File diff r25977:e1f4fbb88a36 → r25978:1911877bcb73
src/network/core/tcp_game.cpp
Show inline comments
 
@@ -91,12 +91,13 @@ NetworkRecvStatus NetworkGameSocketHandl
 
		case PACKET_SERVER_SYNC:                  return this->Receive_SERVER_SYNC(p);
 
		case PACKET_CLIENT_ACK:                   return this->Receive_CLIENT_ACK(p);
 
		case PACKET_CLIENT_COMMAND:               return this->Receive_CLIENT_COMMAND(p);
 
		case PACKET_SERVER_COMMAND:               return this->Receive_SERVER_COMMAND(p);
 
		case PACKET_CLIENT_CHAT:                  return this->Receive_CLIENT_CHAT(p);
 
		case PACKET_SERVER_CHAT:                  return this->Receive_SERVER_CHAT(p);
 
		case PACKET_SERVER_EXTERNAL_CHAT:         return this->Receive_SERVER_EXTERNAL_CHAT(p);
 
		case PACKET_CLIENT_SET_PASSWORD:          return this->Receive_CLIENT_SET_PASSWORD(p);
 
		case PACKET_CLIENT_SET_NAME:              return this->Receive_CLIENT_SET_NAME(p);
 
		case PACKET_CLIENT_QUIT:                  return this->Receive_CLIENT_QUIT(p);
 
		case PACKET_CLIENT_ERROR:                 return this->Receive_CLIENT_ERROR(p);
 
		case PACKET_SERVER_QUIT:                  return this->Receive_SERVER_QUIT(p);
 
		case PACKET_SERVER_ERROR_QUIT:            return this->Receive_SERVER_ERROR_QUIT(p);
 
@@ -177,12 +178,13 @@ NetworkRecvStatus NetworkGameSocketHandl
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_EXTERNAL_CHAT); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
 
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }