@@ -103,11 +103,10 @@ static void Place_LandInfo(TileIndex til
p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
old_money = p->money64;
p->money64 = p->player_money = 0x7fffffff;
old_money = p->player_money;
p->player_money = 0x7fffffff;
costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
p->money64 = old_money;
UpdatePlayerMoney32(p);
p->player_money = old_money;
/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
td.build_date = 0;