diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -45,6 +45,8 @@ NetworkRecvStatus NetworkGameSocketHandl { /* Clients drop back to the main menu */ if (!_network_server && _networking) { + extern void ClientNetworkEmergencySave(); // from network_client.cpp + ClientNetworkEmergencySave(); _switch_mode = SM_MENU; _networking = false; ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);