
 
		if (IsWindowWidgetLowered(w, 0) != !!_pause) {
 
			ToggleWidgetLoweredState(w, 0);
 
			SetWindowDirty(w);
 
		}
 

	
 
		if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
 
			ToggleWidgetLoweredState(w, 1);
 
			SetWindowDirty(w);
 
		}
 
		break;
 

	
 
		case WE_MESSAGE:
 
			HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
 
			break;
 
	}
 
}
 

	
 
static const WindowDesc _toolb_scen_desc = {
 
	0, 0, 640, 22,
 
	WC_MAIN_TOOLBAR,0,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	_toolb_scen_widgets,
 
	ScenEditToolbarWndProc
 
};
 

	
 
extern GetNewsStringCallbackProc * const _get_news_string_callback[];
 

	
 

	
 
static bool DrawScrollingStatusText(const NewsItem *ni, int pos)
 
{
 
	char buf[512];
 
	StringID str;
 
	const char *s;
 
	char *d;
 
	DrawPixelInfo tmp_dpi, *old_dpi;
 
	int x;
 
	char buffer[256];
 

	
 
	if (ni->display_mode == 3) {
 
		str = _get_news_string_callback[ni->callback](ni);
 
	} else {
 
		COPY_IN_DPARAM(0, ni->params, lengthof(ni->params));
 
		str = ni->string_id;
 
	}
 

	
 
	GetString(buf, str, lastof(buf));
 

	
 
	s = buf;
 
	d = buffer;
 

	
 
	for (;;) {
 
		WChar c = Utf8Consume(&s);
 
		if (c == 0) {
 
			*d = '\0';
 
			break;
 
		} else if (*s == 0x0D) {
 
			d[0] = d[1] = d[2] = d[3] = ' ';
 
			d += 4;
 
		} else if (IsPrintable(c)) {
 
			d += Utf8Encode(d, c);
 
		}
 
	}
 

	
 
	if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true;
 

	
 
	old_dpi = _cur_dpi;
 
	_cur_dpi = &tmp_dpi;
 

	
 
	x = DoDrawString(buffer, pos, 0, 13);
 
	_cur_dpi = old_dpi;
 

	
 
	return x > 0;
 
}
 

	
 
static void StatusBarWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT: {
 
		const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player);
 

	
 
		DrawWindowWidgets(w);
 
		SetDParam(0, _date);
 
		DrawStringCentered(
 
			70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
 
		);
 

	
 
		if (p != NULL) {
 
			// Draw player money
 
			SetDParam64(0, p->money64);
 
			DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
 
		}
 

	
 
		// Draw status bar
 
		if (w->message.msg) { // true when saving is active
 
			DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
 
		} else if (_do_autosave) {
 
			DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
 
		} else if (_pause) {
 
			DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
 
		} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
 
			// Draw the scrolling news text
 
			if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
 
				WP(w,def_d).data_1 = -1280;
 
		} else {
 
			if (p != NULL) {
 
				// This is the default text
 
				SetDParam(0, p->name_1);
 
				SetDParam(1, p->name_2);
 
				DrawStringCentered(320, 1, STR_02BA, 0);
 
			}
 
		}
 

	
 
		if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2);
 
	} break;
 

	
 
	case WE_MESSAGE:
 
		w->message.msg = e->we.message.msg;
 
		SetWindowDirty(w);
 
		break;
 

	
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
			case 1: ShowLastNewsMessage(); break;
 
			case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break;
 
			default: ResetObjectToPlace();
 
		}
 
		break;
 

	
 
	case WE_TICK: {
 
		if (_pause) return;
 

	
 
		if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */
 
			WP(w, def_d).data_1 -= 2;
 
			InvalidateWidget(w, 1);
 
		}
 

	
 
		if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */
 
			WP(w, def_d).data_2 -= 2;
 
		} else if (WP(w, def_d).data_2 < 0) {
 
			WP(w, def_d).data_2 = 0;
 
			InvalidateWidget(w, 1);
 
		}
 

	
 
		break;
 
