|
@@ -146,7 +146,7 @@ CommandCost CmdIncreaseLoan(TileIndex ti
|
|
|
switch (p2) {
|
|
|
default: return CMD_ERROR; // Invalid method
|
|
|
case 0: // Take some extra loan
|
|
|
loan = (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
|
|
|
loan = (IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
|
|
|
break;
|
|
|
case 1: // Take a loan as big as possible
|
|
|
loan = _economy.max_loan - p->current_loan;
|
|
@@ -182,7 +182,7 @@ CommandCost CmdDecreaseLoan(TileIndex ti
|
|
|
switch (p2) {
|
|
|
default: return CMD_ERROR; // Invalid method
|
|
|
case 0: // Pay back one step
|
|
|
loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
|
|
|
loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
|
|
|
break;
|
|
|
case 1: // Pay back as much as possible
|
|
|
loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL);
|
|
@@ -360,7 +360,7 @@ CommandCost CmdMoneyCheat(TileIndex tile
|
|
|
*/
|
|
|
CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
|
{
|
|
|
if (!_patches.give_money) return CMD_ERROR;
|
|
|
if (!_settings.economy.give_money) return CMD_ERROR;
|
|
|
|
|
|
const Player *p = GetPlayer(_current_player);
|
|
|
CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
|
|
@@ -409,7 +409,7 @@ CommandCost CmdChangeDifficultyLevel(Til
|
|
|
* launch a re-evaluation of the actual values only when setting has changed */
|
|
|
if (p2 == GAME_DIFFICULTY_TOWNCOUNCIL_TOLERANCE && _game_mode == GM_NORMAL) {
|
|
|
UpdateAirportsNoise();
|
|
|
if (_patches.station_noise_level) {
|
|
|
if (_settings.economy.station_noise_level) {
|
|
|
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
|
|
|
}
|
|
|
}
|