File diff r10570:e200b86ce378 → r10571:99cb9a95b4cf
src/misc.cpp
Show inline comments
 
@@ -7,7 +7,6 @@
 
#include "currency.h"
 
#include "landscape.h"
 
#include "news_func.h"
 
#include "saveload.h"
 
#include "vehicle_gui.h"
 
#include "variables.h"
 
#include "cheat_func.h"
 
@@ -134,290 +133,3 @@ void InitializeLandscapeVariables(bool o
 
		_cargo_payment_rates_frac[i] = 0;
 
	}
 
}
 

	
 
static const SaveLoadGlobVarList _date_desc[] = {
 
	SLEG_CONDVAR(_date,                   SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
 
	SLEG_CONDVAR(_date,                   SLE_INT32,                  31, SL_MAX_VERSION),
 
	    SLEG_VAR(_date_fract,             SLE_UINT16),
 
	    SLEG_VAR(_tick_counter,           SLE_UINT16),
 
	    SLEG_VAR(_vehicle_id_ctr_day,     SLE_UINT16),
 
	    SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8),
 
	SLE_CONDNULL(1, 0, 45),
 
	SLEG_CONDVAR(_cur_tileloop_tile,      SLE_FILE_U16 | SLE_VAR_U32,  0, 5),
 
	SLEG_CONDVAR(_cur_tileloop_tile,      SLE_UINT32,                  6, SL_MAX_VERSION),
 
	    SLEG_VAR(_disaster_delay,         SLE_UINT16),
 
	    SLEG_VAR(_station_tick_ctr,       SLE_UINT16),
 
	    SLEG_VAR(_random.state[0],        SLE_UINT32),
 
	    SLEG_VAR(_random.state[1],        SLE_UINT32),
 
	SLEG_CONDVAR(_cur_town_ctr,           SLE_FILE_U8  | SLE_VAR_U32,  0, 9),
 
	SLEG_CONDVAR(_cur_town_ctr,           SLE_UINT32,                 10, SL_MAX_VERSION),
 
	    SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8  | SLE_VAR_U32),
 
	    SLEG_VAR(_next_competitor_start,  SLE_FILE_U16 | SLE_VAR_U32),
 
	    SLEG_VAR(_trees_tick_ctr,         SLE_UINT8),
 
	SLEG_CONDVAR(_pause_game,             SLE_UINT8,                   4, SL_MAX_VERSION),
 
	SLEG_CONDVAR(_cur_town_iter,          SLE_UINT32,                 11, SL_MAX_VERSION),
 
	    SLEG_END()
 
};
 

	
 
/* Save load date related variables as well as persistent tick counters
 
 * XXX: currently some unrelated stuff is just put here */
 
static void SaveLoad_DATE()
 
{
 
	SlGlobList(_date_desc);
 
}
 

	
 

	
 
static const SaveLoadGlobVarList _view_desc[] = {
 
	SLEG_CONDVAR(_saved_scrollpos_x,    SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 
	SLEG_CONDVAR(_saved_scrollpos_x,    SLE_INT32,                  6, SL_MAX_VERSION),
 
	SLEG_CONDVAR(_saved_scrollpos_y,    SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
 
	SLEG_CONDVAR(_saved_scrollpos_y,    SLE_INT32,                  6, SL_MAX_VERSION),
 
	    SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8),
 
	    SLEG_END()
 
};
 

	
 
static void SaveLoad_VIEW()
 
{
 
	SlGlobList(_view_desc);
 
}
 

	
 
static uint32 _map_dim_x;
 
static uint32 _map_dim_y;
 

	
 
static const SaveLoadGlobVarList _map_dimensions[] = {
 
	SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION),
 
	SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION),
 
	    SLEG_END()
 
};
 

	
 
static void Save_MAPS()
 
{
 
	_map_dim_x = MapSizeX();
 
	_map_dim_y = MapSizeY();
 
	SlGlobList(_map_dimensions);
 
