diff --git a/src/main_gui.cpp b/src/main_gui.cpp --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -121,18 +121,18 @@ void HandleOnEditText(const char *str) */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc) { - if (IsWindowWidgetDisabled(w, widget)) return false; + if (w->IsWidgetDisabled(widget)) return false; SndPlayFx(SND_15_BEEP); SetWindowDirty(w); - if (IsWindowWidgetLowered(w, widget)) { + if (w->IsWidgetLowered(widget)) { ResetObjectToPlace(); return false; } SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number); - LowerWindowWidget(w, widget); + w->LowerWidget(widget); _place_proc = placeproc; return true; } @@ -468,7 +468,7 @@ static void MenuWndProc(Window *w, Windo case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); - RaiseWindowWidget(v, WP(w,menu_d).main_button); + v->RaiseWidget(WP(w,menu_d).main_button); SetWindowDirty(v); return; } @@ -603,7 +603,7 @@ static void PlayerMenuWndProc(Window *w, case WE_DESTROY: { Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); - RaiseWindowWidget(v, WP(w,menu_d).main_button); + v->RaiseWidget(WP(w,menu_d).main_button); SetWindowDirty(v); return; } @@ -705,7 +705,7 @@ static Window *PopupMainToolbMenu(Window int x = w->widget[GB(parent_button, 0, 8)].left; assert(disabled_mask == 0 || item_count <= 8); - LowerWindowWidget(w, parent_button); + w->LowerWidget(parent_button); InvalidateWidget(w, parent_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); @@ -740,7 +740,7 @@ static Window *PopupMainPlayerToolbMenu( { int x = w->widget[main_button].left + w->left; - LowerWindowWidget(w, main_button); + w->LowerWidget(main_button); InvalidateWidget(w, main_button); DeleteWindowById(WC_TOOLBAR_MENU, 0); @@ -1309,7 +1309,7 @@ static void ScenEditLandGenWndProc(Windo } while (--n); } - if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected + if (w->IsWidgetLowered(5) || w->IsWidgetLowered(6)) // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); break; @@ -1359,8 +1359,8 @@ static void ScenEditLandGenWndProc(Windo case WE_TIMEOUT: { uint i; for (i = 0; i < w->widget_count; i++) { - if (IsWindowWidgetLowered(w, i)) { - RaiseWindowWidget(w, i); + if (w->IsWidgetLowered(i)) { + w->RaiseWidget(i); InvalidateWidget(w, i); } if (i == 3) i = 11; @@ -1456,7 +1456,7 @@ static void ScenEditTownGenWndProc(Windo break; case WE_CREATE: - LowerWindowWidget(w, _scengen_town_size + 7); + w->LowerWidget(_scengen_town_size + 7); break; case WE_CLICK: @@ -1492,17 +1492,17 @@ static void ScenEditTownGenWndProc(Windo } case 7: case 8: case 9: case 10: - RaiseWindowWidget(w, _scengen_town_size + 7); + w->RaiseWidget(_scengen_town_size + 7); _scengen_town_size = e->we.click.widget - 7; - LowerWindowWidget(w, _scengen_town_size + 7); + w->LowerWidget(_scengen_town_size + 7); SetWindowDirty(w); break; } break; case WE_TIMEOUT: - RaiseWindowWidget(w, 5); - RaiseWindowWidget(w, 6); + w->RaiseWidget(5); + w->RaiseWidget(6); SetWindowDirty(w); break; case WE_PLACE_OBJ: @@ -1510,7 +1510,7 @@ static void ScenEditTownGenWndProc(Windo break; case WE_ABORT_PLACE_OBJ: RaiseWindowButtons(w); - LowerWindowWidget(w, _scengen_town_size + 7); + w->LowerWidget(_scengen_town_size + 7); SetWindowDirty(w); break; } @@ -1608,18 +1608,18 @@ static void MainToolbarWndProc(Window *w /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ - SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); + w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); /* disable company list drop downs, if there are no companies */ - SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); + w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); - SetWindowWidgetDisabledState(w, 19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); - SetWindowWidgetDisabledState(w, 22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); + w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); + w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); DrawWindowWidgets(w); break; case WE_CLICK: { - if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget)) + if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w); } break; @@ -1672,18 +1672,18 @@ static void MainToolbarWndProc(Window *w } break; case WE_ABORT_PLACE_OBJ: { - RaiseWindowWidget(w, 25); + w->RaiseWidget(25); SetWindowDirty(w); } break; case WE_MOUSELOOP: - if (IsWindowWidgetLowered(w, 0) != !!_pause_game) { - ToggleWidgetLoweredState(w, 0); + if (w->IsWidgetLowered(0) != !!_pause_game) { + w->ToggleWidgetLoweredState(0); InvalidateWidget(w, 0); } - if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { - ToggleWidgetLoweredState(w, 1); + if (w->IsWidgetLowered(1) != !!_fast_forward) { + w->ToggleWidgetLoweredState(1); InvalidateWidget(w, 1); } break; @@ -1718,8 +1718,8 @@ static void MainToolbarWndProc(Window *w case WE_TIMEOUT: { uint i; for (i = 2; i < w->widget_count; i++) { - if (IsWindowWidgetLowered(w, i)) { - RaiseWindowWidget(w, i); + if (w->IsWidgetLowered(i)) { + w->RaiseWidget(i); InvalidateWidget(w, i); } } @@ -1849,8 +1849,8 @@ static void ScenEditToolbarWndProc(Windo { switch (e->event) { case WE_PAINT: - SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR); - SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR); + w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); + w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); @@ -1900,7 +1900,7 @@ static void ScenEditToolbarWndProc(Windo } break; case WE_ABORT_PLACE_OBJ: { - RaiseWindowWidget(w, 25); + w->RaiseWidget(25); SetWindowDirty(w); } break; @@ -1971,13 +1971,13 @@ static void ScenEditToolbarWndProc(Windo } break; case WE_MOUSELOOP: - if (IsWindowWidgetLowered(w, 0) != !!_pause_game) { - ToggleWidgetLoweredState(w, 0); + if (w->IsWidgetLowered(0) != !!_pause_game) { + w->ToggleWidgetLoweredState(0); SetWindowDirty(w); } - if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { - ToggleWidgetLoweredState(w, 1); + if (w->IsWidgetLowered(1) != !!_fast_forward) { + w->ToggleWidgetLoweredState(1); SetWindowDirty(w); } break; @@ -2374,8 +2374,8 @@ void ShowVitalWindows() CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); - SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button - SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button + w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button + w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button /* 'w' is for sure a WC_MAIN_TOOLBAR */ PositionMainToolbar(w);