@@ -219,13 +219,13 @@ protected:
* @return The state the network should have.
*/
virtual NetworkRecvStatus Receive_SERVER_PROTOCOL(Packet *p);
/**
* Welcome a connected admin to the game:
* string Name of the Server (e.g. as advertised to master server).
* string Name of the Server.
* string OpenTTD version string.
* bool Server is dedicated.
* string Name of the Map.
* uint32 Random seed of the Map.
* uint8 Landscape of the Map.
* uint32 Start date of the Map.