	}
 
	}
 
}
 

	
 
static const Widget _main_status_widgets[] = {
 
{      WWT_PANEL,   RESIZE_NONE,    14,     0,   139,     0,    11, 0x0, STR_NULL},
 
{    WWT_PUSHBTN,   RESIZE_NONE,    14,   140,   499,     0,    11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
 
{    WWT_PUSHBTN,   RESIZE_NONE,    14,   500,   639,     0,    11, 0x0, STR_NULL},
 
{   WIDGETS_END},
 
};
 

	
 
static WindowDesc _main_status_desc = {
 
	WDP_CENTER, 0, 640, 12,
 
	WC_STATUS_BAR,0,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	_main_status_widgets,
 
	StatusBarWndProc
 
};
 

	
 
extern void UpdateAllStationVirtCoord(void);
 

	
 
static void MainWindowWndProc(Window *w, WindowEvent *e)
 
{
 
	int off_x;
 

	
 
	switch (e->event) {
 
	case WE_PAINT:
 
		DrawWindowViewport(w);
 
		if (_game_mode == GM_MENU) {
 
			off_x = _screen.width / 2;
 

	
 
			DrawSprite(SPR_OTTD_O, off_x - 120, 50);
 
			DrawSprite(SPR_OTTD_P, off_x -  86, 50);
 
			DrawSprite(SPR_OTTD_E, off_x -  53, 50);
 
			DrawSprite(SPR_OTTD_N, off_x -  22, 50);
 

	
 
			DrawSprite(SPR_OTTD_T, off_x +  34, 50);
 
			DrawSprite(SPR_OTTD_T, off_x +  65, 50);
 
			DrawSprite(SPR_OTTD_D, off_x +  96, 50);
 

	
 
			/*
 
			DrawSprite(SPR_OTTD_R, off_x + 119, 50);
 
			DrawSprite(SPR_OTTD_A, off_x + 148, 50);
 
			DrawSprite(SPR_OTTD_N, off_x + 181, 50);
 
			DrawSprite(SPR_OTTD_S, off_x + 215, 50);
 
			DrawSprite(SPR_OTTD_P, off_x + 246, 50);
 
			DrawSprite(SPR_OTTD_O, off_x + 275, 50);
 
			DrawSprite(SPR_OTTD_R, off_x + 307, 50);
 
			DrawSprite(SPR_OTTD_T, off_x + 337, 50);
 

	
 
			DrawSprite(SPR_OTTD_T, off_x + 390, 50);
 
			DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
 
			DrawSprite(SPR_OTTD_C, off_x + 447, 50);
 
			DrawSprite(SPR_OTTD_O, off_x + 478, 50);
 
			DrawSprite(SPR_OTTD_O, off_x + 509, 50);
 
			DrawSprite(SPR_OTTD_N, off_x + 541, 50);
 
			*/
 
		}
 
		break;
 

	
 
	case WE_KEYPRESS:
 
		switch (e->we.keypress.keycode) {
 
			case 'Q' | WKC_CTRL:
 
			case 'Q' | WKC_META:
 
				HandleExitGameRequest();
 
				break;
 
		}
 

	
 
		/* Disable all key shortcuts, except quit shortcuts when
 
		 * generating the world, otherwise they create threading
 
		 * problem during the generating, resulting in random
 
		 * assertions that are hard to trigger and debug */
 
		if (IsGeneratingWorld()) break;
 

	
 
		if (e->we.keypress.keycode == WKC_BACKQUOTE) {
 
			IConsoleSwitch();
 
			e->we.keypress.cont = false;
 
			break;
 
		}
 

	
 
		if (_game_mode == GM_MENU) break;
 

	
 
		switch (e->we.keypress.keycode) {
 
			case 'C':
 
			case 'Z': {
 
				Point pt = GetTileBelowCursor();
 
				if (pt.x != -1) {
 
					ScrollMainWindowTo(pt.x, pt.y);
 
					if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
 
				}
 
				break;
 
