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@@ -117,17 +117,17 @@ public:
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#else
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# define LANDINFOD_LEVEL 1
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#endif
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DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
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DEBUG(misc, LANDINFOD_LEVEL, "type = %#x", _m[tile].type);
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DEBUG(misc, LANDINFOD_LEVEL, "height = %#x", _m[tile].height);
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DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
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DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
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DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
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DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
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DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
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DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _me[tile].m6);
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DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
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DEBUG(misc, LANDINFOD_LEVEL, "m8 = %#x", _me[tile].m8);
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Debug(misc, LANDINFOD_LEVEL, "TILE: {:#x} ({},{})", tile, TileX(tile), TileY(tile));
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Debug(misc, LANDINFOD_LEVEL, "type = {:#x}", _m[tile].type);
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Debug(misc, LANDINFOD_LEVEL, "height = {:#x}", _m[tile].height);
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Debug(misc, LANDINFOD_LEVEL, "m1 = {:#x}", _m[tile].m1);
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Debug(misc, LANDINFOD_LEVEL, "m2 = {:#x}", _m[tile].m2);
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Debug(misc, LANDINFOD_LEVEL, "m3 = {:#x}", _m[tile].m3);
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Debug(misc, LANDINFOD_LEVEL, "m4 = {:#x}", _m[tile].m4);
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Debug(misc, LANDINFOD_LEVEL, "m5 = {:#x}", _m[tile].m5);
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Debug(misc, LANDINFOD_LEVEL, "m6 = {:#x}", _me[tile].m6);
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Debug(misc, LANDINFOD_LEVEL, "m7 = {:#x}", _me[tile].m7);
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Debug(misc, LANDINFOD_LEVEL, "m8 = {:#x}", _me[tile].m8);
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#undef LANDINFOD_LEVEL
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}
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