diff --git a/src/network/core/game.h b/src/network/core/game.h --- a/src/network/core/game.h +++ b/src/network/core/game.h @@ -22,7 +22,6 @@ * be sent to the clients. */ struct NetworkServerGameInfo { - char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map] byte clients_on; ///< Current count of clients on server };