@@ -48,7 +48,7 @@ NetworkRecvStatus NetworkGameSocketHandl
_networking = false;
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_CLIENT_QUIT;
return this->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
}
return this->CloseConnection(NETWORK_RECV_STATUS_CONNECTION_LOST);