}
 

	
 
static void Load_MAPS()
 
{
 
	SlGlobList(_map_dimensions);
 
	AllocateMap(_map_dim_x, _map_dim_y);
 
}
 

	
 
enum {
 
	MAP_SL_BUF_SIZE = 4096
 
};
 

	
 
static void Load_MAPT()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	for (TileIndex i = 0; i != size;) {
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type_height = buf[j];
 
	}
 
}
 

	
 
static void Save_MAPT()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size);
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type_height;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
	}
 
}
 

	
 
static void Load_MAP1()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	for (TileIndex i = 0; i != size;) {
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
 
	}
 
}
 

	
 
static void Save_MAP1()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size);
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
	}
 
}
 

	
 
static void Load_MAP2()
 
{
 
	SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	for (TileIndex i = 0; i != size;) {
 
		SlArray(buf, MAP_SL_BUF_SIZE,
 
			/* In those versions the m2 was 8 bits */
 
			CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
 
		);
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
 
	}
 
}
 

	
 
static void Save_MAP2()
 
{
 
	SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size * sizeof(uint16));
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
 
	}
 
}
 

	
 
static void Load_MAP3()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	for (TileIndex i = 0; i != size;) {
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
 
	}
 
}
 

	
 
static void Save_MAP3()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size);
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
	}
 
}
 

	
 
static void Load_MAP4()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	for (TileIndex i = 0; i != size;) {
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
 
	}
 
}
 

	
 
static void Save_MAP4()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size);
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
	}
 
}
 

	
 
static void Load_MAP5()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	for (TileIndex i = 0; i != size;) {
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
 
	}
 
}
 

	
 
static void Save_MAP5()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size);
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
	}
 
}
 

	
 
static void Load_MAP6()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	if (CheckSavegameVersion(42)) {
 
		for (TileIndex i = 0; i != size;) {
 
			/* 1024, otherwise we overflow on 64x64 maps! */
 
			SlArray(buf, 1024, SLE_UINT8);
 
			for (uint j = 0; j != 1024; j++) {
 
				_m[i++].m6 = GB(buf[j], 0, 2);
 
				_m[i++].m6 = GB(buf[j], 2, 2);
 
				_m[i++].m6 = GB(buf[j], 4, 2);
 
				_m[i++].m6 = GB(buf[j], 6, 2);
 
			}
 
		}
 
	} else {
 
		for (TileIndex i = 0; i != size;) {
 
			SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m6 = buf[j];
 
		}
 
	}
 
}
 

	
 
static void Save_MAP6()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size);
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m6;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
	}
 
}
 

	
 
static void Load_MAP7()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	for (TileIndex i = 0; i != size;) {
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
 
	}
 
}
 

	
 
static void Save_MAP7()
 
{
 
	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
 
	TileIndex size = MapSize();
 

	
 
	SlSetLength(size);
 
	for (TileIndex i = 0; i != size;) {
 
		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
 
		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
 
	}
 
}
 

	
 
extern const ChunkHandler _misc_chunk_handlers[] = {
 
	{ 'MAPS', Save_MAPS,     Load_MAPS,     CH_RIFF },
 
	{ 'MAPT', Save_MAPT,     Load_MAPT,     CH_RIFF },
 
	{ 'MAPO', Save_MAP1,     Load_MAP1,     CH_RIFF },
 
	{ 'MAP2', Save_MAP2,     Load_MAP2,     CH_RIFF },
 
	{ 'M3LO', Save_MAP3,     Load_MAP3,     CH_RIFF },
 
	{ 'M3HI', Save_MAP4,     Load_MAP4,     CH_RIFF },
 
	{ 'MAP5', Save_MAP5,     Load_MAP5,     CH_RIFF },
 
	{ 'MAPE', Save_MAP6,     Load_MAP6,     CH_RIFF },
 
	{ 'MAP7', Save_MAP7,     Load_MAP7,     CH_RIFF },
 

	
 
	{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
 
	{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST},
 
};