@@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint si
* related to the new game we're about to start/load. */
UnInitWindowSystem();
AllocateMap(size_x, size_y);
Map::Allocate(size_x, size_y);
_pause_mode = PM_UNPAUSED;
_game_speed = 100;