			}
 

	
 
			case WKC_ESC: ResetObjectToPlace(); break;
 
			case WKC_DELETE: DeleteNonVitalWindows(); break;
 
			case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
 
			case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
 

	
 
#if defined(_DEBUG)
 
			case '0' | WKC_ALT: /* Crash the game */
 
				*(byte*)0 = 0;
 
				break;
 

	
 
			case '1' | WKC_ALT: /* Gimme money */
 
				/* Server can not cheat in advertise mode either! */
 
				if (!_networking || !_network_server || !_network_advertise)
 
					DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
 
				break;
 

	
 
			case '2' | WKC_ALT: /* Update the coordinates of all station signs */
 
				UpdateAllStationVirtCoord();
 
				break;
 
#endif
 

	
 
			case 'X':
 
				_display_opt ^= DO_TRANS_BUILDINGS;
 
				MarkWholeScreenDirty();
 
				break;
 

	
 
#ifdef ENABLE_NETWORK
 
			case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
 
				if (_networking) {
 
					const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
 
					bool teamchat = false;
 

	
 
					/* Only players actually playing can speak to team. Eg spectators cannot */
 
					if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
 
						const NetworkClientInfo *ci;
 
						FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
 
							if (ci->client_playas == cio->client_playas && ci != cio) {
 
								teamchat = true;
 
								break;
 
							}
 
						}
 
					}
 

	
 
					ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
 
				}
 
				break;
 

	
 
			case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
 
				if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
 
				break;
 

	
 
			case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
 
				if (_networking) {
 
					const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
 
					ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas);
 
				}
 
				break;
 
#endif
 

	
 
			default: return;
 
		}
 
		e->we.keypress.cont = false;
 
		break;
 

	
 
		case WE_SCROLL: {
 
			ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
 

	
 
			if (vp == NULL) {
 
				_cursor.fix_at = false;
 
				_scrolling_viewport = false;
 
			}
 

	
 
			WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
 
			WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
 
		} break;
 

	
 
		case WE_MOUSEWHEEL:
 
			ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
 
			break;
 

	
 
		case WE_MESSAGE:
 
			/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
 
			SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
 
			break;
 
	}
 
}
 

	
 

	
 
void ShowSelectGameWindow(void);
 

	
 
void SetupColorsAndInitialWindow(void)
 
{
 
	uint i;
 
	Window *w;
 
	int width, height;
 

	
 
	for (i = 0; i != 16; i++) {
 
		const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
 

	
 
		assert(b);
 
		memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
 
	}
 

	
 
	width = _screen.width;
 
	height = _screen.height;
 

	
 
	w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
 
	AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
 

	
 
	// XXX: these are not done
 
	switch (_game_mode) {
 
		default: NOT_REACHED();
 
		case GM_MENU:
 
			ShowSelectGameWindow();
 
			break;
 

	
 
		case GM_NORMAL:
 
		case GM_EDITOR:
 
			ShowVitalWindows();
 
			break;
 
	}
 
}
 

	
 
void ShowVitalWindows(void)
 
{
 
	Window *w;
 

	
 
	w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
 
	DoZoomInOutWindow(ZOOM_NONE, w);
 

	
 
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 

	
 
	SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button
 
	SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button
 

	
 
	/* 'w' is for sure a WC_MAIN_TOOLBAR */
 
	PositionMainToolbar(w);
 

	
 
	/* Status bad only for normal games */
 
	if (_game_mode == GM_EDITOR) return;
 

	
 
	_main_status_desc.top = _screen.height - 12;
 
	w = AllocateWindowDesc(&_main_status_desc);
 
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 

	
 
	WP(w,def_d).data_1 = -1280;
 
}
 

	
 
void GameSizeChanged(void)
 
{
 
	_cur_resolution[0] = _screen.width;
 
	_cur_resolution[1] = _screen.height;
 
	RelocateAllWindows(_screen.width, _screen.height);
 
	ScreenSizeChanged();
 
	MarkWholeScreenDirty();
 
}
 

	
 
void InitializeMainGui(void)
 
{
 
	/* Clean old GUI values */
 
	_last_built_railtype = 0;
 
}