File diff r23286:87def0a72c77 → r23287:0e81c2168d96
src/misc.cpp
Show inline comments
 
@@ -21,93 +21,95 @@
 
#include "texteff.hpp"
 
#include "gfx_func.h"
 
#include "gamelog.h"
 
#include "animated_tile_func.h"
 
#include "tilehighlight_func.h"
 
#include "network/network_func.h"
 
#include "window_func.h"
 
#include "core/pool_type.hpp"
 
#include "game/game.hpp"
 
#include "linkgraph/linkgraphschedule.h"
 

	
 
#include "safeguards.h"
 

	
 

	
 
extern TileIndex _cur_tileloop_tile;
 
extern void MakeNewgameSettingsLive();
 

	
 
void InitializeSound();
 
void InitializeMusic();
 
void InitializeVehicles();
 
void InitializeRailGui();
 
void InitializeRoadGui();
 
void InitializeAirportGui();
 
void InitializeDockGui();
 
void InitializeGraphGui();
 
void InitializeObjectGui();
 
void InitializeIndustries();
 
void InitializeObjects();
 
void InitializeTrees();
 
void InitializeCompanies();
 
void InitializeCheats();
 
void InitializeNPF();
 
void InitializeOldNames();
 

	
 
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
 
{
 
	/* Make sure there isn't any window that can influence anything
 
	 * related to the new game we're about to start/load. */
 
	UnInitWindowSystem();
 

	
 
	AllocateMap(size_x, size_y);
 

	
 
	_pause_mode = PM_UNPAUSED;
 
	_fast_forward = 0;
 
	_tick_counter = 0;
 
	_cur_tileloop_tile = 1;
 
	_thd.redsq = INVALID_TILE;
 
	if (reset_settings) MakeNewgameSettingsLive();
 

	
 
	if (reset_date) {
 
		SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
 
		InitializeOldNames();
 
	}
 

	
 
	LinkGraphSchedule::Clear();
 
	PoolBase::Clean(PT_NORMAL);
 

	
 
	ResetPersistentNewGRFData();
 

	
 
	InitializeSound();
 
	InitializeMusic();
 

	
 
	InitializeVehicles();
 

	
 
	InitNewsItemStructs();
 
	InitializeLandscape();
 
	InitializeRailGui();
 
	InitializeRoadGui();
 
	InitializeAirportGui();
 
	InitializeDockGui();
 
	InitializeGraphGui();
 
	InitializeObjectGui();
 
	InitializeAIGui();
 
	InitializeTrees();
 
	InitializeIndustries();
 
	InitializeObjects();
 
	InitializeBuildingCounts();
 

	
 
	InitializeNPF();
 

	
 
	InitializeCompanies();
 
	AI::Initialize();
 
	Game::Initialize();
 
	InitializeCheats();
 

	
 
	InitTextEffects();
 
#ifdef ENABLE_NETWORK
 
	NetworkInitChatMessage();
 
#endif /* ENABLE_NETWORK */
 
	InitializeAnimatedTiles();
 

	
 
	InitializeEconomy();
 

	
 
	ResetObjectToPlace();