diff --git a/src/main_gui.cpp b/src/main_gui.cpp --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -96,7 +96,7 @@ void HandleOnEditText(const char *str) const Player *p = GetPlayer(_current_player); Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate)); - uint32 money_c = clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 + uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 /* Give 'id' the money, and substract it from ourself */ DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS)); @@ -716,7 +716,7 @@ static Window *PopupMainToolbMenu(Window * we clicked on and w->left the toolbar window itself. So meaning that * the default position is aligned with the left side of the clicked button */ width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); - x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width' + x = w->left + Clamp(x, 0, w->width - width); // or alternatively '_screen.width - width' w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); w->widget[0].bottom = item_count * 10 + 1; @@ -995,7 +995,7 @@ static void ToolbarScenDateBackward(Wind HandleButtonClick(w, 6); SetWindowDirty(w); - _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false; @@ -1008,7 +1008,7 @@ static void ToolbarScenDateForward(Windo HandleButtonClick(w, 7); SetWindowDirty(w); - _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); } _left_button_clicked = false;