diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -145,7 +145,7 @@ CommandCost CmdIncreaseLoan(TileIndex ti switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Take some extra loan - loan = (IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; + loan = (IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI; break; case 1: // Take a loan as big as possible loan = _economy.max_loan - p->current_loan; @@ -181,7 +181,7 @@ CommandCost CmdDecreaseLoan(TileIndex ti switch (p2) { default: return CMD_ERROR; // Invalid method case 0: // Pay back one step - loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); + loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _settings_game.ai.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI); break; case 1: // Pay back as much as possible loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL); @@ -359,7 +359,7 @@ CommandCost CmdMoneyCheat(TileIndex tile */ CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!_settings.economy.give_money) return CMD_ERROR; + if (!_settings_game.economy.give_money) return CMD_ERROR; const Player *p = GetPlayer(_current_player); CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));